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Zbrush Advance Creature Sculpting For Production

Posted By: ELK1nG
Zbrush Advance Creature Sculpting For Production

Zbrush Advance Creature Sculpting For Production
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 49.35 GB | Duration: 40h 45m

Sculpt highly detailed and believable creature anatomy in ZBrush.

What you'll learn

Sculpting Detailed Creature

Sculpting Leather Details

Sculpting Hair for Characters

Sculpting Detailed Metal Armor

Creating Dynamic Character Poses

Character Rendering and Presentation

Requirements

A basic understanding of the ZBrush interface and sculpting tools is required. You should be comfortable with navigation, basic brushes, and basic sculpting techniques.

Description

Do you find it challenging to sculpt believable creature, intricate details, and dynamic poses in ZBrush? This course will equip you with the skills to overcome these obstacles and create stunning creature designs.About Me:My name is Mahdi Khouei, and I have been a 3D character artist for a decade now. I have worked in VFX and the game industry, as well as 3D printing. Currently, I’m working as a freelance 3D character artist.By the End Of This Course, You Will Be Able To:Sculpt highly detailed and believable creature anatomy in ZBrush.Create dynamic and engaging creature poses for compelling storytelling.Present your creature in cinematic quality renders using Marmoset Toolbag.What You Will Learn:Sculpting Detailed CreatureSculpting Leather DetailsSculpting Hair for CharactersSculpting Detailed Metal ArmorCreating Dynamic Character PosesCharacter Rendering and PresentationCourse Project Overview:In this course, we will begin with a base mesh and sculpt the creature's overall form. We will then block out the creature's assets and any cloth elements. Following this, we will refine the design, making minor concept adjustments as needed, and proceed to develop the high-poly sculpt. After establishing the high-poly, we will refine the creature's body proportions and anatomy, and add detailed skin features. Finally, we will pose the character, decimate the mesh for optimization, and conclude by setting up lighting and creating a final render presentation.Who is This Course For?This course is designed for intermediate 3D artists and character artists. Specifically, it will benefit those who want to improve their sculpting skills and learn character modeling.Who is Not The Ideal Student For This Course?This course is not designed for absolute Zbrush beginners.What Are The Requirements Or Prerequisites For Taking This Course?A basic understanding of the ZBrush interface and sculpting tools is required. You should be comfortable with navigation, basic brushes, and basic sculpting techniques.Familiarity with fundamental anatomy principles is recommended. This includes knowledge of basic skeletal structure and major muscle groups.a basic understanding of Marmoset Toolbag is helpful for the rendering and presentation section of the course.Join Me Now:If you've always wanted to create stunning creatures in ZBrush but felt unsure where to start, this course provides the guidance and techniques you need. Take the leap and invest in your creative potential – you won't regret it!

