Tags
Language
Tags
January 2025
Su Mo Tu We Th Fr Sa
29 30 31 1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31 1

Unreal Engine 5 - Learn Environment Art For Video Games

Posted By: ELK1nG
Unreal Engine 5 - Learn Environment Art For Video Games

Unreal Engine 5 - Learn Environment Art For Video Games
Published 1/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 64.69 GB | Duration: 39h 54m

Become a professional Environment Artist by mastering Modular Building Kits and Trim Sheets for Video Games

What you'll learn

Planning your Projects professionally

Planning and creating Modular Building Kits

Planning and creating Trim Sheets

Creating a clean Project Structure using 3Ds Max and Unreal Engine 5

Understanding and following the Texel Density guidelines

Integrating Assets by increments in UE5

Creating basic and advanced shaders in UE5

Using Weighted Normals

Adding Props for Set Dressing a scenne in UE5

Sculpting a custom terrain using UE5 Landscape Tool

Using the Foliage tool to create an organic composition to complement your exterior environments

Adjusting Lighting / Post-Process / Composition for a final Render

Creating High Quality Renders using the Movie render Queues

Creating a Professional Breakdown Document for your Portfolio

Requirements

Downloading UE5 (Basic understanding is helpful but not required)

DCC (Digital Content Creation) Package (3Ds Max or Maya or Blender)

2D Editing software (Photoshop or Canva)

Having Access to Substance Painter

Downloading all the course ressources

Description

Modular Building Kits and Trim Sheets for Video gamesLearn what it takes to become a professional Level/Environment Artist working in the Video Games Industry!What you will learn:- Planning your Projects professionally- Planning and creating Modular Building Kits- Planning and creating Trim Sheets- Creating a clean Project Structure using 3Ds Max and Unreal Engine 5- Understanding and following the Texel Density guidelines- Integrating Assets by increments in UE5- Creating basic and advanced shaders in UE5- Using Weighted Normals- Adding Props for Set Dressing a scene in UE5- Sculpting a custom terrain using UE5 Landscape Tool- Using the Foliage tool to create an organic composition to complement your exterior environments- Adjusting Lighting / Post-Process / Composition for a final Render- Creating High Quality Renders using the Movie render Queues- Creating a Professional Breakdown Document for your PortfolioRequirements:No prior knowledge is formally required as everything is done from scratch- Downloading UE5 (Basic understanding is helpful but not required)- DCC Package (3Ds Max or Maya or Blender)- 2D Editing software (Photoshop or Canva)- Substance Painter- Downloading all the course resourcesThis Game Art class is focusing on Planning and Creating Modular Building Kits and Trim Sheets, however, we will cover the complete workflow of Environment creation from Conception to final integration in Unreal Engine 5.Along the way, we will learn:- how to optimize our custom Assets- how to establish and follow our Texel Density guidelines- how to work on a professional production of a Video Game Environment- how to work by increments and update our assets/textures step by step- how the Shaders work in UE5- how Weighted Normals work and why we use this technique- how to create a balanced Composition doing Set Dressing- How to use Vertex Painting and Decals to make our Modular Assets look Unique- How to use the Landscape and Foliage tools to create a simple organic Setting- How to adjust the Lighting and the Post-Process for our Final Render- How to create high Quality Renders- How to create a professional Breakdown for your PortfolioI will be sharing all the insights necessary for you to understand what it takes to get interviews for jobs, and hopefully, a job offer. You will only need to put in the work and be resilient and patient! :)The main goal is to show beginners and intermediate Level/Environment Artists what really matters to employers, namely: technical knowledge and understanding of your role!Many additional tips and tricks are shared in this class covering topics such as:- Modelling- Non-destructive workflows- Quick Prototyping- Researching / Gathering References- General differences between Indie and AAA Production- Direction and Focus for your early career- How to set yourself apart- Game Art Technical DocumentationWho this course is for:- Beginner 3D Artists (School Students or Self-Taught) who are looking to get the most relevant information on what to learn and focus on- Intermediate 3d Artists (School graduates or Enthusiasts) who don't want to waste time working on long Projects where they will learn little and have average results to show for on their Portfolio- Junior 3D Artists working in the industry looking to reach the next level

Overview

Section 1: Introduction

Lecture 1 Instructor Introduction

Lecture 2 What to expect from this course?

