Zbrush Advance Creature Sculpting For Production
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 49.35 GB | Duration: 40h 45m
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 49.35 GB | Duration: 40h 45m
Sculpt highly detailed and believable creature anatomy in ZBrush.
What you'll learn
Sculpting Detailed Creature
Sculpting Leather Details
Sculpting Hair for Characters
Sculpting Detailed Metal Armor
Creating Dynamic Character Poses
Character Rendering and Presentation
Requirements
A basic understanding of the ZBrush interface and sculpting tools is required. You should be comfortable with navigation, basic brushes, and basic sculpting techniques.
Description
Do you find it challenging to sculpt believable creature, intricate details, and dynamic poses in ZBrush? This course will equip you with the skills to overcome these obstacles and create stunning creature designs.About Me:My name is Mahdi Khouei, and I have been a 3D character artist for a decade now. I have worked in VFX and the game industry, as well as 3D printing. Currently, I’m working as a freelance 3D character artist.By the End Of This Course, You Will Be Able To:Sculpt highly detailed and believable creature anatomy in ZBrush.Create dynamic and engaging creature poses for compelling storytelling.Present your creature in cinematic quality renders using Marmoset Toolbag.What You Will Learn:Sculpting Detailed CreatureSculpting Leather DetailsSculpting Hair for CharactersSculpting Detailed Metal ArmorCreating Dynamic Character PosesCharacter Rendering and PresentationCourse Project Overview:In this course, we will begin with a base mesh and sculpt the creature's overall form. We will then block out the creature's assets and any cloth elements. Following this, we will refine the design, making minor concept adjustments as needed, and proceed to develop the high-poly sculpt. After establishing the high-poly, we will refine the creature's body proportions and anatomy, and add detailed skin features. Finally, we will pose the character, decimate the mesh for optimization, and conclude by setting up lighting and creating a final render presentation.Who is This Course For?This course is designed for intermediate 3D artists and character artists. Specifically, it will benefit those who want to improve their sculpting skills and learn character modeling.Who is Not The Ideal Student For This Course?This course is not designed for absolute Zbrush beginners.What Are The Requirements Or Prerequisites For Taking This Course?A basic understanding of the ZBrush interface and sculpting tools is required. You should be comfortable with navigation, basic brushes, and basic sculpting techniques.Familiarity with fundamental anatomy principles is recommended. This includes knowledge of basic skeletal structure and major muscle groups.a basic understanding of Marmoset Toolbag is helpful for the rendering and presentation section of the course.Join Me Now:If you've always wanted to create stunning creatures in ZBrush but felt unsure where to start, this course provides the guidance and techniques you need. Take the leap and invest in your creative potential – you won't regret it!
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Concept & Color ID
Lecture 3 Custom UI & Sculpting Tips
Lecture 4 Asset Workflow
Section 2: 02 Blockout
Lecture 5 Basic Proportion
Lecture 6 Adding Horns & Hairs
Lecture 7 Adding Basic Anatomy
Lecture 8 Refining the Overall Shape
Lecture 9 Forearm Leather & Metal
Lecture 10 Forearm Leather Pieces
Lecture 11 Blockout Leather Skirt
Lecture 12 Sculpting Leather Belt
Lecture 13 Adding Horns Bandage
Lecture 14 Lower Garment Sculpting
Lecture 15 Chest Leather Armor
Lecture 16 Blockout Trousers
Lecture 17 Blockout Footwear Leather
Lecture 18 Blockout Footwear Bandage