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Concept & Color ID

Lecture 3 Custom UI & Sculpting Tips

Lecture 4 Asset Workflow

Section 2: 02 Blockout

Lecture 5 Basic Proportion

Lecture 6 Adding Horns & Hairs

Lecture 7 Adding Basic Anatomy

Lecture 8 Refining the Overall Shape

Lecture 9 Forearm Leather & Metal

Lecture 10 Forearm Leather Pieces

Lecture 11 Blockout Leather Skirt

Lecture 12 Sculpting Leather Belt

Lecture 13 Adding Horns Bandage

Lecture 14 Lower Garment Sculpting

Lecture 15 Chest Leather Armor

Lecture 16 Blockout Trousers

Lecture 17 Blockout Footwear Leather

Lecture 18 Blockout Footwear Bandage

Lecture 19 Adding Straps Buckles

Lecture 20 Concept Design Changes

Lecture 21 Forearm Metal Redesign

Lecture 22 Blockout Shoulder Pad

Section 3: 03 UpperBody High-Poly Detailing

Lecture 23 Chest Leather Details

Lecture 24 Chest Straps Primary Forms

Lecture 25 Chest Straps Edge Details

Lecture 26 Chest Straps Wrinkles

Lecture 27 Shoulder Straps Details

Lecture 28 Arm Straps Basic Form

Lecture 29 Arm Straps Adding Details

Lecture 30 Shoulderpads Basic Forms

Lecture 31 Subtool Management

Lecture 32 Shoulderpad Sculpting Details

Lecture 33 ShoulderPad Stitches

Lecture 34 ShoulderPad Wrinkles

Lecture 35 Metal Dents

Lecture 36 Metal Damage

Lecture 37 Top Metal Damage

Lecture 38 Forearm Leather Big Forms

Lecture 39 Forearm Straps Basic Forms

Lecture 40 Forearm Straps Details

Lecture 41 Forearm Soft Leather Details

Lecture 42 Forearm Leather Stitches

Section 4: 04 Leather High-Poly Detailing

Lecture 43 Back Leather Skirt Detail

Lecture 44 Sculpting Leather Folds

Lecture 45 Right Side Leather Skirt

Lecture 46 Front Right Leather Skirt

Lecture 47 Leather Stitches & Tension

Lecture 48 Front Left Leather Skirt

Lecture 49 Left Leather Skirt Details

Lecture 50 Leather Skirt Accessory

Lecture 51 Leather Skirt Bandages

Lecture 52 Left Fabric Detailing

Lecture 53 Right Fabric Refining

Lecture 54 Belt Leather Stitches

Lecture 55 Belt Leather Detailing

Lecture 56 Belt Metal

Lecture 57 ShoulderPad Refinement

Section 5: 05 Fixing Body Proportion

Lecture 58 Highpoly écorché Reference

Lecture 59 Fixing the Fingers

Lecture 60 Refining the Hands

Lecture 61 Refining the Arm

Lecture 62 Refining the Forearm & Torso

Lecture 63 Skin Breakups

Lecture 64 Teeth Refinement

Lecture 65 Face Secondary Form

Lecture 66 Body Overall Polish

Lecture 67 FingerPose & Secondary form

Lecture 68 Additional Model Refinement

Section 6: 06 Sword High-Poly Detailing

Lecture 69 Sword Blade Shape

Lecture 70 Sword Handle Modeling

Lecture 71 Sword Leather Wrap

Lecture 72 Sword Adding Scratches

Lecture 73 Sword Case Modeling

Lecture 74 Sword Leather Hangers

Lecture 75 Sword Leather Details

Section 7: 07 LowerBody High-Poly Detailing

Lecture 76 Leg Bandage Basic Forms

Lecture 77 Leg Bandage Details

Lecture 78 Trousers Details

Lecture 79 Boots Bandage Basic Forms

Lecture 80 Boots Bandage Details

Lecture 81 Boots Leather Sculpting

Lecture 82 Boots Assets

Lecture 83 Shoes Adding Details

Section 8: 08 Hair & Accessory Detailing

Lecture 84 Refining Posture

Lecture 85 Horns Base Shape

Lecture 86 Horns Adding Details

Lecture 87 Beard Details

Lecture 88 Hair Basic Forms

Lecture 89 Hair Establishing Flow

Lecture 90 Hair Adding Secondary Shapes

Lecture 91 Hair Details

Lecture 92 Necklace Initial Modeling

Lecture 93 Necklace & Accessory

Section 9: 09 Skin Detailing & Posing

Lecture 94 Body Form Refinement

Lecture 95 Muscle Definition

Lecture 96 Adding Nails

Lecture 97 Skin Details Base Noise

Lecture 98 Skin Details Adding Pores

Lecture 99 Skin Details Wrinkles

Lecture 100 Skin Details Torso

Lecture 101 Skin Details Scars

Lecture 102 Hand Tertiary Details

Lecture 103 Hand Micro Details

Lecture 104 Hand Nails Details

Lecture 105 Polypaint (Coloring)

Lecture 106 Final Adjustments

Lecture 107 Posing The Body

Lecture 108 Posing The Arms

Lecture 109 Posing The Fist

Lecture 110 Refining Teeth & Hands

Lecture 111 Finalising The Pose

Section 10: 10 Rendering & Presentation

Lecture 112 Decimation

Lecture 113 Exporting Textures

Lecture 114 Marmoset Setup

Lecture 115 Basic Lighting

Lecture 116 Camera Setting & Material

Lecture 117 Cinematic Lighting

Lecture 118 Rendering & Presentation

Lecture 119 Compositing

Lecture 120 Sword Refinement

Lecture 121 Conclusion

This course is designed for intermediate 3D artists and character artists. Specifically, it will benefit those who want to improve their sculpting skills and learn character modeling.