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    Unreal Engine 2D: Make Your Own Epic 2D Games Using C++

    Posted By: ELK1nG
    Unreal Engine 2D: Make Your Own Epic 2D Games Using C++

    Unreal Engine 2D: Make Your Own Epic 2D Games Using C++
    Published 6/2024
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 11.96 GB | Duration: 15h 3m

    Make Games in UE5 with C++: Master Sprites, Tile Maps, and Gameplay Coding Using Paper2D and PaperZD

    What you'll learn

    Kick off your 2D game dev journey in Unreal with C++

    Get comfy with Unreal's cool 2D tools like sprites and tile maps

    Code gameplay for everything from platformers to top-down shooters

    Craft levels with obstacles, enemies, and loot to grab

    Create three rad games: a racer, a shooter, and a jumper

    Master Paper2D and PaperZD to make your games look sharp

    Write neat code that keeps your games running smooth

    Use C++ to hook up all your game’s moving parts

    Requirements

    A basic understanding of Unreal and C++ fundamentals would be helpful

    Description

    Unlock the full potential of 2D game creation in Unreal Engine with our comprehensive course designed specifically for those looking to harness the power of C++ in their game projects. Whether you're transitioning from another engine or deepening your Unreal skills, this course has everything you need to level up your game development prowess.What You'll Learn:Craft Stunning 2D Games: Learn to build games in Unreal using C++, covering everything from sprites to complex game mechanics.Master Unreal's 2D Tools: Dive deep into Unreal's Paper2D and PaperZD plugins for powerful 2D game development.Code Robust Gameplay Elements: Write gameplay code for diverse game types like obstacle courses, shooters, and platformers.Design Varied Game Mechanics: Create and implement features such as multiple levels, collectable items, enemy encounters, and more.Course Projects:Build Three Unique Games: Develop a Desert Racer (Obstacle avoidance), Gun Survivors (Top-down shooter), and Crusty Pirate (Platformer).Explore 2D Plugins: Gain hands-on experience with the Paper2D and PaperZD tools to bring your game ideas to life.Code Interactive Gameplay: Write and organize 2D game code that makes your games fun and engaging.Why Take This Course?Start Your 2D Game Project: Break the initial barriers to starting a 2D game in Unreal with step-by-step guidance.Learn Specialized 2D Plugins: Master specific tools like Paper2D and PaperZD that are essential for 2D development in Unreal.Fill the Resource Gap: This course offers exclusive insights into using C++ for 2D game development, a niche not well-covered elsewhere.Who Should Enroll:Developers familiar with the basics of Unreal Engine and C++ who want to specialize in 2D game development.Game creators from other platforms like Unity or Godot, looking to leverage Unreal Engine’s capabilities for 2D games.Course Requirements:A basic understanding of Unreal Engine’s interface and functionalities.Fundamental knowledge of C++ programming.Get Ready to Build Your Dream Games: Join us on this exciting journey to become a proficient 2D game developer in Unreal Engine. With hands-on projects, expert instruction, and a focus on practical applications, you'll not only learn the theory but also apply it directly to building games you can be proud of.Dive into the world of 2D game development with Unreal Engine and C++ today and start making the epic games you've always wanted to play!

    Overview

    Section 1: Introduction & Setup

    Lecture 1 Welcome To The Course

    Lecture 2 Community & Support

    Lecture 3 Accessing Our Projects

    Section 2: Desert Racer (Obstacle Avoidance)

    Lecture 4 Section Intro - Desert Racer

    Lecture 5 Development Setup

    Lecture 6 What is Paper2D?

