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Unreal Engine 5 Action Adventure: Make Video Games

Posted By: ELK1nG
Unreal Engine 5 Action Adventure: Make Video Games

Unreal Engine 5 Action Adventure: Make Video Games
Published 5/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.23 GB | Duration: 5h 12m

Create your own 3rd Person action adventure game with Blueprints and Unreal 5's new features!

What you'll learn

Use Unreal Blueprints visual scripting to create every aspect of your very own 3rd Person action adventure game.

Create your own playable level, complete with hazards, obstacles, pickups and interactables.

Learn how to trigger events, move objects, create hazards and other important action adventure mechanics.

Use the latest Unreal 5.1 tools including creating a character using MetaHumans, using Quixel Bridge for assets and Lumen & Nanite to make the game look great!

Add raycasting to shoot weapons and deal damage to enemies.

Create 3rd person shooting combat mechanics with enemy AI.

You'll make the 3rd person action adventure game you’ve always wanted to make.

Use Unreal’s Blueprint system to improve your programming skills without needing to use C++.

Solve interesting challenges to test your understanding of what you've learnt.

Be part of an amazing and supportive community of people similar to you.

Requirements

A basic understanding of Unreal and Blueprint would be helpful, but not essential.

Description

Make the 3rd person action adventure game you’ve always wanted too!All using the latest tools in Unreal 5.1, including MetaHumans, Quixel Bridge, Nanite and Lumen.You'll create a great looking game using Unreal’s latest and greatest features, such as creating a character using MetaHumans, using Quixel Bridge for assets and Lumen and Nanite to make the game visually stunning.You'll use Unreal Blueprints visual scripting to create every aspect of your very own 3rd Person action adventure game. We'll teach you how to use raycasting to shoot weapons and deal damage to enemies, how to trigger events, move objects, create hazards and other important action adventure mechanics.By the end of the course you’ll have your own playable level, complete with hazards, obstacles, pickups and interactables.You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.You’ll also gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).So dive into the amazing world of UE5 now!

Overview

Section 1: Introduction & Setup

Lecture 1 Welcome To The Course

Lecture 2 Installing Unreal Engine

Lecture 3 Installing Unreal Engine 5 on Linux

Lecture 4 Setting Up Our Project

Lecture 5 Community & Support

Lecture 6 Accessing Our Projects

Lecture 7 Importing Quixel Megascans

Lecture 8 Creating MetaHumans

Lecture 9 Setting Up MetaHumans

Section 2: Movement & Physics

Lecture 10 Section Intro - Movement & Physics

Lecture 11 Physics Objects

Lecture 12 Collectible Coins

Lecture 13 Making Our Character Walk

Lecture 14 Making Our Character Crouch

Lecture 15 Crouching While Walking

Lecture 16 Adding A Loss Condition

Lecture 17 Adding Stairs and Bridges

Section 3: Pickups & Interactables

Lecture 18 Section Intro - Pickups & Interactables

Lecture 19 Creating A Torch

Lecture 20 Creating Our Torch Pickup

Lecture 21 Picking Up Our Torch

Lecture 22 Creating Web Of Obstacles

Section 4: Basic Enemy AI

Lecture 23 Section Intro - Basic Enemy AI

Lecture 24 Setting Up Our Enemy Blueprint

Lecture 25 AI Pathfinding

Lecture 26 Chasing Our Player

Lecture 27 Creating A Distraction

Lecture 28 Throwing and Detection

Section 5: Weapons & Shooting

Lecture 29 Section Intro - Weapons & Shooting

Lecture 30 Creating A Weapon

Lecture 31 Picking Up Our Weapon

Lecture 32 Updating Our Animations

Lecture 33 Aiming Down Sight

Lecture 34 Linecasting and Firing Our Weapon

Section 6: HP & Destruction

Lecture 35 Applying Impulses

Lecture 36 Setting Up HP

Lecture 37 Destroying Planks

Lecture 38 Shooting Enemies

Lecture 39 Creating Explosive Barrels

Lecture 40 Setting up Destructible Meshes

This is for you if you want to improve your understanding of Unreal and get better with Blueprint,Or if you want to build that 3rd person action adventure game you’ve always wanted to make,Or if you'd like to make a cool game!