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Speed Texturing : Realistic Material Creation

Posted By: lucky_aut
Speed Texturing : Realistic Material Creation

Speed Texturing : Realistic Material Creation
Published 10/2024
Duration: 2h34m | .MP4 1280x720, 30 fps(r) | AAC, 44100 Hz, 2ch | 1.94 GB
Genre: eLearning | Language: English

Accelerate Your Texturing Workflow and Create Realistic Game Assets Using Substance Painter and Marmoset Toolbag 4


What you'll learn
Master techniques like using smart materials, the Torn Stencil generator, and pre-made alphas to accelerate your texturing process while maintaining highquality
Learn to create realistic glass for the poison bottle and smart materials for metal surfaces, perfect for enhancing game-ready assets.
Gain expertise in adding fine details, such as labels, cracks, and intricate ornamentation, using pre-made alphas and custom tools in Substance Painter.
Understand how to import your textured models into Marmoset Toolbag 4, set up lighting, and produce high-quality, professional renders for your portfolio

Requirements
Basic Understanding of 3D Modeling: Familiarity with 3D modeling concepts will help, although the course focuses on texturing and rendering, not modeling itself.
Access to Substance Painter and Marmoset Toolbag 4: You'll need these software tools installed on your computer to follow along with the course's practical projects.
A Capable Computer: Ensure your computer meets the system requirements to run Substance Painter and Marmoset Toolbag 4 smoothly for an optimal learning experience.
A Creative Mindset and Willingness to Learn: No matter your experience level, enthusiasm for texturing and 3D asset creation will help you make the most of this course.

Description
Welcome to
Mastering Substance Painter: Speed Texturing & Realistic Material Creation
, a complete guide designed to help you speed up your workflow and create realistic materials in Substance Painter. Whether you're a beginner or an intermediate 3D artist, this course will teach you the essential techniques to become proficient in texturing, while also providing you with advanced tricks to streamline your creative process.
Guided by
Mehdi Beheshti
, an experienced CG artist and instructor with over 4 years of teaching experience and 2,000+ students worldwide, this course offers professional, hands-on training to transform your skills in Substance Painter. Mehdi is a top seller on ArtStation Marketplace, having held that position for 3 years, and now brings his expertise to this exciting course. You’ll work on two major projects, and by the end, you’ll have the confidence to create stunning, high-quality textures in Substance Painter and deliver professional renders using Marmoset Toolbag 4.
What You Will Learn:
In this course, we will explore two key projects, both designed to improve your workflow efficiency and material creation skills in Substance Painter.
Project 1: Speeding Up the Texturing Process in Substance Painter
The first project focuses on techniques to
increase your texturing speed
in Substance Painter. Time is of the essence when working on large or complex 3D assets, and Mehdi will guide you through advanced workflows to streamline your process. You’ll learn how to:
Use
smart materials
effectively to save time while maintaining high-quality results.
Incorporate the
Torn Stencil generator
for rapid detailing and surface imperfections.
Apply
pre-made alphas
for creating intricate ornament sections without the need for manual drawing.
This tutorial is designed to not only improve your efficiency but also help you understand Substance Painter’s deeper capabilities. By mastering these techniques, you’ll drastically reduce your production time while still delivering professional-grade results.
Project 2: Creating a Realistic Poison Bottle Material
In the second project, we’ll shift focus to the creation of
realistic materials
, specifically a
poison bottle
. Here, you will learn how to take full control over material creation in Substance Painter and bring your assets to life with detailed textures. The project will cover the following:
Creating glass materials
in Substance Painter, including setting up transparency and reflections for a realistic glass effect.
Using smart materials
to quickly create realistic metal surfaces for the poison bottle’s cap and other metallic components.
Adding fine details
using pre-made alphas to create custom labels, cracks, or intricate ornamentation.
Leveraging custom tools
within Substance Painter to add precision detailing for maximum control.
Finally, rendering your model in
Marmoset Toolbag 4
, where you will learn to set up lighting, camera angles, and rendering settings to showcase your textured asset with stunning visuals.
Who this course is for:
Aspiring 3D Artists: Beginners eager to learn the art of texturing and rendering high-quality 3D assets using Substance Painter and Marmoset Toolbag 4.
Intermediate 3D Modelers: Those looking to improve their efficiency and master advanced techniques for creating realistic materials and faster texturing workflows.
Game Developers and VFX Artists: Professionals or hobbyists needing realistic, detailed textures for game assets, environments, or visual effects projects.
Freelancers and Creative Professionals: Artists seeking to enhance their portfolios with high-quality, professionally rendered 3D models and sharpen their texturing skills for product visualization or 3D art.

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