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Unreal Engine: Create An Arcade Classic!

Posted By: ELK1nG
Unreal Engine:  Create An Arcade Classic!

Unreal Engine: Create An Arcade Classic!
Last updated 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 28.18 GB | Duration: 26h 26m

Like "Fortnite?" Master the tools used to build it as we re-create an arcade classic using the Unreal Engine.

What you'll learn

Understand how to download, install, and setup a project in the Unreal Engine

Build levels, create materials, customize particles, and edit sounds in the Unreal Engine

Script interactive gameplay elements utilizing Unreal Engine's Blueprint Scripting tools

Layout, animate, and give functionality to custom-made menu screens and in-game HUD

Create a COMPLETE gaming experience from scratch!

Requirements

SUGGESTED: Desktop PC with Windows 7 (or later) 64-bit - OR - a Mac with Mac OS X 10.9.2 or later

SUGGESTED: 8 GB RAM

SUGGESTED: Quad-core Intel or AMD processor

SUGGESTED: DirectX 11 compatible video card

SUGGESTED: Unreal Engine version 4.18 or later

NO programming experience needed! You'll learn how to code functionality using Unreal's "blueprint scripting" as we go!

Description

In this game design course, I will be guiding you step-by-step through the re-creation of an arcade classic using the Unreal Engine: THE premier free to download gaming engine! (AND the SAME engine used to build the smash hit "Fortnite").This course contains 161 fun-to-follow video lessons. Things learned in this course include:How to setup and create a project in the Unreal EngineHow to navigate the Unreal EditorHow to construct simple levels using basic shapes (geometry)How to import and implement soundsHow to understand the basics of Unreal's Blueprint Scripting system including:How to create VariablesHow to create FunctionsHow to use Events, Flow Control, and Timeline nodesHow to organize your Blueprints themselves and scriptsHow to create interactive objects using Blueprint Scripting such as:Pickups (pellets, power-pellets, fruits)Enemies (ghosts)Warp zonesHow to implement simple enemy AIHow to create interactive menusHow to create a game HUDHow to animate menu and HUD elementsHow to create a saving systemHow to load a saved gameHow to create a leaderboardHow to add fun presentation elements like slow motion, animating scores, flashing text, etc.And more!With the knowledge gained in these video lessons, you'll be armed with the necessary skills to start building your OWN gaming creations (WITHOUT any programming knowledge needed)!

Overview

Section 1: Introduction

Lecture 1 Welcome

Section 2: Project Setup

Lecture 2 Project Primer!

Lecture 3 Download and Install

Lecture 4 Create Project

Lecture 5 Folder Structure

Lecture 6 Import Marketplace Assets

Section 3: Editor Essentials - (FOR BEGINNERS!!!)

Lecture 7 Level Editor - Part 1

Lecture 8 Level Editor - Part 2

Lecture 9 Content Browser - Part 1

Lecture 10 Content Browser - Part 2

Lecture 11 Viewport Nav - Mouse

Lecture 12 Viewport Nav - Keyboard

Lecture 13 Viewport Nav - Maya

Lecture 14 Orthographic Views

Lecture 15 View Modes / Show Flags

Section 4: Actor Essentials - (FOR BEGINNERS!!!)

Lecture 16 Placing Actors

Lecture 17 Moving Actors

Lecture 18 Rotating Actors

Lecture 19 Scaling Actors

Section 5: Level Building

Lecture 20 Geometry Overview

Lecture 21 Additive & Subtractive Brushes

Lecture 22 Geometry Brush Settings

Lecture 23 Geometry Editing

Lecture 24 Building To The Grid

Lecture 25 Building Efficiency Tips

Lecture 26 Maze Pieces - Part 1

Lecture 27 Maze Pieces - Part 2

Lecture 28 Maze Layout - Part 1

Lecture 29 Maze Layout - Part 2

Section 6: Materials

Lecture 30 Creating Materials - Part 1

Lecture 31 Creating Materials - Part 2

Lecture 32 Applying Materials To Level

Section 7: Avatar Creation

Lecture 33 Player Avatar

Lecture 34 Enemy Avatar - Part 1

Lecture 35 Enemy Avatar - Part 2

Section 8: Sounds

Lecture 36 Import Sounds

Lecture 37 Sound Cues

Section 9: Blueprint Creation

Lecture 38 Class Blueprint Overview

Lecture 39 Player Blueprint

Lecture 40 Enemy Blueprint

Lecture 41 Enemy House Blueprint

Lecture 42 Pellet Blueprint

Lecture 43 Power Pellet Blueprint

Lecture 44 Cherry Blueprint

Lecture 45 Orange Blueprint

Lecture 46 Power-Up Blueprint

Section 10: Blueprint Scripting Fundamentals - (FOR BEGINNERS!!!)

