Unreal Engine 5 Introduction To Parkour
Published 3/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.78 GB | Duration: 2h 48m
Published 3/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.78 GB | Duration: 2h 48m
Master Parkour Basics in Unreal Engine 5 – Modular Blueprints, Motion Warping, and Custom Implementation
What you'll learn
Build a modular parkour system that can be easily integrated into any Unreal Engine project using Actor Components.
Master Motion Warping to dynamically adjust character positioning during parkour animations.
Use Sphere Traces to detect obstacles, measure height and depth, and determine the correct parkour move.
Create custom collision settings to separate parkour objects from other world objects for precise detection.
Implement animation montages and curves for smooth transitions and accurate motion warping.
Dynamically enable and disable Foot IK using animation curves to prevent animation inconsistencies.
Expose key variables for easy customization, allowing fine-tuning of offsets, montages, and detection logic.
Migrate and implement the parkour system in any custom Unreal Engine project with animation retargeting.
Improve Blueprint scripting skills by working with functions, variables, and event-driven logic.
Requirements
This course is designed for beginners, so no prior experience with Blueprints or animation is required. However, basic familiarity with Unreal Engine can be helpful.
To follow along smoothly, you’ll need a PC capable of running Unreal Engine 5, preferably version 5.5, as that is the version used in this course. While other versions may work, some nodes or settings might require minor adjustments. You should also have Unreal Engine 5 installed before starting the course.
Most importantly, bring a willingness to learn and experiment—this course will guide you step by step, making it accessible even if you’re new to Unreal Engine.
Description
Have you ever wanted to implement a parkour system in Unreal Engine but found existing tutorials too complex or lacking explanations? This course is designed to bridge that gap by teaching you how to create a fully modular parkour system from scratch using Blueprints, Motion Warping, and Animation Montages.We’ll start by building a parkour detection system using Sphere Traces, allowing the character to detect obstacles dynamically. From there, we’ll measure obstacle height and depth to determine the appropriate parkour action—whether it's climbing, mantling, or vaulting. You'll also learn how to work with custom collision channels, ensuring precise interaction with parkour objects.To make our system fully modular, we’ll implement it inside an Actor Component, allowing you to easily integrate it into any Unreal Engine project. We’ll refine animation blending, implement Motion Warping for smooth transitions, and dynamically control Foot IK using Animation Curves to maintain realistic movement.Finally, we’ll export our parkour system and integrate it into a custom Unreal Engine project, demonstrating how to transfer and adapt the system to different environments and characters.By the end of this course, you’ll have a reusable, game-ready parkour system that can be adapted to any Unreal Engine project with ease.
Overview
Section 1: Introduction To the Course
Lecture 1 Intro
Section 2: Main Course
Lecture 2 Creating a Parkour Component
Lecture 3 Understanding Sphere trace
Lecture 4 Obstacle Detection
Lecture 5 Custom Collision
Lecture 6 Obstacle Query
Lecture 7 Parkour Action
Lecture 8 Implementing Parkour Animations
Lecture 9 Making Parkour Refinements
Lecture 10 Making Finishing Touches
Section 3: Implementing Parkour system in a New/Custom Project
Lecture 11 Exporting To A New Project
This course is perfect for Unreal Engine beginners and game developers who want to understand the fundamentals of parkour mechanics in game design. Unlike other tutorials that focus on advanced implementations, this course breaks down parkour step by step, making it accessible to everyone. Whether you're an indie developer, a hobbyist, or someone looking to improve their Blueprint skills, this course will teach you the core logic behind parkour systems—something that hasn’t been explained in detail before. You’ll learn to create a fully modular parkour component that can be easily transferred to any Unreal Engine project. By the end of the course, you'll not only understand how parkour mechanics work but also how to implement them into a custom project with your own characters and environments. This ensures that your parkour system is adaptable, reusable, and ready to be integrated into any game you develop.