Unreal Engine - Extending The Editor With Blueprint And C++
Published 12/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.04 GB | Duration: 5h 3m
Published 12/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.04 GB | Duration: 5h 3m
Master Unreal Engine editor extensions with scripted asset, data validators and actor actions using C++ and Blueprints
What you'll learn
Learn to create custom behaviors and automate actor workflows within the editor.
Build tools to ensure data consistency and enforce project standards directly in the editor.
Discover how to implement actions that streamline asset management and enhance productivity.
Dive deep into C++ to create bespoke classes tailored to your project needs.
Explore Unreal Engine's public API to develop advanced utility widgets and interactive tools.
Requirements
Unreal Engine 5.4/5.5
Description
This comprehensive 5+ hour course is designed to transform how you interact with Unreal Engine, providing you with the skills to build custom tools and optimize your development pipeline. Whether you're a developer looking to take your editor skills to the next level or a professional aiming to create efficient workflows, this course is packed with practical examples, detailed explanations, and advanced techniques to unlock your full potential. Content:Scripted Actions for Actors: Learn to create custom behaviors and automate actor workflows within the editor.Scripted Actions for Assets: Discover how to implement actions that streamline asset management and enhance productivity.Data Validators: Build tools to ensure data consistency and enforce project standards directly in the editor.Public API & Utility Widgets: Explore Unreal Engine's public API to develop advanced utility widgets and interactive tools.Toolbox Integration: Leverage the editor's toolbox to add custom features and extend its functionality.Using Dataprep: Understand how to use Dataprep for automating data processing and asset preparation.Creating Custom Classes in C++: Creating a custom classess that will allow use hidden functionalities within blueprint graph and automated bulk-editing process across many blueprints.Extending the Editor with Custom Buttons: Design and implement custom toolbar buttons to simplify workflows and add unique functionalities.
Overview
Section 1: Wstęp
Lecture 1 Intro
Section 2: Scripted Actor Actions
Lecture 2 Scripted Actions, Callable Functions and Supported Classess
Lecture 3 Creating Library For Scipted Actions - Transforms and Cache
Lecture 4 Scripted Action Actors and Management
Lecture 5 Transactions and Revertable Change
Section 3: Scripted Asset Actions
Lecture 6 Introduction To Asset Actions
Lecture 7 Further Asset Actions
Lecture 8 Naming Convention in Actor Action Utilities
Lecture 9 Other Asset Type Librariers
Lecture 10 Asset Mesh Library with Dataprep
Lecture 11 General Library For Asset Actions - Naming Conventions
Section 4: Other Editor Extension Tools
Lecture 12 Data Validators
Lecture 13 Using Public API and Utility Widgets
Lecture 14 User Toolbox
Section 5: C++ Editor Extensions
Lecture 15 First C++ Class and Notification Library
Lecture 16 Overview of Epic's Library and First Extended Function
Lecture 17 Get Number Of Nodes (Extensions)
Lecture 18 Unreal Extend Editor Class Functions
Lecture 19 Dynamically Change Class Settings In Blueprints
Lecture 20 Dynamic Changes in Variables
Lecture 21 Set Variables Properties in Bulk
Lecture 22 Descriptions Checker Function
Lecture 23 Contain Loose Nodes Function
Lecture 24 Check For Return Nodes
Lecture 25 Runtime Validation in C++
Lecture 26 Button Creation in C++
Section 6: Summary
Lecture 27 Extending Our Knowledge
People who already know Unreal Engine's layout and its basic functionaltiies