Lecture 47 Scripting Overview

Lecture 48 Events

Lecture 49 Functions

Lecture 50 Variables - Part 1

Lecture 51 Variables - Part 2

Lecture 52 Flow Control

Section 11: Blueprint Functionality - Part 1

Lecture 53 Game Mode Blueprint - Gameplay

Lecture 54 Gameplay Camera

Lecture 55 Player Gobble Animation

Lecture 56 Player Auto Movement - Part 1

Lecture 57 Player Auto Movement - Part 2

Lecture 58 Enemy House Entrance / Exit

Lecture 59 Pellet / Power Pellet Eaten

Lecture 60 Fruit Eaten

Lecture 61 Power-Up Eaten

Lecture 62 Power-Up Speed Boost - Part 1

Lecture 63 Power-Up Speed Boost - Part 2

Lecture 64 Fruit / Power-Up Spawning - Part 1

Lecture 65 Fruit / Power-Up Spawning - Part 2

Lecture 66 End of Level Check - Part 1

Lecture 67 End of Level Check - Part 2

Lecture 68 Warping

Lecture 69 Game Polish Pass

Section 12: Blueprint Functionality - Part 2

Lecture 70 Player Death - Part 1

Lecture 71 Player Death - Part 2

Lecture 72 Player Death FX - Animation

Lecture 73 Player Death FX - Screen Shake

Lecture 74 Player Respawn

Lecture 75 Enemy Vulnerability - Part 1

Lecture 76 Enemy Vulnerability - Part 2

Lecture 77 Enemy Eaten

Lecture 78 Enemy Respawn

Lecture 79 Enemy Reset

Lecture 80 Game Music - Part 1

Lecture 81 Game Music - Part 2

Section 13: Enemy A.I.

Lecture 82 Navigation Mesh

Lecture 83 Target Points

Lecture 84 Enemy Type - "Wander" - Part 1

Lecture 85 Enemy Type - "Wander" - Part 2

Lecture 86 Enemy Type - "Wander" - Part 3

Lecture 87 Enemy Type - "Hunter"

Lecture 88 Enemy Nav - Stop

Lecture 89 Enemy Nav - Restart

Lecture 90 Nav Mesh - Supported Agents

Lecture 91 Enemy Child Blueprints

Section 14: Game Presentation

Lecture 92 HUD Overview

Lecture 93 Game Instance Blueprint

Lecture 94 Import Fonts

Lecture 95 HUD Creation

Lecture 96 HUD Layout

Lecture 97 HUD Bindings

Lecture 98 HUD - Update Lives

Lecture 99 HUD - Update Score - Items

Lecture 100 HUD - Update Score - Enemies - Part 1

Lecture 101 HUD - Update Score - Enemies - Part 2

Lecture 102 HUD - Intro Animation

Lecture 103 HUD - Life Lost Animation

Lecture 104 HUD - 1up Animation - Part 1

Lecture 105 HUD - 1up Animation - Part 2

Lecture 106 Player Start Notify

Section 15: Game Tuning

Lecture 107 Camera Tuning

Lecture 108 Level Tuning

Lecture 109 Player Tuning

Lecture 110 Enemy Tuning

Lecture 111 Special Item Tuning

Section 16: Menu Screens

Lecture 112 Game Mode Blueprint - Menu

Lecture 113 Import Images

Lecture 114 Main Menu - Layout

Lecture 115 Main Menu - Animations

Lecture 116 Main Menu - Functionality - Part 1

Lecture 117 Main Menu - Functionality - Part 2

Lecture 118 Level Complete Menu - Layout

Lecture 119 Level Complete Menu - Animations

Lecture 120 Level Complete Menu - Functionality

Lecture 121 Game Over Menu - Layout

Lecture 122 Game Over Menu - Animations

Lecture 123 Game Over Menu - Functionality

Lecture 124 Pause Menu - Layout

Lecture 125 Pause Menu - Animations

Lecture 126 Pause Menu - Functionality

Section 17: BONUS - Saving & Loading

Lecture 127 Creating More Levels

Lecture 128 Game Data Struct

Lecture 129 Save Game Blueprint

Lecture 130 Save / Load - Variables

Lecture 131 Save / Load - Functions - Part 1

Lecture 132 Save / Load - Functions - Part 2

Lecture 133 Save / Load - Main Menu

Lecture 134 Save / Load - Level Complete Menu

Lecture 135 Save / Load - Game Over Menu

Lecture 136 Continue Info - Layout

Lecture 137 Continue Info - Functionality

Section 18: BONUS - Top Scores

Lecture 138 Top Scores Struct

Lecture 139 Top Scores Blueprint

Lecture 140 Top Scores - Variables

Lecture 141 Top Scores - Functions - Part 1

Lecture 142 Top Scores - Functions - Part 2

Lecture 143 Top Scores - Line Layout

Lecture 144 Top Scores - Line Functionality

Lecture 145 Top Scores - Screen Layout

Lecture 146 Top Scores - Screen Animations

Lecture 147 Top Scores - Screen Functionality - Part 1

Lecture 148 Top Scores - Screen Functionality - Part 2

Lecture 149 Top Scores - Music

Lecture 150 Top Scores - Notify Layout - Part 1

Lecture 151 Top Scores - Notify Layout - Part 2

Lecture 152 Top Scores - Notify Animation

Lecture 153 Top Scores - Register High Score - Part 1

Lecture 154 Top Scores - Register High Score - Part 2

Section 19: Extras

Lecture 155 Looping Levels

Lecture 156 Fruit / Enemy Score FX - Part 1

Lecture 157 Fruit / Enemy Score FX - Part 2

Lecture 158 Enemy Eyes - Meshes

Lecture 159 Enemy Eyes - Functionality - Part 1

Lecture 160 Enemy Eyes - Functionality - Part 2

Lecture 161 Packaging a Project

Anyone interested in learning how to use the Unreal Engine to create games,NO PRIOR VIDEO GAME DESIGN KNOWLEDGE OR UNREAL ENGINE EXPERIENCE NEEDED!