Unreal Engine 5: Make A Firstperson Game With Blueprints
Published 7/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 22.89 GB | Duration: 19h 30m
Published 7/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 22.89 GB | Duration: 19h 30m
Learn how to build your first complete first-person shooter game using Unreal Engine 5 and Blueprints - For beginners
What you'll learn
Understand the Basics of Unreal Engine 5 and Blueprints. Students will confidently navigate the Unreal Engine interface and create simple game logic
Set Up a Functional First-Person Character with Animations. Students will build a fully controllable first-person character
Design and Implement Gun Mechanics and Enemy AI. Students will create 6 functional weapons and basic zombie AI, including movement, attacks, and health systems
Build a Complete Wave-Based Zombie Game with Win/Lose Conditions By the end of the course, students will combine everything to create a simple yet complete game
Requirements
No prior experience in unreal engine and programing needed, you will learn everything from scratch
Description
Do you want to make your first fully functioning game but feel overwhelmed by coding? Well, don’t worry — this course is designed exactly for you!In this hands-on, beginner-friendly course, you'll learn how to create a complete First Person Shooter (FPS) game using Unreal Engine 5 and Blueprints — Unreal’s powerful visual scripting system that lets you build games without writing a single line of code .You’ll create a zombie survival game where enemies chase you and attack in waves, testing your skills as you fight to survive. The game will feature 7 switchable weapons, each with its own purpose and personality: AK-47 — the iconic assault rifle, reliable, fast, and perfect for mowing down enemies at medium range. USP Pistol — a sleek, semi-automatic sidearm for when you need quick backup and precise shots. AWP Sniper Rifle — slow but deadly, perfect for picking off zombies from a distance with one powerful shot. Axe — when the ammo runs out, nothing beats the raw satisfaction of getting up close with a heavy melee weapon. C4 Explosive — plant it, step back, and enjoy the chaos as you blow up groups of enemies. First Aid Kit — your lifeline in the heat of battle, quickly restoring health when things get rough. Flashlight — not every good thing is in plain sight; light up dark areas and uncover valuable assets.Each weapon comes with its own custom-made animations for shooting, reloading, and equipping — all of which we’ll create together inside Unreal Engine 5. We’ll also add ammo pickups, win and lose conditions, impact visual effects, and ragdoll effects to bring the world to life .This course is organized into three structured sections, designed to take you from complete beginner to building your own playable game step by step: Section 1: Unreal Engine & Blueprint BasicsWe’ll start with the foundations. You’ll learn how to navigate Unreal Engine 5, understand the basics of Blueprints, and create your first simple game functionalities without writing any code. We’ll also import all the assets we need for our project, so everything is ready for development. Section 2: Unreal Engine Animation FrameworkIn this section, you’ll dive into Unreal’s animation system. You’ll learn how animation assets work, and more importantly, we’ll create the animations we need for our game ourselves. That includes equip, fire, and reload animations for each weapon, so you won’t depend on any external animation packs — everything will be built from scratch. Section 3: Putting It All TogetherThis is where it gets exciting! We’ll combine everything we’ve built and bring the game to life. You’ll learn how to set up weapon switching, shooting and reloading mechanics, enemy AI, the game HUD, and a wave-based game mode. We’ll also implement win and lose conditions, and finally, package the project, so you have a complete, polished game ready to play or showcase.
Overview
Section 1: Unreal Engine 5 & Blueprint Basics
Lecture 1 Course Intro
Lecture 2 Section Intro
Lecture 3 What Is a Game Engine?
