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Scene Creation With Blender And Substance Painter

Posted By: ELK1nG
Scene Creation With Blender And Substance Painter

Scene Creation With Blender And Substance Painter
Last updated 7/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 19.86 GB | Duration: 16h 30m

Use Blender and Substance Painter to create an interior scene for animation, games, or architectural visualization.

What you'll learn
Blender's modeling tools and modifiers
UV map 3D objects in Blender
Prepare 3D models for export to Substance Painter
Create realistic PBR textures for 3D models in Substance Painter
Create an Export Template in Substance Painter to be used for Blender
Apply PBR textures in Blender
Add lights to a scene in Blender
Render a scene using both the Cycles and Eevee render engines in Blender
Requirements
This is an introductory course, but it assumes a basic familiarity with Blender and Substance Painter
Description
Would you like create realistic environments for animation, architectural visualization, or games? Then check out "Scene Creation with Blender and Substance Painter."In this course you will learn how to:Use Blender's modeling tools and modifiersUV map 3D objects in BlenderPrepare 3D models for export to Substance PainterCreate realistic PBR textures for 3D models in Substance PainterCreate an Export Template in Substance Painter to be used for BlenderApply PBR textures in BlenderAdd lights to a scene in BlenderRender a scene using both the Cycles and Eevee render engines in BlenderWe will go over Blender’s modeling toolset and use blueprints to build up the walls, doors, and windows of the scene. We also will use reference images to help us model each piece of furniture in the various rooms.You'll learn how to UV map 3D objects and how to prepare each one for export to Substance Painter as an FBX file. In Substance Painter we’ll create realistic PBR textures for our models, and you’ll learn how best to set-up those textures for use in Blender.After we add the textures in Blender, we will begin working on the lighting. We’ll add spot lights and area lights to the scene and we will render the scene out using both Blender’s Cycles render engine, and the new Eevee render engine. You’ll see the differences and benefits of both.All the project files are available for download, as well as all the reference images.Start creating your own 3D environments in Blender. Get "Scene Creation with Blender and Substance Painter" today!

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Importing a Reference Image

Lecture 3 Setting the Proper Scale

Section 2: Modeling the Rooms

Lecture 4 Beginning the Walls

Lecture 5 Creating the Interior Walls

Lecture 6 Tricks for Aligning the Walls

Lecture 7 Continuing with the Walls

Lecture 8 Using the Boolean Modifier

Lecture 9 Creating the Openings for the Doors

Lecture 10 Finishing the Window Openings

Lecture 11 Beginning the Window Frames

Lecture 12 Finishing the Window Frames

Lecture 13 Starting the Office Frames

Lecture 14 Finishing the Office Frames

Lecture 15 Creating the Door Frame

Lecture 16 Inserting the Door Frames

Lecture 17 Beginning the Doors

Lecture 18 Creating the Door Handle

Lecture 19 Creating the Door Lock

Lecture 20 Placing Doors and Organizing the Scene

Lecture 21 Creating the Closet Doors

Lecture 22 Finishing the Closet Doors

Lecture 23 Beginning the Kitchen Island

Lecture 24 Modeling the Cabinet Handles

Lecture 25 Beginning the Kitchen Counter

Lecture 26 Adding the Kitchen Cabinets and Drawers

Lecture 27 Creating the Kitchen Handles

Lecture 28 Fixing Smoothing Errors

Lecture 29 Organizing the Scene

Section 3: Creating the Furniture

Lecture 30 Modeling the End Tables

Lecture 31 Modeling the Sofa

Lecture 32 Beginning the Stools

Lecture 33 Continuing the Stools

Lecture 34 Finishing the Stools

Lecture 35 Modeling the First Chair

Lecture 36 Continuing the Chair

Lecture 37 More Work on the Chair

Lecture 38 Finishing the Chair

Lecture 39 Beginning the Table

Lecture 40 Finishing the Table and Rug

Lecture 41 Beginning the Second Chair

Lecture 42 Continuing the Chair

Lecture 43 Modeling the Chair Arms

Lecture 44 Creating the Legs of the Chair

Lecture 45 Working on the Wheels of the Chair

Lecture 46 Finishing the Second Chair

Lecture 47 Batch Renaming Multiple Objects

Lecture 48 Beginning the Third Chair

Lecture 49 Creating the Arm Rests and Back

Lecture 50 Modeling the Back Frame and Legs

Lecture 51 Adjusting Proportions of the Chair

Lecture 52 Finishing the Third Chair

Lecture 53 Populating the Offices

Lecture 54 Beginning the Refrigerator

Lecture 55 Finishing the Refrigerator

Lecture 56 Extrude Along a Path

Lecture 57 Finishing the Faucet

Lecture 58 Beginning the Coffee Machine

Lecture 59 Finishing the Coffee Machine

Lecture 60 Creating the Drop Ceilings

Lecture 61 Modeling the Kitchen Hanging Lights

Lecture 62 Creating the Large Hanging Lights

Lecture 63 Modeling the Air Vents

Lecture 64 Placing the Canister Lights

Lecture 65 Modeling the Conference Room Glass

Lecture 66 Adding the Glass for the Offices

Section 4: UV Mapping the Scene

Lecture 67 UV Mapping the Office Desks

Lecture 68 UV Mapping the Stools

Lecture 69 UV Mapping the Conference Room Chairs

Lecture 70 Creating the UVs for the End Tables

Lecture 71 Working on the Chair and Sofa

Lecture 72 Chair, Lights, and Drop Ceiling

Lecture 73 Kitchen Lights and Cannister Lights

Lecture 74 UV Mapping the Kitchen

Lecture 75 Finishing the UV Mapping

Section 5: Texturing with Substance Painter

Lecture 76 Exporting to Substance Painter

Lecture 77 Importing in Substance Painter

Lecture 78 Exporting Textures Out of Substance Painter

Lecture 79 Finishing the End Table and Beginning the Chair

Lecture 80 Texturing the Chair

Lecture 81 Preparing the Coffee Machine for Export

Lecture 82 Texturing the Coffee Machine

Lecture 83 Adding an Image Texture in Substance Painter

Lecture 84 Creating the Vertex Colors for Hanging Lights

Lecture 85 Creating and Applying an Emissive Texture

Lecture 86 A Brief Discussion of the Direction of Normals

Lecture 87 Using an Opacity Channel in Substance Painter

Lecture 88 Using an Alpha Channel in Blender

Lecture 89 Adjusting Mask Tolerances in Substance Painter

Lecture 90 Sampling Colors in Substance Painter

Lecture 91 Exporting Multiple Objects as a Single FBX

Lecture 92 Texturing the Kitchen Counter and Appliances

Lecture 93 Exporting Textures for Multiple Objects

Lecture 94 Applying Textures to the Kitchen_Objects

Lecture 95 Selection Tricks When Applying Vertex Colors

Lecture 96 Copy and Paste Layers in Substance Painter

Lecture 97 Using the Node Wrangler Add-on in Blender

Lecture 98 Preparing the Floors for Texturing

Lecture 99 Texturing the Floors

Section 6: Lighting and Rendering the Scene

Lecture 100 Adding Lights to the Scene

Lecture 101 Adding a Glass Material

Lecture 102 Rendering with Cycles

Lecture 103 Using the Denoise Node

Lecture 104 Rendering with Eevee

Lecture 105 Conclusion

Section 7: Bonus Lectures

Lecture 106 Bonus Lecture: Reflection Cubmaps in Eevee

Lecture 107 Bonus Lecture: Auto UV Unwrap in Substance Painter

Beginner 3D artists who would like to create and texture 3D environments