    Lecture 7 Using Sprites

    Lecture 8 The Race Track

    Lecture 9 Creating The Player

    Lecture 10 Player Blueprint

    Lecture 11 Setting Up Input

    Lecture 12 Taking Input

    Lecture 13 Going Forwards and Backwards

    Lecture 14 Finishing Up Movement

    Lecture 15 The Game Mode

    Lecture 16 Obstacle Class

    Lecture 17 Fence and Tire

    Lecture 18 Collision Detection

    Lecture 19 Reset Game

    Lecture 20 Finish Line

    Lecture 21 Background Music

    Lecture 22 Level Design - Desert Racer

    Lecture 23 Wrap Up - Desert Racer

    Section 3: Gun Survivors (Top-down Shooter)

    Lecture 24 Section Intro - Gun Survivors

    Lecture 25 New Project Setup

    Lecture 26 The Arena

    Lecture 27 Flipbooks 101

    Lecture 28 Player Class & Blueprint

    Lecture 29 The Game Mode

    Lecture 30 Input System Setup

    Lecture 31 Binding Actions

    Lecture 32 Player Movement

    Lecture 33 Switching Flipbooks

    Lecture 34 Staying In Map Limits

    Lecture 35 Adding The Gun

    Lecture 36 Rotating The Gun

    Lecture 37 Creating The Bullet

    Lecture 38 Moving The Bullet

    Lecture 39 Launching The Bullet

    Lecture 40 Shooting Cooldown

    Lecture 41 Shooting Bullets

    Lecture 42 Custom Mouse Cursor

    Lecture 43 Creating The Enemy

    Lecture 44 Enemy Follows Player

    Lecture 45 Flip Enemy Flipbook

    Lecture 46 Bullet-Enemy Collision

    Lecture 47 Enemy Death

    Lecture 48 The Enemy Spawner

    Lecture 49 Better Spawn Position

    Lecture 50 Difficulty System

    Lecture 51 Setup Enemy

    Lecture 52 Enemy Died Delegate

    Lecture 53 Score System

    Lecture 54 HUD Widget

    Lecture 55 Sending The Score

    Lecture 56 Player Enemy Collision

    Lecture 57 Restart Game

    Lecture 58 Final Touches

    Lecture 59 Wrap Up - Gun Survivors

    Section 4: Crusty Pirate (Platformer)

    Lecture 60 Section Intro - Crusty Pirate

    Lecture 61 Creating The Project

    Lecture 62 Sprites and Flipbooks

    Lecture 63 Tile Sets

    Lecture 64 Tile Maps

    Lecture 65 Player and Game Mode

    Lecture 66 The Input System

    Lecture 67 Running and Jumping

    Lecture 68 Turning Left and Right

    Lecture 69 Animation Source

    Lecture 70 Animation Blueprint

    Lecture 71 More Animation States

    Lecture 72 Creating The Enemy

    Lecture 73 Enemy Follows Player

    Lecture 74 Enemy Stop Distance

    Lecture 75 Enemy Faces Player

    Lecture 76 Enemy Animation Source

    Lecture 77 Enemy Animation Blueprint

    Lecture 78 Attack Animation Override

    Lecture 79 Attack Collision Box

    Lecture 80 Anim Notify State

    Lecture 81 Enemy Hitpoints

    Lecture 82 Enemy Take Damage

    Lecture 83 Jump Nodes

    Lecture 84 Enemy Stun State

    Lecture 85 Enemy Attack Animation

    Lecture 86 Enemy Attack Collision Box

    Lecture 87 Player Take Damage

    Lecture 88 Player Stun State

    Lecture 89 The HUD

    Lecture 90 Using The HUD

    Lecture 91 The Game Instance

    Lecture 92 Collectable Items

    Lecture 93 Implementing Item Functionality

    Lecture 94 Game Over State

    Lecture 95 The Level Exit

    Lecture 96 Decorations

    Lecture 97 Small Improvements

    Lecture 98 Level Design - Crusty Pirate

    Lecture 99 Win Screen

    Lecture 100 Packaging The Game

    Lecture 101 Course Wrap Up

    This course is ideal for you if you're familiar with the basics of Unreal Engine and C++ and want to specialise in 2D game development,Also if you're coming from a different engine (Unity, Godot etc.) and want to leverage Unreal Engine’s capabilities for 2D games