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    Unreal Engine 5: Make A Firstperson Game With Blueprints

    Posted By: ELK1nG
    Unreal Engine 5: Make A Firstperson Game With Blueprints

    Unreal Engine 5: Make A Firstperson Game With Blueprints
    Published 7/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 22.89 GB | Duration: 19h 30m

    Learn how to build your first complete first-person shooter game using Unreal Engine 5 and Blueprints - For beginners

    What you'll learn

    Understand the Basics of Unreal Engine 5 and Blueprints. Students will confidently navigate the Unreal Engine interface and create simple game logic

    Set Up a Functional First-Person Character with Animations. Students will build a fully controllable first-person character

    Design and Implement Gun Mechanics and Enemy AI. Students will create 6 functional weapons and basic zombie AI, including movement, attacks, and health systems

    Build a Complete Wave-Based Zombie Game with Win/Lose Conditions By the end of the course, students will combine everything to create a simple yet complete game

    Requirements

    No prior experience in unreal engine and programing needed, you will learn everything from scratch

    Description

    Do you want to make your first fully functioning game but feel overwhelmed by coding? Well, don’t worry — this course is designed exactly for you!In this hands-on, beginner-friendly course, you'll learn how to create a complete First Person Shooter (FPS) game using Unreal Engine 5 and Blueprints — Unreal’s powerful visual scripting system that lets you build games without writing a single line of code .You’ll create a zombie survival game  where enemies chase you and attack in waves, testing your skills as you fight to survive. The game will feature 7 switchable weapons, each with its own purpose and personality: AK-47 — the iconic assault rifle, reliable, fast, and perfect for mowing down enemies at medium range. USP Pistol — a sleek, semi-automatic sidearm for when you need quick backup and precise shots. AWP Sniper Rifle — slow but deadly, perfect for picking off zombies from a distance with one powerful shot. Axe — when the ammo runs out, nothing beats the raw satisfaction of getting up close with a heavy melee weapon. C4 Explosive — plant it, step back, and enjoy the chaos as you blow up groups of enemies. First Aid Kit — your lifeline in the heat of battle, quickly restoring health when things get rough. Flashlight — not every good thing is in plain sight; light up dark areas and uncover valuable assets.Each weapon comes with its own custom-made animations  for shooting, reloading, and equipping — all of which we’ll create together inside Unreal Engine 5. We’ll also add ammo pickups, win and lose conditions, impact visual effects, and ragdoll effects to bring the world to life .This course is organized into three structured sections, designed to take you from complete beginner to building your own playable game step by step: Section 1: Unreal Engine & Blueprint BasicsWe’ll start with the foundations. You’ll learn how to navigate Unreal Engine 5, understand the basics of Blueprints, and create your first simple game functionalities without writing any code. We’ll also import all the assets we need for our project, so everything is ready for development. Section 2: Unreal Engine Animation FrameworkIn this section, you’ll dive into Unreal’s animation system. You’ll learn how animation assets work, and more importantly, we’ll create the animations we need for our game ourselves. That includes equip, fire, and reload animations for each weapon, so you won’t depend on any external animation packs — everything will be built from scratch. Section 3: Putting It All TogetherThis is where it gets exciting! We’ll combine everything we’ve built and bring the game to life. You’ll learn how to set up weapon switching, shooting and reloading mechanics, enemy AI, the game HUD, and a wave-based game mode. We’ll also implement win and lose conditions, and finally, package the project, so you have a complete, polished game ready to play or showcase.

    Overview

    Section 1: Unreal Engine 5 & Blueprint Basics

    Lecture 1 Course Intro

    Lecture 2 Section Intro

    Lecture 3 What Is a Game Engine?

    Lecture 4 Unreal Engine 5 Installation

    Lecture 5 Unreal Engine 5 Basics

    Lecture 6 Importing Assets To Unreal Engine

    Lecture 7 About Materials

    Lecture 8 Make A Master Material

    Lecture 9 Assign Materials To The Assets

    Lecture 10 Migration ( Adding The Factory Environment to the project )

