Mastering 3D Modeling: Create A Sniper Rifle
Published 2/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 15.20 GB | Duration: 13h 18m
Published 2/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 15.20 GB | Duration: 13h 18m
Learn 3Dsmax, Rizom UV, Substance Painter, and Marmoset Toolbag in this In-Depth Tutorial
What you'll learn
Master the process of creating a highly detailed sniper rifle model.
Gain proficiency in unwrapping techniques using Rizom UV and learn how to create high-quality UV maps for complex models.
Develop advanced skills in texturing with Substance Painter, including the use of color IDs and adding intricate details
Learn how to utilize Marmoset Toolbag for rendering, including importing textures, creating materials
Requirements
There are no specific prerequisites for taking this course, making it suitable for beginners. Learners should have a basic understanding of 3D modeling concepts and be familiar with using a computer and navigating software interfaces. Access to industry-standard 3D modeling software such as Blender, Maya, or 3ds Max is recommended for practical application of the techniques taught in the course. Additionally, having access to Rizom UV, Substance Painter, and Marmoset Toolbag will enhance the learning experience but is not required.
Description
In this comprehensive tutorial, you will embark on a journey to master the entire process of creating an intricately detailed sniper rifle model. With over 14 hours of content, this course is designed for individuals who have a basic understanding of 3D modeling software and are looking to elevate their skills to an intermediate level.The tutorial is divided into three main sections:Modeling:With over 8 hours dedicated to the modeling process using 3Dsmax, you will learn how to create both a proxy mesh and a highly detailed model. The step-by-step instructions make it easy for learners to follow along as they build the intricate details of the sniper rifle.Unwrapping & Texturing:During the next phase, spend more than 4 hours learning about unwrapping in Rizom UV and texturing in Substance Painter. Explore udims workflow for high-quality unwrapping before delving into the texturing process using color IDs and adding intricate details and decals.Rendering:Finally, discover how to bring your model to life with rendering using Marmoset Toolbag. Learn how to import textures and create materials while setting up lighting and camera angles for that perfect final presentation.Software Used:Throughout this tutorial, you will gain proficiency in utilizing industry-standard software including 3Dsmax for modeling, Rizom UV for unwrapping, Substance Painter for texturing, and Marmoset Toolbag for rendering.Who Should Take This Course?This course is ideal for individuals with basic knowledge of these software tools who are ready to take their skills further by mastering the complete process of creating complex models. Whether you're an aspiring game developer or a digital artist looking to expand your skill set - this course provides valuable insights into every aspect of creating a high-quality digital asset.Please Note:This course does not include project files or narrated videos; however, its comprehensive content makes it easy for learners at any level of experience in these tools.
Overview
Section 1: Modeling
Lecture 1 01_MK_Tutorial_Sniper_Rifle_Modeling
Lecture 2 02_MK_Tutorial_Sniper_Rifle_Modeling
Lecture 3 03_MK_Tutorial_Sniper_Rifle_Modeling
Lecture 4 04_MK_Tutorial_Sniper_Rifle_Modeling
Lecture 5 05_MK_Tutorial_Sniper_Rifle_Modeling
Lecture 6 06_MK_Tutorial_Sniper_Rifle_Modeling
Lecture 7 07_MK_Tutorial_Sniper_Rifle_Modeling
Lecture 8 08_MK_Tutorial_Sniper_Rifle_Modeling
Lecture 9 09_MK_Tutorial_Sniper_Rifle_Modeling
Lecture 10 10_MK_Tutorial_Sniper_Rifle_Modeling
Lecture 11 11_MK_Tutorial_Sniper_Rifle_Modeling
Lecture 12 12_MK_Tutorial_Sniper_Rifle_Modeling
Lecture 13 13_MK_Tutorial_Sniper_Rifle_Modeling
Lecture 14 14_MK_Tutorial_Sniper_Rifle_Modeling
Lecture 15 15_MK_Tutorial_Sniper_Rifle_Modeling
Lecture 16 16_MK_Tutorial_Sniper_Rifle_Modeling
Lecture 17 17_MK_Tutorial_Sniper_Rifle_Modeling
Section 2: Unwrapping
Lecture 18 18_MK_Tutorial_Sniper_Rifle_Unwrapping
Lecture 19 19_MK_Tutorial_Sniper_Rifle_Unwrapping
Lecture 20 20_MK_Tutorial_Sniper_Rifle_Unwrapping
Lecture 21 21_MK_Tutorial_Sniper_Rifle_Unwrapping
Lecture 22 22_MK_Tutorial_Sniper_Rifle_Unwrapping
Section 3: Texturing
Lecture 23 23_MK_Tutorial_Sniper_Rifle_Texturing
Lecture 24 24_MK_Tutorial_Sniper_Rifle_Texturing
Lecture 25 25_MK_Tutorial_Sniper_Rifle_Texturing
Lecture 26 26_MK_Tutorial_Sniper_Rifle_Texturing
Lecture 27 27_MK_Tutorial_Sniper_Rifle_Texturing
Section 4: Rendering
Lecture 28 28_MK_Tutorial_Sniper_Rifle_Rendering
This course is designed for individuals interested in advancing their skills in 3D modeling and texturing for game development, animation, or visual effects. It is suitable for beginners looking to learn the fundamentals of 3D modeling and texturing as well as intermediate learners seeking to refine their techniques and expand their knowledge. Game developers, animators, digital artists, and anyone passionate about creating immersive 3D environments will find the course content valuable. Whether you aspire to work in the gaming industry or simply want to enhance your creative abilities in 3D design, this course provides a comprehensive foundation for achieving those goals.