Lecture 19 Adding Straps Buckles
Lecture 20 Concept Design Changes
Lecture 21 Forearm Metal Redesign
Lecture 22 Blockout Shoulder Pad
Section 3: 03 UpperBody High-Poly Detailing
Lecture 23 Chest Leather Details
Lecture 24 Chest Straps Primary Forms
Lecture 25 Chest Straps Edge Details
Lecture 26 Chest Straps Wrinkles
Lecture 27 Shoulder Straps Details
Lecture 28 Arm Straps Basic Form
Lecture 29 Arm Straps Adding Details
Lecture 30 Shoulderpads Basic Forms
Lecture 31 Subtool Management
Lecture 32 Shoulderpad Sculpting Details
Lecture 33 ShoulderPad Stitches
Lecture 34 ShoulderPad Wrinkles
Lecture 35 Metal Dents
Lecture 36 Metal Damage
Lecture 37 Top Metal Damage
Lecture 38 Forearm Leather Big Forms
Lecture 39 Forearm Straps Basic Forms
Lecture 40 Forearm Straps Details
Lecture 41 Forearm Soft Leather Details
Lecture 42 Forearm Leather Stitches
Section 4: 04 Leather High-Poly Detailing
Lecture 43 Back Leather Skirt Detail
Lecture 44 Sculpting Leather Folds
Lecture 45 Right Side Leather Skirt
Lecture 46 Front Right Leather Skirt
Lecture 47 Leather Stitches & Tension
Lecture 48 Front Left Leather Skirt
Lecture 49 Left Leather Skirt Details
Lecture 50 Leather Skirt Accessory
Lecture 51 Leather Skirt Bandages
Lecture 52 Left Fabric Detailing
Lecture 53 Right Fabric Refining
Lecture 54 Belt Leather Stitches
Lecture 55 Belt Leather Detailing
Lecture 56 Belt Metal
Lecture 57 ShoulderPad Refinement
Section 5: 05 Fixing Body Proportion
Lecture 58 Highpoly écorché Reference
Lecture 59 Fixing the Fingers
Lecture 60 Refining the Hands
Lecture 61 Refining the Arm
Lecture 62 Refining the Forearm & Torso
Lecture 63 Skin Breakups
Lecture 64 Teeth Refinement
Lecture 65 Face Secondary Form
Lecture 66 Body Overall Polish
Lecture 67 FingerPose & Secondary form
Lecture 68 Additional Model Refinement
Section 6: 06 Sword High-Poly Detailing
Lecture 69 Sword Blade Shape
Lecture 70 Sword Handle Modeling
Lecture 71 Sword Leather Wrap
Lecture 72 Sword Adding Scratches
Lecture 73 Sword Case Modeling
Lecture 74 Sword Leather Hangers
Lecture 75 Sword Leather Details
Section 7: 07 LowerBody High-Poly Detailing
Lecture 76 Leg Bandage Basic Forms
Lecture 77 Leg Bandage Details
Lecture 78 Trousers Details
Lecture 79 Boots Bandage Basic Forms
Lecture 80 Boots Bandage Details
Lecture 81 Boots Leather Sculpting
Lecture 82 Boots Assets
Lecture 83 Shoes Adding Details
Section 8: 08 Hair & Accessory Detailing
Lecture 84 Refining Posture
Lecture 85 Horns Base Shape
Lecture 86 Horns Adding Details
Lecture 87 Beard Details
Lecture 88 Hair Basic Forms
Lecture 89 Hair Establishing Flow
Lecture 90 Hair Adding Secondary Shapes
Lecture 91 Hair Details
Lecture 92 Necklace Initial Modeling
Lecture 93 Necklace & Accessory
Section 9: 09 Skin Detailing & Posing
Lecture 94 Body Form Refinement
Lecture 95 Muscle Definition
Lecture 96 Adding Nails
Lecture 97 Skin Details Base Noise
Lecture 98 Skin Details Adding Pores
Lecture 99 Skin Details Wrinkles
Lecture 100 Skin Details Torso
Lecture 101 Skin Details Scars
Lecture 102 Hand Tertiary Details
Lecture 103 Hand Micro Details
Lecture 104 Hand Nails Details
Lecture 105 Polypaint (Coloring)
Lecture 106 Final Adjustments
Lecture 107 Posing The Body
Lecture 108 Posing The Arms
Lecture 109 Posing The Fist
Lecture 110 Refining Teeth & Hands
Lecture 111 Finalising The Pose
Section 10: 10 Rendering & Presentation
Lecture 112 Decimation
Lecture 113 Exporting Textures
Lecture 114 Marmoset Setup
Lecture 115 Basic Lighting
Lecture 116 Camera Setting & Material
Lecture 117 Cinematic Lighting
Lecture 118 Rendering & Presentation
Lecture 119 Compositing
Lecture 120 Sword Refinement
Lecture 121 Conclusion
This course is designed for intermediate 3D artists and character artists. Specifically, it will benefit those who want to improve their sculpting skills and learn character modeling.