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Ultimate Prop Art Bundle - Volume 2 (4 Courses In 1)

Posted By: ELK1nG
Ultimate Prop Art Bundle - Volume 2 (4 Courses In 1)

Ultimate Prop Art Bundle - Volume 2 (4 Courses In 1)
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 11.25 GB | Duration: 15h 31m

Learn 3D Prop Modelling, 3D Texturing in Blender and Substance Painter with the 3D Prop Art Bundle

What you'll learn

Learn to create Highly Realistic Models using Blender and Substance

Learn 3D Poly Modelling in Blender

Learn to texture assets in Substance Painter

Learn to create a prop from Start to Finish

Learn to use Smart Materials and Masks in Substance Painter

Learn to work with Reference Images and use them to create 3D models from 2D images

Learn Different Modifiers and Techniques in Blender

Learn to use HDRIs to light up your Blender Scene

Creating 4 complete projects - Gramophone, Nintendo GameBoy, Vintage Hall-Clock, Guitar

Requirements

A computer and basic understanding of Blender and Substance Painter

Blender (Free)

Substance Painter (30 day trial or get the Student License version for Free)

Description

Hello everyone and welcome to the second volume of “Ultimate Prop Art Bundle” with 4 different complete courses in 1. With more than 15 hours of content We will go over creating 4 different props completely from start to finish.What you will get:· 4 Complete Courses!· 53 FHD videos with over 15+ hours of content· All the resources files required to complete the course including the Models, Substance Painter Files, Textures, AlphasWe will go over the complete pipeline of creating a high-quality realistic prop, starting with modelling the prop in blender, texturing in Substance Painter and finally lighting and rendering a portfolio piece in blender.This bundle has 4 different courses that are creating a Gramophone, creating Nintendo GameBoy, creating a Vintage Hall-Clock and creating a Guitar. This bundle will help you improve your 3D prop modelling and texturing skills massively as we go through each step together and learn many different techniques.After finishing the courses, you would easily be able to create the renders shown in the trailer and also create high quality props of your own.We will start with modelling the prop in Blender, and we will learn different modelling techniques and learn a lot about different modifiers. After finishing the modelling, we will apply all the modifiers and UV unwrap our model for export.Next, we'll export our model to Substance Painter and begin the texturing process. You'll learn how to create realistic textures using various features in Substance, such as Smart Masks, Smart Materials, Generators etc. Across the different courses, you'll explore how to create a variety of materials like plastic, iron, wood, and glass, enhancing your texturing skills to help you achieve realistic textures for your props.Once we are done texturing in Substance Painter, we’ll bring the model back into Blender for rendering. You'll learn how to set up materials, adjust lighting and camera for the perfect shot. We'll also cover how to use HDRIs for realistic scene lighting. At the end of each course, we’ll take portfolio-ready renders of each prop, showcasing your work in the best light.This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skills.

Overview

Section 1: Introduction

Lecture 1 Introduction

Section 2: Creating a Gramophone in Blender and Substance Painter

Lecture 2 Introduction

Lecture 3 Creating the Base

Lecture 4 Detailing the Base

Lecture 5 Creating the Horn

Lecture 6 Adding More Details

Lecture 7 Creating the Vinyl CD

Lecture 8 UV Unwrapping and Exporting

Lecture 9 Fixing the Model in Substance Painter

Lecture 10 Creating the Wood Smart Material

Lecture 11 Creating the Iron Smart Material

Lecture 12 Texturing the Horn

Lecture 13 Adding Height Information

Lecture 14 Finishing the Texturing

Lecture 15 Rendering and Taking Screenshots

Section 3: Creating a Nintendo GameBoy in Blender and Substance Painter

Lecture 16 Introduction

Lecture 17 Blocking Out the Base Shape

Lecture 18 Detailing the Base Shape

Lecture 19 Adding Buttons and More Detailing

Lecture 20 Working on Ports Part - 1

Lecture 21 Working on Ports Part - 2

Lecture 22 Fixing a Small Issue

Lecture 23 Creating the Backside

Lecture 24 Detailing the Backside

Lecture 25 Finishing the Modelling

Lecture 26 UV Unwrapping and Exporting

Lecture 27 Creating the Plastic Material

Lecture 28 Screen Material

Lecture 29 Adding Text Details

Lecture 30 Modelling the Catridge

Lecture 31 Texturing the Catridge

Lecture 32 Rendering and Final Screenshots

Section 4: Creating a Hall Clock in Blender and Substance Painter

Lecture 33 Introduction

Lecture 34 Creating the Base Shape

Lecture 35 Adding Details

Lecture 36 Adding Some More Details

Lecture 37 Creating the Wood Designs Part - 1

Lecture 38 Creating the Wood Designs Part - 2

Lecture 39 Creating the Inside Piece

Lecture 40 UV Unwrapping and Texturing

Lecture 41 Creating the Wood Material

Lecture 42 Creating Some More Materials

Lecture 43 Creating the Clock Material

Lecture 44 Glass Material and Exporting Textures

Lecture 45 Lighting and Rendering

Section 5: Creating a Guitar in Blender and Substance Painter

Lecture 46 Introduction

Lecture 47 Modelling the Base

Lecture 48 Finishing the Base

Lecture 49 Adding Details

Lecture 50 Detailing the Top Part

Lecture 51 Adding the Strings

Lecture 52 UV Unwrapping and Exporting

Lecture 53 Texturing the Guitar

Lecture 54 Lighting and Rendering

Any type of Blender/Substance user who wants to increase their skill level