Unreal Engine 5 Action Adventure: Make Video Games
Published 5/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.23 GB | Duration: 5h 12m
Published 5/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.23 GB | Duration: 5h 12m
Create your own 3rd Person action adventure game with Blueprints and Unreal 5's new features!
What you'll learn
Use Unreal Blueprints visual scripting to create every aspect of your very own 3rd Person action adventure game.
Create your own playable level, complete with hazards, obstacles, pickups and interactables.
Learn how to trigger events, move objects, create hazards and other important action adventure mechanics.
Use the latest Unreal 5.1 tools including creating a character using MetaHumans, using Quixel Bridge for assets and Lumen & Nanite to make the game look great!
Add raycasting to shoot weapons and deal damage to enemies.
Create 3rd person shooting combat mechanics with enemy AI.
You'll make the 3rd person action adventure game you’ve always wanted to make.
Use Unreal’s Blueprint system to improve your programming skills without needing to use C++.
Solve interesting challenges to test your understanding of what you've learnt.
Be part of an amazing and supportive community of people similar to you.
Requirements
A basic understanding of Unreal and Blueprint would be helpful, but not essential.
Description
Make the 3rd person action adventure game you’ve always wanted too!All using the latest tools in Unreal 5.1, including MetaHumans, Quixel Bridge, Nanite and Lumen.You'll create a great looking game using Unreal’s latest and greatest features, such as creating a character using MetaHumans, using Quixel Bridge for assets and Lumen and Nanite to make the game visually stunning.You'll use Unreal Blueprints visual scripting to create every aspect of your very own 3rd Person action adventure game. We'll teach you how to use raycasting to shoot weapons and deal damage to enemies, how to trigger events, move objects, create hazards and other important action adventure mechanics.By the end of the course you’ll have your own playable level, complete with hazards, obstacles, pickups and interactables.You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).So dive into the amazing world of UE5 now!
Overview
Section 1: Introduction & Setup
Lecture 1 Welcome To The Course
Lecture 2 Installing Unreal Engine
Lecture 3 Installing Unreal Engine 5 on Linux
Lecture 4 Setting Up Our Project
Lecture 5 Community & Support
Lecture 6 Accessing Our Projects
Lecture 7 Importing Quixel Megascans
Lecture 8 Creating MetaHumans
Lecture 9 Setting Up MetaHumans
Section 2: Movement & Physics
Lecture 10 Section Intro - Movement & Physics
Lecture 11 Physics Objects
Lecture 12 Collectible Coins
Lecture 13 Making Our Character Walk
Lecture 14 Making Our Character Crouch
Lecture 15 Crouching While Walking
Lecture 16 Adding A Loss Condition
Lecture 17 Adding Stairs and Bridges
Section 3: Pickups & Interactables
Lecture 18 Section Intro - Pickups & Interactables
Lecture 19 Creating A Torch
Lecture 20 Creating Our Torch Pickup
Lecture 21 Picking Up Our Torch
Lecture 22 Creating Web Of Obstacles
Section 4: Basic Enemy AI
Lecture 23 Section Intro - Basic Enemy AI
Lecture 24 Setting Up Our Enemy Blueprint
Lecture 25 AI Pathfinding
Lecture 26 Chasing Our Player
Lecture 27 Creating A Distraction
Lecture 28 Throwing and Detection
Section 5: Weapons & Shooting
Lecture 29 Section Intro - Weapons & Shooting
Lecture 30 Creating A Weapon
Lecture 31 Picking Up Our Weapon
Lecture 32 Updating Our Animations
Lecture 33 Aiming Down Sight
Lecture 34 Linecasting and Firing Our Weapon
Section 6: HP & Destruction
Lecture 35 Applying Impulses
Lecture 36 Setting Up HP
Lecture 37 Destroying Planks
Lecture 38 Shooting Enemies
Lecture 39 Creating Explosive Barrels
Lecture 40 Setting up Destructible Meshes
This is for you if you want to improve your understanding of Unreal and get better with Blueprint,Or if you want to build that 3rd person action adventure game you’ve always wanted to make,Or if you'd like to make a cool game!