    Lecture 11 Blueprint Vs C++

    Lecture 12 Setting Up A Prototype Map

    Lecture 13 Level Blueprint And Class Blueprint Introduction

    Lecture 14 Events And Functions

    Lecture 15 Variables And Variable types

    Lecture 16 World, Local and Relative Transforms

    Lecture 17 Flow Control

    Lecture 18 Math And Logical Operations

    Lecture 19 Make A Time Bomb

    Lecture 20 Blueprint Communication

    Lecture 21 Enhanced Input System

    Lecture 22 Widget Blueprints

    Lecture 23 Blueprint Parent Classes

    Section 2: Unreal Engine 5 Animation Framework

    Lecture 24 Section Intro

    Lecture 25 Unreal Engine 5 Animation Framework

    Lecture 26 Importing Firstperson Character

    Lecture 27 Control Rig Basics

    Lecture 28 Control Rig Setup And Skeletal Mesh Editor

    Lecture 29 Ak47 Animations Character Idle

    Lecture 30 Ak47 Animations Character Equip

    Lecture 31 Ak47 Animations Character Fire

    Lecture 32 Ak47 Animations Character And Gun Reload

    Lecture 33 USP Skeletal Mesh And Control Rig Setup

    Lecture 34 USP Animations Character Idle

    Lecture 35 USP Animations Character Equip

    Lecture 36 USP Animations Character And Gun Fire

    Lecture 37 USP Animations Character And Gun Reload

    Lecture 38 AWP Skeletal Mesh And Control Rig Setup

    Lecture 39 AWP Character Animations Idle

    Lecture 40 AWP Character Animations Equip

    Lecture 41 AWP Animation Character And Gun Fire

    Lecture 42 AWP Animation Character And Gun Reload

    Lecture 43 AX Animations Character Idle, Equip And Attack

    Lecture 44 C4 Animations Idle And Equip

    Lecture 45 First Aid Animations Idle, Equip and Injection

    Lecture 46 Making Animation Montages

    Section 3: Bringing It All Together: Wave-Based First Person Zombie Shooter

    Lecture 47 Section Intro

    Lecture 48 First Person Character Setup

    Lecture 49 Setting Up Enhanced Input Keys

    Lecture 50 Enums

    Lecture 51 Equip Guns Setup

    Lecture 52 Animation Blueprint Setup

    Lecture 53 Setting Up Walking Animations

    Lecture 54 Adding VFX Assets

    Lecture 55 USP Shooting System

    Lecture 56 Ak47 Shooting System

    Lecture 57 AWP FIre And Aim System

    Lecture 58 AX Attack System

    Lecture 59 C4 Plant System

    Lecture 60 First Aid Injection

    Lecture 61 Ak47 Reload System

    Lecture 62 USP Reload System

    Lecture 63 AWP Reload System

    Lecture 64 Adding More Sound Effects

    Lecture 65 Adding Recoil To The Guns

    Lecture 66 Importing Zombie Enemies

    Lecture 67 Zombie Enemies Movements

    Lecture 68 Zombie Damage Apply And Recieve

    Lecture 69 Zombie Death

    Lecture 70 Impact VFX

    Lecture 71 Completing The Other Guns

    Lecture 72 Attach C4 Bombs To Zombies

    Lecture 73 Setting Up The Other Zombies

    Lecture 74 Fixing HeadShots And Physics Assets

    Lecture 75 Main HUD Design

    Lecture 76 Main HUD Logic

    Lecture 77 Setting Up The Crosshairs

    Lecture 78 WaveBased Enemy Spawning With Game Mode

    Lecture 79 Game Mode And HUD Communication

    Lecture 80 Player Damage And Death

    Lecture 81 Death Screen

    Lecture 82 Ammo, C4, First Aid Pickups

    Lecture 83 A Little Debugging

    Lecture 84 Factory Level Setup

    Lecture 85 Blood VFX Fix

    Lecture 86 Flash Light

    Lecture 87 Explosive Gas Tanks

    Lecture 88 Main Menu

    Lecture 89 Final Touches

    Lecture 90 Improving PathFinding

    Lecture 91 Debugging The C4

    Lecture 92 Packaging The Game

    Lecture 93 Let's Play Our Game!

    Lecture 94 Conclusion

    Absolute beginners who want to make their first video game using Unreal Engine 5 — no coding or previous experience required.,Aspiring game developers curious about building a first-person shooter with zombies, guns, and AI.,Artists or 3D enthusiasts who want to see their assets come to life inside an interactive game.,Gamers who always dreamed of making their own playable project but felt overwhelmed by the technical side.,Anyone who wants a fun, beginner-friendly introduction to game development, Blueprints, and animation in Unreal Engine 5.