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Learn To Create A First Person Shooter Game In Unity 6 & C#

Posted By: ELK1nG
Learn To Create A First Person Shooter Game In Unity 6 & C#

Learn To Create A First Person Shooter Game In Unity 6 & C#
Published 3/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.69 GB | Duration: 9h 43m

Game development made easy. Learn C# using Unity 6 and create your own FPS game!

What you'll learn

Learn C#, a modern versatile programming language

Understand the capabilities of game development in Unity

Develop strong and transferrable problem solving skills

Gain a complete understanding of the game development process

Learn how object oriented programming works in practice

Requirements

Mac or PC capable of running Unity 3D

A copy of Unity

Description

Learn how to create and program your very own level-based shooting game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.At the end of this course you will have developed the ability to understand such game elements as:A first-person character controller with full movement, jumping & sprinting capabilitiesA full weapons system including weapon switching and multiple gun typesCollectibles such as ammo & healthDesigning complete levelsDifferent types of enemies to combatManaging Audio SystemsFull user Interface with interactive menusMultiple levelsA Unique Boss BattleAnd more…The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!Start learning today and let me help you become a game developer!

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Project Assets

Section 2: Getting Started

Lecture 3 Setting Up the Project

Lecture 4 Setting Up Scene Basics

Section 3: Moving & Aiming

Lecture 5 Moving The Player

Lecture 6 Moving With Speed

Lecture 7 Controlling The Player

Lecture 8 Moving Based On View

Lecture 9 Looking Sideways

Lecture 10 Looking Vertically

Lecture 11 Adjusting Controller Input

Lecture 12 Limiting The View Angle

Lecture 13 Locking The Cursor

Section 4: Running And Jumping

Lecture 14 Adding Gravity

Lecture 15 Jumping

Lecture 16 Running Around

Lecture 17 Making Running More Visual

Section 5: Firing Shots

Lecture 18 Setting Up A Weapon Controller

Lecture 19 Firing With Raycasts

Lecture 20 Adding Crosshairs & Weapons

Lecture 21 Creating An Impact Effect

Lecture 22 Using Our Impact Effect

Lecture 23 Adding Some Weapon Flash

Lecture 24 Preventing Too Many Jumps

Lecture 25 Impacting Enemies

Lecture 26 Repeating Shots

Section 6: Managing Ammo

Lecture 27 Tracking Ammo

Lecture 28 Reloading

Lecture 29 Tracking Remaining Ammo

Lecture 30 Displaying Ammo

Lecture 31 Picking Up Ammo

Lecture 32 Preventing Weapon Clipping Through Objects

Section 7: Making Enemies

Lecture 33 Setting Up The Enemy

Lecture 34 Moving The Enemy

Lecture 35 Getting In Range

Lecture 36 Moving Sideways

Lecture 37 Setting Up Animations

Lecture 38 Making Animations Work

Lecture 39 Setting Up Patrols

Lecture 40 Moving Between Points

Lecture 41 Fixing Point Heights

Section 8: Enemy Damage

Lecture 42 Destroying Enemies

Lecture 43 Damaging Enemies

Lecture 44 Removing Bodies

Lecture 45 Making Projectiles

Lecture 46 Making Enemies Shoot

Lecture 47 Fixing Projectile Issues

Section 9: Player Health System

Lecture 48 Setting Up Player Health

Lecture 49 Displaying Health

Lecture 50 Health Pickup

Lecture 51 Handling Player Death

Lecture 52 Adding a Death screen

Lecture 53 Respawning

Section 10: Weapon Switching

Lecture 54 Setting Up Weapons

Lecture 55 Setting Up More Weapons

Lecture 56 Switching Weapons

Lecture 57 Assigning Ammo

Section 11: Making Levels

Lecture 58 Setting Up A Level Exit

Lecture 59 Making The Exit Work

Lecture 60 Making A Level Kit

Lecture 61 Making Levels

Section 12: Boss Battle

Lecture 62 Setting Up The Boss

Lecture 63 Splitting Up The Boss

Lecture 64 Adjusting The Spawned Bosses

Lecture 65 Giving Ammo

Lecture 66 Ending The Battle

Section 13: Menus

Lecture 67 Adding A Main Menu

Lecture 68 Pausing The Game

Lecture 69 Creating A Victory Screen

Section 14: Audio

Lecture 70 Keeping Audio Active

Lecture 71 Playing Music

Lecture 72 Playing Sound Effects

Section 15: Finishing The Game

Lecture 73 Building The Game

Lecture 74 Next Steps

Section 16: Complete Project Files

Lecture 75 Complete Project Files

Anyone who wants to make their own first person games,People who want to create and publish their own games,Complete beginners with an interest in learning game development,Developers who want to re-skill across to game development,People interested in working in the game design industry,Competent and confident with using a computer