The Art Of Blender
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.53 GB | Duration: 11h 33m
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.53 GB | Duration: 11h 33m
Learn how to model, texture, light and render in Blender like an industry pro.
What you'll learn
You will learn how to become a proficient modeller using Blender, a free to use 3D modelling program.
You will learn techniques commonly used in the video Games Industry.
You will learn how to apply UV co-ordinates and apply materials to your props and your scene.
You will learn how to gather additional resources, setup lighting, setup a camera and build a scene for rendering.
Requirements
No modelling experience is required. This course will teach you from the ground up.
A PC that will run 3D modelling software
Description
This course has been created and tested up to Blender 4.3 and we’ll continue to update it as and when new versions of Blender is released. Learn from the ground up, how to create AAA assets using Blender, a free to use 3D modelling program. You'll learn it's feature set, and then build a simple scene applying the knowledge you have learned. Build a structure using modular pieces, create props, add lighting, sculpt a small piece of landscape and add a camera. Then render your work to a final image that you can add to your portfolio.Whether you are a budding game artist, a FX artist, a texture artist, or you simply want to print your own models using a 3D printer, Blender can do that for you.Whatever your goals are…Build and create models, and texture assets for video games.Level Designer creating grey box levelsCreate 3D prints for yourself or as a gift.Design your dream garden, extension, or kitchen for your house.Maybe you’re a traditional artist wondering what all this 3D noise is all about and how it can help you (it really can).Or maybe you simply want to experiment with 3D art for pleasure.The course follows a flow that will teach you the core feature set in Blender, and then use those tools in a project that can be shared with renders at the end. Assets will be supplied where required, and I show you where you can obtain free assets to help you with your scene building. I do expect you to put the work in, it's the best way to learn, so I don't give you all the assets, you actually have to make them using what you learn.With a total enrolment of over 18,000 (at the time of writing) across all of my courses, you can be sure that you are in good hands with The ART of Blender. I have over 30 years of experience working in the games industry, and continue to do so, so I have a fountain of knowledge to share with you. If it isn’t in the course, simply ask and I will endeavour to create it and add lectures as and when required.Sign up now. You won't be disappointed!
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Course structure / content
Lecture 3 Download Blender
Lecture 4 Download PureRef
Lecture 5 Download 7zip
Section 2: Blender Features
Lecture 6 Introduction
Lecture 7 Default settings
Lecture 8 Navigation basics
Lecture 9 Viewport basics
Lecture 10 Vertices, Edges, Polygons
Lecture 11 Object / Edit modes
Lecture 12 Modifying primitives initial values
Lecture 13 Transform: Move, Rotate, Scale
Lecture 14 Normals
Lecture 15 Smooth normals
Lecture 16 Sharpening edges
Lecture 17 Snapping
Lecture 18 3D cursor
Lecture 19 Extruding
Lecture 20 Insert loops
Lecture 21 Inset polygon
Lecture 22 Bevel
Lecture 23 Knife tool
Lecture 24 Carver Tool
Lecture 25 Using bezier curves
Lecture 26 3D text
Lecture 27 Bridge edge loops
Lecture 28 Proportional editing
Lecture 29 Modifier: Solidify
Lecture 30 Annotate
Lecture 31 Collections - creating objects
Lecture 32 Save incremental
Lecture 33 CHALLENGE 01 - Build Airport Tower
Lecture 34 CHALLENGE 02a - Build Plane; Using Auto Mirror - Pt1
Lecture 35 CHALLENGE 02b - Build Plane; Finishing Off - Pt2
Section 3: Modelling Techniques
Lecture 36 Introduction
Lecture 37 Cylinder caps to quads
Lecture 38 Creating an arch - Spin and Mirror Modifier
Section 4: Project : Log Cabin Scene - Setting Up
Lecture 39 Introduction
Lecture 40 Concept reference
Lecture 41 Scale unit size check
Lecture 42 Human size model for reference
Lecture 43 Cabin floor space
Section 5: Cabin Exterior - Creating Modular Pieces
Lecture 44 Introduction
Lecture 45 Building log walls
Lecture 46 Creating a door frame
Lecture 47 Creating a window
Lecture 48 Cabin grey box (size reference)
Lecture 49 Roof structure
Lecture 50 CHALLENGE - Roof tiles
Lecture 51 Hut frame structure
Section 6: Setting up UVs
Lecture 52 Introduction
Lecture 53 What are UVs
Lecture 54 UVs in Blender
Lecture 55 UV grid
Lecture 56 Preserving UVs on editing
Lecture 57 Tiling UVs
Lecture 58 Combining UVs
Lecture 59 UVs on windows and doors
Lecture 60 Roof UVs
Lecture 61 CHALLENGE - A-Frame UVs
Section 7: Building using the modular pieces
Lecture 62 Introduction
Lecture 63 Constructing modular walls
Lecture 64 Carver - carving out windows
Lecture 65 Modifier Array: Roof planks
Lecture 66 Modifier Array: Roof Tiles
Section 8: Sculpting
Lecture 67 Introduction
Lecture 68 Subdivide - Terrain Creation
Lecture 69 Sculpting in Blender 4.3
Lecture 70 Multi layered terrain material
Section 9: Textures / Materials
Lecture 71 Introduction
Lecture 72 Creating a Log Material
Lecture 73 Linking Materials
Lecture 74 Creating wall planks / floor material
Lecture 75 CHALLENGE - Doorframe, window and roof material
Section 10: Props and Set Dressing
Lecture 76 Introduction
Lecture 77 Chimney
Lecture 78 Bed and Shelf
Lecture 79 Door and Doorframe
Lecture 80 Wooden Steps
Lecture 81 CHALLENGE: Additional Clutter Objects
Section 11: Lighting, camera, render
Lecture 82 Introduction
Lecture 83 Setting up a Volume
Lecture 84 Downloading Free Assets
Lecture 85 Adding grass and trees
Lecture 86 Adding Rocks and More Trees
Lecture 87 Adding a Camera
Lecture 88 Rendering images
Lecture 89 Course Summary
A budding 3D game artist wanting to develop a career in the games industry.,2D Artists curious about 3D modelling and what it can do.,Anybody who wants to print thier own 3D models.