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Blender Made Easy: A Beginner'S Guide To 3D Game Development

Posted By: ELK1nG
Blender Made Easy: A Beginner'S Guide To 3D Game Development

Blender Made Easy: A Beginner'S Guide To 3D Game Development
Published 1/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.78 GB | Duration: 9h 26m

Learn Blender step-by-step to create 3D models, textures & game-ready assets for Unity in this beginner-friendly course

What you'll learn

Master Blender basics for 3D game development, learning to navigate the interface and create low-poly models optimized for use in Unity and other game engines.

Design and create 3D game assets like crates, barrels, trees, rocks & terrain in Blender, optimized for performance & ready for export into Unity for game use.

Apply textures, materials, and UV mapping to Blender models, utilizing color atlases and manual unwrapping to prepare game-ready assets for Unity integration.

Export & optimize Blender models for Unity, creating prefabs, configuring materials & ensuring efficient performance & consistency across your game’s 3D assets.

Requirements

No prior 3D modeling experience required – This course is designed for beginners, so anyone can jump in and start learning.

A computer capable of running Blender and Unity – You’ll need to download and install Blender and Unity (free).

Basic computer skills – Familiarity with general software navigation and file management is helpful.

Willingness to learn – A desire to dive into 3D modeling, game development, and using new software tools.

Some experience with editing 2D images could be helpful but not completely necessary.

Description

Are you eager to bring your creative visions to life and step into the world of 3D game development? Whether you're an aspiring game developer or just starting your journey into 3D modeling, "Blender Made Easy: A Beginner’s Guide to 3D Game Development" is the perfect course to help you get started.This hands-on course takes you step-by-step through the essential tools, techniques, and workflows in Blender, the industry-leading 3D modeling software. From creating simple 3D models to assembling game-ready scenes, this beginner-friendly guide is designed to make learning Blender accessible and rewarding.Throughout the course, you’ll gain practical skills that will enable you to design, texture, and export your own 3D assets for games. Each module builds upon the last to ensure you gain a deep understanding of the entire workflow.Here’s what you’ll achieve:Master Blender’s interface and confidently navigate in 3D space.Create game-ready models such as crates, barrels, trees, and more.Apply materials, textures, and UV maps to make your models look game-ready.Export your creations to Unity and build immersive scenes.By the end of this course, you’ll have created a game-ready scene and developed the skills to design your own 3D assets for games.No prior experience? No problem! Join now, and let’s make 3D modeling easy and fun.

Overview

Section 1: Welcome to Blender

Lecture 1 Course Overview

Lecture 2 Course Setup Guide

Section 2: Blender Fundamentals: Setting the Stage

Lecture 3 Areas & Editor Types

Lecture 4 Splitting & Joining Areas

Lecture 5 Your Workspace

Lecture 6 Personal Preferences

Lecture 7 Viewport Shading Options

Lecture 8 Switching Views

Lecture 9 Save Startup File

Lecture 10 Pivotal Control

Lecture 11 Walk-Fly Navigation

Lecture 12 Translation Gizmo Tools

Lecture 13 Translation Keyboard Shortcuts

Section 3: Hands-On Modeling: Your First Creations

Lecture 14 Wooden Crate

Lecture 15 Wooden Barrel

Lecture 16 Low-Poly Trees (Part 1)

Lecture 17 Low-Poly Trees (Part 2)

Lecture 18 Rocks & Boulders

Lecture 19 Island Ground Terrain

Lecture 20 2D Grass Clumps

Lecture 21 Next Steps: Bringing Your Models to Life

Section 4: Textures, Materials & UV Unwrapping

Lecture 22 Adding Materials (Plain Colors)

Lecture 23 Creating a Color Atlas for Game Props

Lecture 24 Manually Unwrapping a Cube

Lecture 25 Texture Painting in Blender

Lecture 26 Texture Mapping Techniques

Lecture 27 Using a Texture Atlas

Lecture 28 Seamless Textures & Cube Projection

Lecture 29 Consistent Game Art

Section 5: Bringing It All Together in Unity

Lecture 30 Exporting Blender Models to Unity

Lecture 31 Configuring Materials in Unity

Lecture 32 Creating Prefabs in Unity

Lecture 33 Designing Modular Hills

Lecture 34 Nested Prefabs in Unity

Lecture 35 Finishing The Island

Lecture 36 Camera Fly-through

Section 6: Bonus Section

Lecture 37 BONUS LECTURE

Beginners in 3D modeling and game development who want to learn the fundamentals of creating low-poly game assets using Blender and Unity.,Aspiring game developers looking to create and optimize 3D models for game environments.,Hobbyists or artists interested in 3D modeling and learning how to integrate their models into Unity for game projects.,Anyone interested in learning Blender and Unity to create optimized, game-ready assets and gain hands-on experience in 3D design.