Robot Modeling With Plasticity, Rendering With Blender
Published 1/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.15 GB | Duration: 5h 11m
Published 1/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.15 GB | Duration: 5h 11m
For Illustrators and Graphic (3D) Artists: Create a SciFi robot. Modeling, texturing, post processing. Complete Workflow
What you'll learn
You'll confidently translate your ideas, be they inspired by reference images or born purely from your imagination, into sophisticated 3D shapes and designs.
This course aims to cover a wide range of commands, enabling you to approach problems with flexibility and explore diverse solutions.
By the end of this course, you'll have developed an intuitive understanding of Plasticity, navigating and utilizing tools effectively to achieve your 3D goals.
This course covers the entire 3D pipeline: from modeling in Plasticity to exporting to Blender for coloring & rendering and post-processing in Photoshop.
Requirements
Trial version of Plasticity, no Studio version required, no previous knowledge in Plasticity necessary. Some Blender UI knowledge would be helpful, nothing else.
Description
Meet BOTLEY, the hero of our course in which you will design this stunning Sci-Fi robot from the ground up! This course guides you through the entire process:Plasticity EssentialsCAD modeling in Plasticity (using the trial version!)Coloring and rendering in BlenderCinematic post-processing in PhotoshopWe'll explore a wealth of Plasticity techniques, commands, and workflows, mastering both solid and surface modeling. We'll also leverage advanced Pureref techniques to utilize reference images effectively. Throughout the course, we will learn lots of commands and use them repeatedly. So navigating in Plasticity and using the correct commands and workflows will become your second nature. Featuring the latest Plasticity UI, this course provides cutting-edge knowledge, including Blender and Pureref files, radial menus, and SVGs. No 3rd party plugins or Blender addons are required! For artists who want to focus on the creative: This course is designed for graphic artists and illustrators who want to add 3D modeling to their skillset, emphasizing artistic expression over technical engineering.Expect a direct, no-nonsense approach: I'll guide you through the process with a focus on practical application, minimizing distractions and maximizing your learning.Pure modeling, no fluff: Let's dive in and start creating!Get started now!
Overview
Section 1: PART 1 Plasticity Essentials
Lecture 1 Trailer
Lecture 2 Introduction
Section 2: PART 2 Modeling With Plasticity
Lecture 3 Reference_Images_Radial_Menus
Lecture 4 Head Blockout With Solids, Curves & Booleans
Lecture 5 Modeling The Glasses With Isoparam Curves
Lecture 6 Topology Lesson
Lecture 7 Face & Head Detailing
Lecture 8 Vent Creation
Lecture 9 Neck Preparation
Lecture 10 Basic Arm Layout
Lecture 11 Rounded Corners Method 1
Lecture 12 Rounded Corners Method 2
Lecture 13 Basic Shoe Layout
Lecture 14 Shoe Detailing Part 1
Lecture 15 Shoe Detailing Part 2
Lecture 16 Tank Tracks Part 1
Lecture 17 Tank Tracks Part 2
Lecture 18 Legs
Lecture 19 Shoulders
Lecture 20 Arms
Lecture 21 Neck
Lecture 22 Hand & Wrist Blockout
Lecture 23 Finger Blockout
Lecture 24 Knuckles
Lecture 25 Palm
Lecture 26 Fingers & Joints
Lecture 27 Joint Detailing
Lecture 28 Finger Detailing
Lecture 29 Thumb
Lecture 30 Palm Detailing
Lecture 31 Hand Positioning
Lecture 32 Detail Concentration & Empty Spaces
Lecture 33 Ear Surfacing
Lecture 34 Eye Detailing
Lecture 35 Belt
Lecture 36 SVG Import
Lecture 37 Belt Buckle
Lecture 38 Collar, Buttons & Shoulder Details
Lecture 39 Belt Buckle Connection
Lecture 40 Preparing for Blender Import
Section 3: PART 3 Colouring & Rendering with Blender
Lecture 41 Blender Import & Cleanup
Lecture 42 Scene, Light & Camera Setup
Lecture 43 Materials & Post Process
This course is designed for artists seeking to integrate 3D CAD modeling into their creative toolkit. I emphasize an artistic approach to modeling in Plasticity, rather than engineering principles. All artists eager to explore the captivating artistic possibilities of Plasticity and Blender are invited.