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Robot Modeling With Plasticity, Rendering With Blender

Posted By: ELK1nG
Robot Modeling With Plasticity, Rendering With Blender

Robot Modeling With Plasticity, Rendering With Blender
Published 1/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.15 GB | Duration: 5h 11m

For Illustrators and Graphic (3D) Artists: Create a SciFi robot. Modeling, texturing, post processing. Complete Workflow

What you'll learn

You'll confidently translate your ideas, be they inspired by reference images or born purely from your imagination, into sophisticated 3D shapes and designs.

This course aims to cover a wide range of commands, enabling you to approach problems with flexibility and explore diverse solutions.

By the end of this course, you'll have developed an intuitive understanding of Plasticity, navigating and utilizing tools effectively to achieve your 3D goals.

This course covers the entire 3D pipeline: from modeling in Plasticity to exporting to Blender for coloring & rendering and post-processing in Photoshop.

Requirements

Trial version of Plasticity, no Studio version required, no previous knowledge in Plasticity necessary. Some Blender UI knowledge would be helpful, nothing else.

Description

Meet BOTLEY, the hero of our course in which you will design this stunning Sci-Fi robot from the ground up! This course guides you through the entire process:Plasticity EssentialsCAD modeling in Plasticity (using the trial version!)Coloring and rendering in BlenderCinematic post-processing in PhotoshopWe'll explore a wealth of Plasticity techniques, commands, and workflows, mastering both solid and surface modeling. We'll also leverage advanced Pureref techniques to utilize reference images effectively. Throughout the course, we will learn lots of commands and use them repeatedly. So navigating in Plasticity and using the correct commands and workflows will become your second nature. Featuring the latest Plasticity UI, this course provides cutting-edge knowledge, including Blender and Pureref files, radial menus, and SVGs. No 3rd party plugins or Blender addons are required! For artists who want to focus on the creative: This course is designed for graphic artists and illustrators who want to add 3D modeling to their skillset, emphasizing artistic expression over technical engineering.Expect a direct, no-nonsense approach: I'll guide you through the process with a focus on practical application, minimizing distractions and maximizing your learning.Pure modeling, no fluff: Let's dive in and start creating!Get started now!

Overview

Section 1: PART 1 Plasticity Essentials

Lecture 1 Trailer

Lecture 2 Introduction

Section 2: PART 2 Modeling With Plasticity

Lecture 3 Reference_Images_Radial_Menus

Lecture 4 Head Blockout With Solids, Curves & Booleans

Lecture 5 Modeling The Glasses With Isoparam Curves

Lecture 6 Topology Lesson

Lecture 7 Face & Head Detailing

Lecture 8 Vent Creation

Lecture 9 Neck Preparation

Lecture 10 Basic Arm Layout

Lecture 11 Rounded Corners Method 1

Lecture 12 Rounded Corners Method 2

Lecture 13 Basic Shoe Layout

Lecture 14 Shoe Detailing Part 1

Lecture 15 Shoe Detailing Part 2

Lecture 16 Tank Tracks Part 1

Lecture 17 Tank Tracks Part 2

Lecture 18 Legs

Lecture 19 Shoulders

Lecture 20 Arms

Lecture 21 Neck

Lecture 22 Hand & Wrist Blockout

Lecture 23 Finger Blockout

Lecture 24 Knuckles

Lecture 25 Palm

Lecture 26 Fingers & Joints

Lecture 27 Joint Detailing

Lecture 28 Finger Detailing

Lecture 29 Thumb

Lecture 30 Palm Detailing

Lecture 31 Hand Positioning

Lecture 32 Detail Concentration & Empty Spaces

Lecture 33 Ear Surfacing

Lecture 34 Eye Detailing

Lecture 35 Belt

Lecture 36 SVG Import

Lecture 37 Belt Buckle

Lecture 38 Collar, Buttons & Shoulder Details

Lecture 39 Belt Buckle Connection

Lecture 40 Preparing for Blender Import

Section 3: PART 3 Colouring & Rendering with Blender

Lecture 41 Blender Import & Cleanup

Lecture 42 Scene, Light & Camera Setup

Lecture 43 Materials & Post Process

This course is designed for artists seeking to integrate 3D CAD modeling into their creative toolkit. I emphasize an artistic approach to modeling in Plasticity, rather than engineering principles. All artists eager to explore the captivating artistic possibilities of Plasticity and Blender are invited.