Ultimate Unreal Engine & C++ Game Development
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 28.41 GB | Duration: 30h 6m
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 28.41 GB | Duration: 30h 6m
Basics to Expert with two projects | Helicopter Bot Fighter | Advanced AI Shooter Game
What you'll learn
Advanced C++ Concepts for Unreal Engine
Animations and Motion Matching
Create intelligent NPCs with AI Perception Systems for sight and hearing.
Master Object-Oriented Programming (OOP) with classes, inheritance, and polymorphism.
Understand Unreal Engine’s class hierarchy, macros like UPROPERTY, UCLASS, UFUNCTION, and the use of casting for object manipulation.
AI Systems and Behavior
Virtual functions, pointers, smart pointers, and Unreal’s memory management systems.
Learn template functions and classes to create reusable code.
Game Mechanics and Physics
Set up version control with GitHub to track code changes and access lecture-specific updates.
Build complex systems using coordinates, vectors, and rotators.
Game Development Best Practices
Set up Behavior Trees and Blackboards for dynamic decision-making.
Program AI to chase, attack, and strategically respond to player actions.
Retarget animations and work with skeletal meshes.
Design smooth transitions using Animation Blueprints and montages.
Weapon Systems
Build a complete weapon system with pickup functionality, projectile mechanics, and shooting animations.
Master line tracing by channel to detect hits and apply damage dynamically.
UI and Game Modes
Requirements
No prior knowledge of Unreal Engine or C++ is required.
A PC capable of running Unreal Engine 5 smoothly.
Description
Welcome to the ultimate Unreal Engine and C++ course, where you’ll learn everything you need to master game development—from the very basics to advanced mechanics. By the end of this course, you’ll have the knowledge and confidence to build your own games using the full power of Unreal Engine and modern C++. Not only will you create two complete games in this course, but you’ll also gain a deep understanding of the logic and reasoning behind every concept, empowering you to create anything you imagine.Course HighlightsTwo Complete Projects: Create a Helicopter Bot Shooter Game to learn the basics and an Advanced Shooter Game to master AI, animations, and combat mechanics.Cutting-Edge Tools: Explore Unreal Engine’s latest features, including Enhanced Input, Motion Matching, and advanced AI perception systems.Version Control: Learn GitHub integration to manage your projects professionally and access project files easily.Step-by-Step Guidance: Start with the fundamentals and progress to advanced topics, ensuring a thorough understanding of both C++ and Unreal Engine.Why Take This Course?This course is designed to be the most complete and beginner-friendly guide to Unreal Engine and C++ available. Starting with the fundamentals, we gradually build up to advanced techniques, ensuring you develop a strong foundation before tackling complex topics. Each concept is explained step by step, so you don’t just follow along—you truly understand how and why it works.By learning Unreal Engine and C++ together, you’ll unlock a professional-level skill set that gives you the freedom to create any type of game, whether it’s a simple platformer, an action-packed shooter, or an AI-driven open-world experience.What Will You Learn?1. Unreal Engine and C++ BasicsWe begin by introducing the Unreal Engine interface and the basics of C++ programming. You’ll set up your environment, learn to navigate Unreal’s tools, and create your first project. For those who already know the basics, you can skip ahead. However, this section lays a strong foundation, covering essential topics like:Writing simple C++ scripts to interact with Unreal Engine objects.Using Unreal Engine’s editor tools for faster and smarter game design.2. Mastering C++ for Unreal EngineThis section is the heart of the course. We’ll explore the C++ programming concepts that power Unreal Engine in great depth. Each topic is explained with real-world examples, so you’ll fully understand how these principles work in game development:Object-Oriented Programming (OOP):How Unreal Engine uses OOP to structure its framework.Understanding classes, objects, inheritance, and polymorphism.Real-world examples of inheritance in Unreal Engine, such as extending the Actor class.Virtual Functions:Why virtual functions