Scrum For Indie Game Development
Published 2/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.67 GB | Duration: 1h 59m
Published 2/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.67 GB | Duration: 1h 59m
Plan, Lead, and Ship Your Game with Agile
What you'll learn
Build Your Indie Game Development Framework
Essential Tools for Indie Game Management
Implementing Scrum for Long-Term Success
Managing External Stakeholders and Finalizing Your Game
Requirements
Previous knowledge of anyone looking to master the art of managing an indie game studio with a small to mid-sized team. Scrum and management is not necessary, this course will teach you everything you need to get started.
Description
Eighty percent of indie game developers never finish their game. Many projects fail due to poor planning, lack of structure, and scope creep—not because of a lack of talent or ideas.But your game does not have to be one of them.With Scrum, you can stay on track, manage your team effectively, and successfully ship your game without the chaos.What You Will Learn in This CourseMaster Scrum and Agile, the number one framework used by game studios for efficient developmentPlan and track progress using Jira, Notion, and SlackOrganize sprints and meetings, set clear goals, and run efficient standups, refinements, and retrospectivesManage a remote or small team and keep everyone aligned and working productivelyWork with publishers and stakeholders and communicate progress and expectations effectivelyAvoid scope creep and crunch by planning realistically and staying on scheduleWho Is This Course ForIndie developers, whether working solo or leading a small team, who want to structure their workflow and avoid common pitfallsProject managers and Scrum Masters looking to transition into game development project management with confidenceGame designers and developers who want to work efficiently within Scrum frameworks to boost productivityAnyone interested in game production, even those just starting out, who need a clear roadmap for managing game projects effectivelyWhy Take This CourseOnly a small amount of indie developers finish their games. Learn how to be among themBased on real experience, covering the exact Scrum framework used to develop Duck Paradox and other indie titlesActionable, no-fluff lessons that provide practical templates, real-world examples, and step-by-step guidanceStrategies to avoid costly mistakes, manage projects efficiently, and prevent burnout and budget overrunsBuild Better Games with Smarter DevelopmentBy the end of this course, you will have a fully functional Scrum system tailored for indie game development, helping you stay focused, organized, and ready to ship your game.Do not become part of those who never finish. Take control of your project today. Enroll now and start building smarter.
Overview
Section 1: Welcome to Indie Game Management
Lecture 1 Introduction
Lecture 2 Course goals
Lecture 3 Why Scrum matters - Case Study: Duck Paradox - From Chaos to Coordination
Section 2: Building Your Indie Game Development Framework
Lecture 4 Introduction to Scrum and the Agile Mindset
Lecture 5 The Role of Scrum in Project Management
Lecture 6 Why Scrum is Perfect for Game Development and Scrum as Your Studio’s Secret Weap
Lecture 7 Scrum Values
Lecture 8 Scrum Roles
Lecture 9 Scrum Gameboard
Lecture 10 Scrum Meetings
Lecture 11 Importance of the meetings and key takeaways
Section 3: Essential Tools for Indie Game Management
Lecture 12 Communication Tools: Staying Connected Across the Globe
Lecture 13 Tools for Tracking Tasks
Lecture 14 Estimation Tools: Simplifying Sprint Planning
Lecture 15 Documentation Tools: Keeping Everything Clear and Accessible
Lecture 16 Scheduling Tools: Managing Your Meetings and The Right Tools for Your Studio
Section 4: Implementing Scrum for Long-Term Success
Lecture 17 Defining the Game’s Vision
Lecture 18 Sprint Planning and Tracking Progress
Lecture 19 Conducting Effective Meetings
Lecture 20 Building Team Trust and Growth
Lecture 21 The Bigger Picture
Section 5: Managing External Stakeholders and Finalizing Your Game
Lecture 22 Collaborating with Publishers and Partners
Lecture 23 Plan for Polish and Finalization
Lecture 24 Final Thoughts
Section 6: Conclusion
Lecture 25 Conclusion and Final Encouragement
An indie developer with a budget, ready to manage a team and bring your dream game to life.,A newly appointed project manager or Scrum Master tasked with leading a team to complete a game.,A developer joining a team and needing to understand Scrum principles to organize yourself.,Someone curious about managing an indie project efficiently to start your own studio someday.