Blender Made Easy: A Beginner'S Guide To 3D Game Development
Published 1/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.78 GB | Duration: 9h 26m
Published 1/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.78 GB | Duration: 9h 26m
Learn Blender step-by-step to create 3D models, textures & game-ready assets for Unity in this beginner-friendly course
What you'll learn
Master Blender basics for 3D game development, learning to navigate the interface and create low-poly models optimized for use in Unity and other game engines.
Design and create 3D game assets like crates, barrels, trees, rocks & terrain in Blender, optimized for performance & ready for export into Unity for game use.
Apply textures, materials, and UV mapping to Blender models, utilizing color atlases and manual unwrapping to prepare game-ready assets for Unity integration.
Export & optimize Blender models for Unity, creating prefabs, configuring materials & ensuring efficient performance & consistency across your game’s 3D assets.
Requirements
No prior 3D modeling experience required – This course is designed for beginners, so anyone can jump in and start learning.
A computer capable of running Blender and Unity – You’ll need to download and install Blender and Unity (free).
Basic computer skills – Familiarity with general software navigation and file management is helpful.
Willingness to learn – A desire to dive into 3D modeling, game development, and using new software tools.
Some experience with editing 2D images could be helpful but not completely necessary.
Description
Are you eager to bring your creative visions to life and step into the world of 3D game development? Whether you're an aspiring game developer or just starting your journey into 3D modeling, "Blender Made Easy: A Beginner’s Guide to 3D Game Development" is the perfect course to help you get started.This hands-on course takes you step-by-step through the essential tools, techniques, and workflows in Blender, the industry-leading 3D modeling software. From creating simple 3D models to assembling game-ready scenes, this beginner-friendly guide is designed to make learning Blender accessible and rewarding.Throughout the course, you’ll gain practical skills that will enable you to design, texture, and export your own 3D assets for games. Each module builds upon the last to ensure you gain a deep understanding of the entire workflow.Here’s what you’ll achieve:Master Blender’s interface and confidently navigate in 3D space.Create game-ready models such as crates, barrels, trees, and more.Apply materials, textures, and UV maps to make your models look game-ready.Export your creations to Unity and build immersive scenes.By the end of this course, you’ll have created a game-ready scene and developed the skills to design your own 3D assets for games.No prior experience? No problem! Join now, and let’s make 3D modeling easy and fun.
Overview
Section 1: Welcome to Blender
Lecture 1 Course Overview
Lecture 2 Course Setup Guide
Section 2: Blender Fundamentals: Setting the Stage
Lecture 3 Areas & Editor Types
Lecture 4 Splitting & Joining Areas
Lecture 5 Your Workspace
Lecture 6 Personal Preferences
Lecture 7 Viewport Shading Options
Lecture 8 Switching Views
Lecture 9 Save Startup File
Lecture 10 Pivotal Control
Lecture 11 Walk-Fly Navigation
Lecture 12 Translation Gizmo Tools
Lecture 13 Translation Keyboard Shortcuts
Section 3: Hands-On Modeling: Your First Creations
Lecture 14 Wooden Crate
Lecture 15 Wooden Barrel
Lecture 16 Low-Poly Trees (Part 1)
Lecture 17 Low-Poly Trees (Part 2)
Lecture 18 Rocks & Boulders
Lecture 19 Island Ground Terrain
Lecture 20 2D Grass Clumps
Lecture 21 Next Steps: Bringing Your Models to Life
Section 4: Textures, Materials & UV Unwrapping
Lecture 22 Adding Materials (Plain Colors)
Lecture 23 Creating a Color Atlas for Game Props
Lecture 24 Manually Unwrapping a Cube
Lecture 25 Texture Painting in Blender
Lecture 26 Texture Mapping Techniques
Lecture 27 Using a Texture Atlas
Lecture 28 Seamless Textures & Cube Projection
Lecture 29 Consistent Game Art
Section 5: Bringing It All Together in Unity
Lecture 30 Exporting Blender Models to Unity
Lecture 31 Configuring Materials in Unity
Lecture 32 Creating Prefabs in Unity
Lecture 33 Designing Modular Hills
Lecture 34 Nested Prefabs in Unity
Lecture 35 Finishing The Island
Lecture 36 Camera Fly-through
Section 6: Bonus Section
Lecture 37 BONUS LECTURE
Beginners in 3D modeling and game development who want to learn the fundamentals of creating low-poly game assets using Blender and Unity.,Aspiring game developers looking to create and optimize 3D models for game environments.,Hobbyists or artists interested in 3D modeling and learning how to integrate their models into Unity for game projects.,Anyone interested in learning Blender and Unity to create optimized, game-ready assets and gain hands-on experience in 3D design.