Learn Fpga Design By Practice: Tic-Tac-Toe Game With Vga
Published 12/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.47 GB | Duration: 2h 38m
Published 12/2024
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.47 GB | Duration: 2h 38m
Design a Tic-Tac-Toe game with VGA on FPGA using VHDL: From Concept to Hardware Implementation
What you'll learn
Specification Analysis: Understanding system requirements and design specifications for an FPGA-based project.
Digital Logic Design with VHDL: Designing combinational and sequential logic circuits.
FPGA Basics: Gaining hands-on experience with FPGA hardware, toolchains, and development workflows.
FSMs: Design an implement a finite state machine for the game.
VGA: Understanding how VGA works and how to interface with a VGA screen.
Push Button and Switches: Understanding how to connect and debounce input devices like buttons and switches.
FPGA Synthesis and Simulation: Using simulation tools to verify the design before synthesizing it onto hardware.
Demonstrating the Final System: Presenting a working tic-tac-toe game running on an FPGA board.
Requirements
Basic notions on digital electronics and VHDL are needed to get the most from this course
Description
This course is designed to immerse you in the world of hardware engineering. It will guide you through the process of converting requirements and needs into practical and efficient designs. You will explore a lot of concepts of digital circuits such as sequential processes, counters, clock dividers, finite state machines, and VHDL coding rules and syntax.By the end of the course, you will have a comprehensive skill set to design, implement, and test digital systems.To achieve all of the above, we will design a Tic-Tac-Toe Game in VHDL on FPGA. Using a VGA interface, the game will be displayed on an external monitor, allowing two players to interact and play directly via push buttons through the FPGA. This project is ideal for learning about VGA controllers, state machines, FPGA IO pins, and interfacing. Thanks to two push buttons, the players can navigate through the cells of the game displayed on screen to move forward or backwards in the grid. Then, each player has a dedicated push button to validate his choice.By the end of the course, students will have the practical skills and experience required to design, implement, and verify their own fully functional Tic-Tac-Toe game on an FPGA. This project provides a strong foundation for further FPGA and digital design ventures.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 Specification
Lecture 3 Material needed
Section 2: Game architecture
Lecture 4 Tic-Tac-Toe architecture
Lecture 5 Top level implementation overview
Section 3: Debounce button
Lecture 6 Debounce button implementation
Section 4: Clock divider
Lecture 7 Clock divider
Section 5: VGA (Video Graphics Array)
Lecture 8 What is VGA ?
Lecture 9 Understanding the VGA controller
Lecture 10 VGA controller implementation
Lecture 11 VGA controller simulation
Section 6: Game Finite State Machine
Lecture 12 Transition state diagram
Lecture 13 Game FSM implementation
Section 7: Drawing on the screen
Lecture 14 Drawing on the screen - 1
Lecture 15 Drawing on the screen - 2
Lecture 16 Drawing on the screen - 3
Lecture 17 Drawing on the screen - 4
Section 8: Design synthesis
Lecture 18 Constraints file
Lecture 19 Using ISE14.7
Section 9: Testing on FPGA
Lecture 20 Demonstration
Section 10: Conclusion
Lecture 21 Thank you word
Beginner Digital Electronics students and engineers or anyone interested in learning FPGA design