Lecture 3 Research and Gathering References

Lecture 4 Planning the Modular Building Kit - Pure Ref

Lecture 5 Planning the Modular Building Kit using Photoshop

Lecture 6 Planning the Modular Building Kit using Photoshop Continued

Section 2: Modular Building Kit

Lecture 7 Modular Building Kit: Wall_Corner_01

Lecture 8 Modular Building Kit: Wall_Window_01

Lecture 9 Modular Building Kit: Wall_Window_01 continued

Lecture 10 Modular Building Kit: Wall_Door_01

Lecture 11 Modular Building Kit: Roof Part 1

Lecture 12 Modular Building Kit: Roof Part 2

Lecture 13 Modular Building Kit: Blockout in Unreal Engine 5 Part 1

Lecture 14 Modular Building Kit: Blockout in Unreal Engine 5 Part 2

Section 3: Planning and creating Trim Sheets

Lecture 15 Planning Trim Sheets Part 1

Lecture 16 Planning Trim Sheets Part 2

Lecture 17 Planning Trim Sheets Part 3

Lecture 18 Creating Trim Sheets Part 1

Lecture 19 Creating Trim Sheets Part 2

Lecture 20 Creating Trim Sheets Part 3

Lecture 21 Creating Trim Sheets Part 4

Lecture 22 Creating Trim Sheets Part 5

Lecture 23 Creating Trim Sheets Part 6

Lecture 24 Creating Trim Sheets Part 7

Lecture 25 Creating Trim Sheets Part 8

Section 4: Tessellation Setup & Improving our initial Assets

Lecture 26 Tessellation Setup Part 1

Lecture 27 Tessellation Setup Part 2

Lecture 28 Improving the Roof Part 1

Lecture 29 Improving the Roof Part 2

Lecture 30 Improving the Roof Part 3

Lecture 31 Improving the Window

Lecture 32 Improving the Door

Lecture 33 Creating the Chimney_01 and Fixing the Trim Sheet

Lecture 34 Improving the Roof Part 1

Lecture 35 Improving the Roof Part 2

Lecture 36 Improving the Roof Part 3

Lecture 37 Improving the Roof Part 4

Lecture 38 Improving the Roof Part 5

Lecture 39 Creating the Corner_Stones_01

Lecture 40 Glass Shader Part 1

Lecture 41 Glass Shader Part 2

Lecture 42 Vertex Painting Part 1

Lecture 43 Vertex Painting Part 2

Lecture 44 Roof Fixes

Section 5: Landscape - Foliage - Decals - Lighting - Final Render

Lecture 45 Adding Decals Part 1

Lecture 46 Adding Decals Part 2

Lecture 47 Adding Decals Part 3

Lecture 48 Fixes and Landscape Creation

Lecture 49 Foliage Part 1

Lecture 50 Foliage Part 2

Lecture 51 Height Blending Shader Part 1

Lecture 52 Height Blending Shader Part 2

Lecture 53 Composition and Set Dressing Part 1

Lecture 54 Composition and Set Dressing Part 2

Lecture 55 Height Blending Shader Improvements

Lecture 56 Lighting Part 1

Lecture 57 Lighting Part 2

Lecture 58 Final Render Part 1

Lecture 59 Final Render Part 2

Section 6: Creating the Breakdown and Publishing the Project on Artstation

Lecture 60 Creating the Breakdown

Lecture 61 Publishing the Project on Artstation

Section 7: Conclusion

Lecture 62 Conclusion

Lecture 63 Final Fixes

- Beginner 3D Artists (School Students or Self-Taught) who are looking to get the most relevant information on what to learn and focus on,- Intermediate 3d Artists (School graduates or Enthusiasts) who don't want to waste time working on long Projects where they will learn little and have average results to show for on their Portfolio,- Junior 3D Artists working in the industry looking to reach the next level