are critical for game logic in Unreal.How polymorphism is used to override behavior in derived classes.Memory Management:Learning about pointers and why they’re essential for Unreal Engine development.Understanding smart pointers (unique, shared, and weak) for safer memory management.Unreal Engine’s built-in alternatives to pointers, like TObjectPtr and TSubclassOf.Template Functions and Classes:Writing reusable and efficient code for common tasks.Examples of template functions in Unreal Engine, such as TArray and FVector.Casting and Unreal’s Cast System:The role of static and dynamic casting in C++.Unreal Engine’s Cast<T> function and how it simplifies working with objects.3. Understanding Game Coordinates and MathWe’ll break down the coordinate system that defines every object’s position in Unreal Engine. You’ll also master vectors and rotators, which are crucial for movement, rotations, and physics-based interactions. Key topics include:Manipulating vectors for precise movement.Using rotators for smooth character rotation and aiming.4. Unreal Engine-Specific ConceptsThis section dives deep into how Unreal Engine works under the hood and how to integrate your C++ code into its framework. You’ll learn:Unreal Engine’s class hierarchy and how to extend its classes.Essential macros like UPROPERTY, UCLASS, and UFUNCTION.How macros communicate with the editor for property visibility, replication, and more.Creating custom Actor components to extend functionality.5. First Game Project: Helicopter Bot ShooterIn this project, you’ll create a fully functional helicopter shooter game with NPC bot fighters. You’ll learn about:Pawn Classes:Controlling the player’s helicopter using the Pawn class.Setting up input using Unreal Engine’s new Enhanced Input system.Camera Systems:Adding a camera and spring arm for better gameplay visualization.NPC Bots:Spawning enemy bots and programming simple AI behaviors.Completing a playable game, combining movement, shooting, and AI bot interactions.6. Version Control with GitHubProperly managing your game project is vital. In this section, you’ll learn:Setting up GitHub for version control.Submitting commits to track your code changes.Providing access to lecture-specific code snapshots, so you can follow along and see progress at each step.7. Second Game Project: Advanced Shooter with AIThis advanced project takes your skills to the next level by focusing on modern gameplay systems:Character Class and Animation:Creating a custom character class with animations.Retargeting animations and using Unreal Engine’s Motion Matching system for realistic animation blending.Physics and Collision Systems:Building realistic interactions using Unreal’s physics engine.Setting up collision rules for weapons, projectiles, and environmental objects.Weapon Systems:Designing a weapon class with pickup functionality.Adding shooting mechanics with line tracing by channel.Implementing a health and damage system for players and AI.AI Development:Using the AI Perception System to give bots hearing and sight.Setting up Behavior Trees and Blackboards for dynamic AI behaviors.Programming bots to chase, attack, and respond to player actions.8. UI and Game ModeTo make your games feel complete, you’ll learn to create simple yet functional user interfaces and game modes:Designing a HUD for health and weapon.Updating the UI dynamically from C++.Configuring game rules with custom Game Modes.9. Finalizing Your GameIn the final section, you’ll polish and final your game:Setting up a new map and configuring game settings.Preparing your game for sharing or publishing.What Makes This Course Unique?This isn’t just a course where you follow along. Each topic is explained in depth, so you understand not just how but why things work. By the end, you won’t just know how to create the two projects—you’ll have the freedom and confidence to build your own games from scratch, using the full power of Unreal Engine and C++.Join now, and let’s start creating something incredible!
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: C++
Lecture 2 First Program in C++
Lecture 3 Statements in C++
Lecture 4 Names and Keywords
Lecture 5 Building C++ Program
Lecture 6 Errors and Warnings
Lecture 7 Data Types
Lecture 8 Variables
Lecture 9 Integers
Lecture 10 const Keyword
Lecture 11 Operations on Integers
Lecture 12 Increment and Decrement Operators
Lecture 13 Floating Point
Lecture 14 Type Conversion
