Ultimate Prop Art Bundle - Volume 2 (4 Courses In 1)
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 11.25 GB | Duration: 15h 31m
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 11.25 GB | Duration: 15h 31m
Learn 3D Prop Modelling, 3D Texturing in Blender and Substance Painter with the 3D Prop Art Bundle
What you'll learn
Learn to create Highly Realistic Models using Blender and Substance
Learn 3D Poly Modelling in Blender
Learn to texture assets in Substance Painter
Learn to create a prop from Start to Finish
Learn to use Smart Materials and Masks in Substance Painter
Learn to work with Reference Images and use them to create 3D models from 2D images
Learn Different Modifiers and Techniques in Blender
Learn to use HDRIs to light up your Blender Scene
Creating 4 complete projects - Gramophone, Nintendo GameBoy, Vintage Hall-Clock, Guitar
Requirements
A computer and basic understanding of Blender and Substance Painter
Blender (Free)
Substance Painter (30 day trial or get the Student License version for Free)
Description
Hello everyone and welcome to the second volume of “Ultimate Prop Art Bundle” with 4 different complete courses in 1. With more than 15 hours of content We will go over creating 4 different props completely from start to finish.What you will get:· 4 Complete Courses!· 53 FHD videos with over 15+ hours of content· All the resources files required to complete the course including the Models, Substance Painter Files, Textures, AlphasWe will go over the complete pipeline of creating a high-quality realistic prop, starting with modelling the prop in blender, texturing in Substance Painter and finally lighting and rendering a portfolio piece in blender.This bundle has 4 different courses that are creating a Gramophone, creating Nintendo GameBoy, creating a Vintage Hall-Clock and creating a Guitar. This bundle will help you improve your 3D prop modelling and texturing skills massively as we go through each step together and learn many different techniques.After finishing the courses, you would easily be able to create the renders shown in the trailer and also create high quality props of your own.We will start with modelling the prop in Blender, and we will learn different modelling techniques and learn a lot about different modifiers. After finishing the modelling, we will apply all the modifiers and UV unwrap our model for export.Next, we'll export our model to Substance Painter and begin the texturing process. You'll learn how to create realistic textures using various features in Substance, such as Smart Masks, Smart Materials, Generators etc. Across the different courses, you'll explore how to create a variety of materials like plastic, iron, wood, and glass, enhancing your texturing skills to help you achieve realistic textures for your props.Once we are done texturing in Substance Painter, we’ll bring the model back into Blender for rendering. You'll learn how to set up materials, adjust lighting and camera for the perfect shot. We'll also cover how to use HDRIs for realistic scene lighting. At the end of each course, we’ll take portfolio-ready renders of each prop, showcasing your work in the best light.This course is for everyone who has a basic understanding of Blender and Substance Painter and wants to upgrade their skills.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Creating a Gramophone in Blender and Substance Painter
Lecture 2 Introduction
Lecture 3 Creating the Base
Lecture 4 Detailing the Base
Lecture 5 Creating the Horn
Lecture 6 Adding More Details
Lecture 7 Creating the Vinyl CD
Lecture 8 UV Unwrapping and Exporting
Lecture 9 Fixing the Model in Substance Painter
Lecture 10 Creating the Wood Smart Material
Lecture 11 Creating the Iron Smart Material
Lecture 12 Texturing the Horn
Lecture 13 Adding Height Information
Lecture 14 Finishing the Texturing
Lecture 15 Rendering and Taking Screenshots
Section 3: Creating a Nintendo GameBoy in Blender and Substance Painter
Lecture 16 Introduction
Lecture 17 Blocking Out the Base Shape
Lecture 18 Detailing the Base Shape
Lecture 19 Adding Buttons and More Detailing
Lecture 20 Working on Ports Part - 1
Lecture 21 Working on Ports Part - 2
Lecture 22 Fixing a Small Issue
Lecture 23 Creating the Backside
Lecture 24 Detailing the Backside
Lecture 25 Finishing the Modelling
Lecture 26 UV Unwrapping and Exporting
Lecture 27 Creating the Plastic Material
Lecture 28 Screen Material
Lecture 29 Adding Text Details
Lecture 30 Modelling the Catridge
Lecture 31 Texturing the Catridge
Lecture 32 Rendering and Final Screenshots
Section 4: Creating a Hall Clock in Blender and Substance Painter
Lecture 33 Introduction
Lecture 34 Creating the Base Shape
Lecture 35 Adding Details
Lecture 36 Adding Some More Details
Lecture 37 Creating the Wood Designs Part - 1
Lecture 38 Creating the Wood Designs Part - 2
Lecture 39 Creating the Inside Piece
Lecture 40 UV Unwrapping and Texturing
Lecture 41 Creating the Wood Material
Lecture 42 Creating Some More Materials
Lecture 43 Creating the Clock Material
Lecture 44 Glass Material and Exporting Textures
Lecture 45 Lighting and Rendering
Section 5: Creating a Guitar in Blender and Substance Painter
Lecture 46 Introduction
Lecture 47 Modelling the Base
Lecture 48 Finishing the Base
Lecture 49 Adding Details
Lecture 50 Detailing the Top Part
Lecture 51 Adding the Strings
Lecture 52 UV Unwrapping and Exporting
Lecture 53 Texturing the Guitar
Lecture 54 Lighting and Rendering
Any type of Blender/Substance user who wants to increase their skill level