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Operations Research Part-Iii

Posted By: ELK1nG
Operations Research Part-Iii

Operations Research Part-Iii
Published 11/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.06 GB | Duration: 9h 15m

Learn basic concepts of Dynamic Programming, Game theory, Inventory Model and Sequencing Model in Operations Research

What you'll learn

Dynamic Programming

Game Theory

Inventory Model

Sequencing Model

Requirements

Basic Mathematics

Basic Knowledge of Management subjects

Description

This course is the third part of the lecture series of Operations Research course. It takes you through various topics like Dynamic Programming, Game theory, Inventory Model and Sequencing Model. Various numerical are solved to explain the concepts and their applications. Basic Mathematics and Basic Knowledge of Management subjects are the requirement for understanding of this subject.We start with Dynamic Programming and then discuss about the concept and numericals on Employment Smoothening Problem, Capital Budgeting Problem, Shortest Path Problem and Cargo Loading Problem.Further, we move to the concept of Game theory and then discuss about Theory of Games, Characteristics of Games, Game Models, Pure and Mixed Strategy in OR, Terminologies used in Game Theory, Rules for Game Theory, Minimax Maximin Principle, Odd's Principle, Dominance Principle, Equal Game Method, Hawk vs Dove Game Model and Limitation of Game Theory. Further there are numericals discussed on few of the topics.Third section deals with Inventory Model. Here concepts like Necessity for Maintaining Inventory, Inventory Costs, Inventory Management, Inventory Control Problem, ABC Analysis of Inventory, Just-In-Time (JIT) Inventory, Classification of Fixed Order Quantity Inventory Models, Classical EOQ Model and Limitation of Classical EOQ Model are discussed. Numericals are solved for the Classical EOQ Model.Lastly Sequencing Model is discussed in theory and numericals form. Numericals on n jobs on 2 machines, n jobs on 3 machines and 2 jobs on m machines are solved.Happy Learning!

Overview

Section 1: Dynamic Programming

Lecture 1 Dynamic Programming Concept

Lecture 2 Numerical-I Employment Smoothening Problem

Lecture 3 Numerical-II Capital Budgeting Problem

Lecture 4 Numerical-III Shortest Path Problem

Lecture 5 Numerical-IV Cargo Loading Problem

Section 2: Game Theory

Lecture 6 Theory of Games

Lecture 7 Characteristics of Games

Lecture 8 Game Models

Lecture 9 Pure Strategy in OR

Lecture 10 Mixed Strategy in OR

Lecture 11 Terminologies used in Game Theory

Lecture 12 Rules for Game Theory

Lecture 13 Minimax Maximin Principle

Lecture 14 Numericals-Minimax Maximin Principle

Lecture 15 Odd's Principle

Lecture 16 Numericals-Odd's Principle

Lecture 17 Dominance Principle

Lecture 18 Numerical-I Dominance Principle

Lecture 19 Numerical-II Dominance Principle

Lecture 20 Numerical-III Dominance Principle

Lecture 21 Equal Game Method

Lecture 22 Numerical- Equal Game Method

Lecture 23 Hawk vs Dove Game Model

Lecture 24 Limitation of Game Theory

Section 3: Inventory Model

Lecture 25 Inventory Model Concept

Lecture 26 Necessity for Maintaining Inventory

Lecture 27 Inventory Costs

Lecture 28 Inventory Management

Lecture 29 Inventory Control Problem

Lecture 30 ABC Analysis of Inventory

Lecture 31 Just-In-Time (JIT) Inventory

Lecture 32 Classification of Fixed Order Quantity Inventory Models

Lecture 33 Classical EOQ Model

Lecture 34 Limitation of Classical EOQ Model

Lecture 35 Numericals

Section 4: Sequencing Model

Lecture 36 Sequencing Concept

Lecture 37 Numericals on Processing n jobs on 2 machines

Lecture 38 Numerical-I on Processing n jobs on 3 machines

Lecture 39 Numerical-II on Processing n jobs on 3 machines

Lecture 40 Numerical-I on Processing 2 jobs on m machines

Lecture 41 Numerical-II on Processing 2 jobs on m machines

Lecture 42 Assumptions in Sequencing Model

B.E./BTech Students,MBA Students,Practising Engineers,Post Graduate Students i.e. M.E./MTech