Lecture 15 Characters
Lecture 16 Strings
Lecture 17 auto Keyword
Lecture 18 Variable Lifetime
Lecture 19 Operators
Lecture 20 Arithmetic Operators
Lecture 21 Assignment Operators
Lecture 22 Relational Operators
Lecture 23 Logical Operators
Lecture 24 Conditional Operator
Lecture 25 Boolean
Lecture 26 if - else
Lecture 27 if-else Example
Lecture 28 else if
Lecture 29 Nested if
Lecture 30 Switch
Lecture 31 Loops
Lecture 32 while Loop
Lecture 33 do…while Loop
Lecture 34 for Loop
Lecture 35 Range based for Loop
Lecture 36 Arrays
Lecture 37 Array Elements
Lecture 38 Cpp strings
Lecture 39 Functions
Lecture 40 Calling Functions
Lecture 41 Parameters and return
Lecture 42 Default Arguments
Lecture 43 Arrays to Functions
Lecture 44 Static Variables
Lecture 45 Function Overloading
Lecture 46 Recursion
Lecture 47 How do function calls work
Lecture 48 Inline Functions
Lecture 49 Pointers
Lecture 50 Dereferencing Pointers
Lecture 51 Array of Pointers and pointer to array
Lecture 52 Constant and Pointers
Lecture 53 Pointer Arithmetic
Lecture 54 Dynamic Memory Allocation
Lecture 55 Hazards of Dynamic Memory Allocation
Lecture 56 Hazards of Dynamic Memory Allocation - Example
Lecture 57 Smart Pointers
Lecture 58 Unique Pointer
Lecture 59 Shared Pointer
Lecture 60 Reference
Lecture 61 Returning a pointer from a function
Lecture 62 Passing by Reference
Lecture 63 Returning Reference from a Function
Lecture 64 Input and Output Parameters
Lecture 65 Enumerations
Lecture 66 Enumerations (Examples)
Lecture 67 OOP
Lecture 68 Accessing Class Members
Lecture 69 Struct
Lecture 70 Member Methods
Lecture 71 Constructors and Destructors
Lecture 72 Default Constructor
Lecture 73 friend Class
Lecture 74 Setters and Getters
Lecture 75 Namespace
Lecture 76 Nested Namespace
Lecture 77 Inheritance
Lecture 78 is a' test
Lecture 79 protected class members
Lecture 80 Constructors and Destructors
Lecture 81 Override class Methods
Lecture 82 Polymorphism
Lecture 83 virtual Functions
Lecture 84 VTables
Lecture 85 Default Arguments with virtual functions
Lecture 86 static_cast
Lecture 87 dynamic_cast
Section 3: Concepts
Lecture 88 Coordinates
Lecture 89 Vectors
Lecture 90 Operations on Vector
Lecture 91 Rotators
Section 4: C++ in Unreal Engine
Lecture 92 Setting Up Visual Studio
Lecture 93 Unreal Engine Class Hierarchy
Lecture 94 Reflection and garbage collection
Lecture 95 Actor Class
Lecture 96 Creating Blueprint
Lecture 97 UE_LOG Compile and Hot Reload
Lecture 98 On Screen Message
Lecture 99 Formatting FString
Lecture 100 Actor Location and Rotation
Lecture 101 AddActorWorldOffset and DeltaTime
Lecture 102 UPROPERTY
Lecture 103 Exposing Variables to Blueprint
Lecture 104 UFUNCTION
Lecture 105 Template Functions
Lecture 106 Components
Section 5: Helicopter Fighter Game
Lecture 107 Pawn Class
Lecture 108 City Map
Lecture 109 Helicopter Mesh
Lecture 110 Camera And Spring Arm Components
Lecture 111 Enhanced Input
Lecture 112 Subsystem
Lecture 113 Input Action
Lecture 114 Helicopter Movement
Lecture 115 Controller Rotations
Lecture 116 Bot Class
Lecture 117 Target Helicopter
Lecture 118 Find Look At Rotation
Lecture 119 RInterpTo
Lecture 120 Projectile Movement
Lecture 121 Bullet Material
Lecture 122 Spawning Bullet
Lecture 123 Set Timer
Lecture 124 Sound and Particle Effects
Lecture 125 Collision Components
Lecture 126 On Hit Component
Lecture 127 Other Actor
Lecture 128 Destroy Helicopter
Lecture 129 Stop Firing
Lecture 130 Helicopter Weapon Components
Lecture 131 Helicopter Fire()
Lecture 132 Helicopter Shoot Input
Lecture 133 Destroy Bot
Lecture 134 Map Changes
Lecture 135 Final Result
Section 6: GitHub Version Control
Lecture 136 GitHub Repository
Lecture 137 Commit
Section 7: Character Class
Lecture 138 Importing Assets
Lecture 139 Retargeting Animations
Lecture 140 The Character Class
Lecture 141 Setup Enhanced Input
Lecture 142 Character Movement
Lecture 143 Camera and Spring Arm
Lecture 144 Look Around
Lecture 145 Animation Blueprint
Lecture 146 Motion Matching
Lecture 147 Jump
Section 8: Physics and Collision
Lecture 148 Physics and Collision
Lecture 149 Collision Presets
Lecture 150 Collision Components
Section 9: Weapon
Lecture 151 Weapon Assets
Beginners: Start with no prior experience and build your skills from the ground up.,Intermediate Developers: Extend your knowledge of Unreal Engine and C++ by diving into advanced concepts.,Learn to create professional-grade games with AI, physics, and animations.