Multiplayer Racing Game Development in Unreal Engine 5 & C++
Published 3/2025
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 6h 9m | Size: 3.3 GB
Published 3/2025
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 6h 9m | Size: 3.3 GB
Master multiplayer networking, replication, and Steam integration to create a fully functional racing game in UE5
What you'll learn
Multiplayer Basics – Understand how multiplayer networking works in Unreal Engine 5 with C++.
Steam Integration – Implement Steam’s Online Subsystem for hosting and joining multiplayer games.
Session Management – Create, find, and manage public and private game sessions.
Networking & Replication – Sync player actions, vehicle movement, and race events across clients.
Custom Game Modes – Build a structured game flow with menus, lobby, race start, and finish logic.
Vehicle Physics & Replication – Develop a fully replicated racing car with realistic physics.
Remote Procedure Calls (RPCs) – Use RPCs and delegates for real-time multiplayer interactions.
Multiplayer UI & Menus – Design a user-friendly menu for selecting cars, hosting, and joining games.
Win/Loss System – Implement a race-winning system with real-time updates for all players.
Optimization & Best Practices – Improve performance and reduce lag in multiplayer racing games.
Requirements
Basic knowledge of Unreal Engine 5 and C++
A PC capable of running Unreal Engine 5
A Steam account for testing online features
Description
Have you ever wanted to create your own multiplayer racing game? In this course, you will learn how to build a fully functional multiplayer racing game using Unreal Engine 5, C++, and Steam. We will cover everything from networking basics to advanced replication, custom session management, and Steam integration.By the end of this course, you’ll have a complete multiplayer racing game where players can host and join online matches, race against each other with real-time networking, and experience a fully replicated gameplay system.What You Will Learn:Multiplayer game development with Unreal Engine 5 using C++ and networkingSteam integration and the Unreal Engine Online SubsystemNetworking and replication to sync movement, collisions, and UI updatesGame modes, session management, and creating custom session settingsBuilding a user-friendly menu for hosting/joining games, and setting up racesImplementing realistic vehicle physics and ensuring smooth replicationUsing Remote Procedure Calls (RPCs) and delegates for efficient multiplayer interactionsCreating a custom session system for players to share and join gamesSynchronizing vehicle sounds like engine start, stop, and race mode across the networkDeveloping a winning system where the first player to reach the finish line winsMultiplayer optimization tips to improve performance and reduce lagWhy Take This Course?This course follows a structured, hands-on approach, guiding you through the entire process of building a multiplayer racing game from scratch. You will learn industry-standard techniques in Unreal Engine 5, C++, and Steam to create fully networked gameplay. By the end of the course, you will have an advanced understanding of multiplayer networking, replication, session management, and game logic.
Who this course is for
Game developers who want to learn multiplayer game development in Unreal Engine 5
Intermediate Unreal Engine users looking to expand their C++ and networking knowledge
Indie developers interested in building online multiplayer racing games
Anyone wanting to learn Steam integration, replication, and networking in UE5