Lecture 4 Unreal Engine 5 Installation
Lecture 5 Unreal Engine 5 Basics
Lecture 6 Importing Assets To Unreal Engine
Lecture 7 About Materials
Lecture 8 Make A Master Material
Lecture 9 Assign Materials To The Assets
Lecture 10 Migration ( Adding The Factory Environment to the project )
Lecture 11 Blueprint Vs C++
Lecture 12 Setting Up A Prototype Map
Lecture 13 Level Blueprint And Class Blueprint Introduction
Lecture 14 Events And Functions
Lecture 15 Variables And Variable types
Lecture 16 World, Local and Relative Transforms
Lecture 17 Flow Control
Lecture 18 Math And Logical Operations
Lecture 19 Make A Time Bomb
Lecture 20 Blueprint Communication
Lecture 21 Enhanced Input System
Lecture 22 Widget Blueprints
Lecture 23 Blueprint Parent Classes
Section 2: Unreal Engine 5 Animation Framework
Lecture 24 Section Intro
Lecture 25 Unreal Engine 5 Animation Framework
Lecture 26 Importing Firstperson Character
Lecture 27 Control Rig Basics
Lecture 28 Control Rig Setup And Skeletal Mesh Editor
Lecture 29 Ak47 Animations Character Idle
Lecture 30 Ak47 Animations Character Equip
Lecture 31 Ak47 Animations Character Fire
Lecture 32 Ak47 Animations Character And Gun Reload
Lecture 33 USP Skeletal Mesh And Control Rig Setup
Lecture 34 USP Animations Character Idle
Lecture 35 USP Animations Character Equip
Lecture 36 USP Animations Character And Gun Fire
Lecture 37 USP Animations Character And Gun Reload
Lecture 38 AWP Skeletal Mesh And Control Rig Setup
Lecture 39 AWP Character Animations Idle
Lecture 40 AWP Character Animations Equip
Lecture 41 AWP Animation Character And Gun Fire
Lecture 42 AWP Animation Character And Gun Reload
Lecture 43 AX Animations Character Idle, Equip And Attack
Lecture 44 C4 Animations Idle And Equip
Lecture 45 First Aid Animations Idle, Equip and Injection
Lecture 46 Making Animation Montages
Section 3: Bringing It All Together: Wave-Based First Person Zombie Shooter
Lecture 47 Section Intro
Lecture 48 First Person Character Setup
Lecture 49 Setting Up Enhanced Input Keys
Lecture 50 Enums
Lecture 51 Equip Guns Setup
Lecture 52 Animation Blueprint Setup
Lecture 53 Setting Up Walking Animations
Lecture 54 Adding VFX Assets
Lecture 55 USP Shooting System
Lecture 56 Ak47 Shooting System
Lecture 57 AWP FIre And Aim System
Lecture 58 AX Attack System
Lecture 59 C4 Plant System
Lecture 60 First Aid Injection
Lecture 61 Ak47 Reload System
Lecture 62 USP Reload System
Lecture 63 AWP Reload System
Lecture 64 Adding More Sound Effects
Lecture 65 Adding Recoil To The Guns
Lecture 66 Importing Zombie Enemies
Lecture 67 Zombie Enemies Movements
Lecture 68 Zombie Damage Apply And Recieve
Lecture 69 Zombie Death
Lecture 70 Impact VFX
Lecture 71 Completing The Other Guns
Lecture 72 Attach C4 Bombs To Zombies
Lecture 73 Setting Up The Other Zombies
Lecture 74 Fixing HeadShots And Physics Assets
Lecture 75 Main HUD Design
Lecture 76 Main HUD Logic
Lecture 77 Setting Up The Crosshairs
Lecture 78 WaveBased Enemy Spawning With Game Mode
Lecture 79 Game Mode And HUD Communication
Lecture 80 Player Damage And Death
Lecture 81 Death Screen
Lecture 82 Ammo, C4, First Aid Pickups
Lecture 83 A Little Debugging
Lecture 84 Factory Level Setup
Lecture 85 Blood VFX Fix
Lecture 86 Flash Light
Lecture 87 Explosive Gas Tanks
Lecture 88 Main Menu
Lecture 89 Final Touches
Lecture 90 Improving PathFinding
Lecture 91 Debugging The C4
Lecture 92 Packaging The Game
Lecture 93 Let's Play Our Game!
Lecture 94 Conclusion
Absolute beginners who want to make their first video game using Unreal Engine 5 — no coding or previous experience required.,Aspiring game developers curious about building a first-person shooter with zombies, guns, and AI.,Artists or 3D enthusiasts who want to see their assets come to life inside an interactive game.,Gamers who always dreamed of making their own playable project but felt overwhelmed by the technical side.,Anyone who wants a fun, beginner-friendly introduction to game development, Blueprints, and animation in Unreal Engine 5.