Handplane 3D Hero Prop Asset Aaa-Quality
Published 2/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 30.89 GB | Duration: 19h 52m
Published 2/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 30.89 GB | Duration: 19h 52m
3D modeling and texturing course
What you'll learn
Learning and practicing the full game art pipeline
Optimization of game assets
Practice advanced texturing
Creating highly detailed 3d hiro props
Requirements
Intermediate level. understanding the game art pipeline.
Description
In this course, I have recorded the detailed process of creating a high-quality game asset using a modern standard production pipeline. The course is divided into videos according to the group corresponding to the stage of production. There are a total of 12 video folders in the course.I show in detail the process of creating a game model, starting from collecting references and creating a blockout, then going through the stages of modeling midpoly, highpoly, adding details to the sculpt, creating lowpoly and baking, and ending with creating highly detailed textures, rendering and post-processing the renders.In each folder, there are videos first, in which I briefly outline the important points. I also show you some of the tools and approaches that I use all the time. Then there are videos of the production process in real time.Content:93 full HD Video FilesZbrush scenes for sculpt modelBlender project with all stages saved (Blockout, Midpoly, Highpoly, Sculpt, Lowpoly)Final Substance Painter Project fileFinal Marmoset Toolbag file for rendering (.tbscene)Full Marmoset Toolbag baker scene (.tbscene)Final Renders (before and after postprocessing)Reference board (.pur)and moreSoftware used in tutorial:Blender 4.1Zbrush 2024.0.1PureRefRizomUV 2020.0PhotoshopSubstance Painter 10.1.2Marmoset Toolbag 4
3D artists in the ААА gaming industry