Introduction To Computer Game Graphic With Unity Shader
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.09 GB | Duration: 2h 39m
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.09 GB | Duration: 2h 39m
Unity Shader, Shader And Graphic Design, Game Design, Unity 6
What you'll learn
Student will learn how to work with Unity Shader
Student can create different shading effects in Unity when they finish this course
Student will get used to Unity shader concepts such as: material, property, Pass, GrabPass, Texutre Map, Normal Map,
Student will have the background to continue their study with more complicated shading techniques
Student can create their own shader effect and sell it on the Unity Asset Store
Student will have their own porfolio in their CV and it will be helpful with their job application
Requirements
this course is for beginner. Only basic computer skill is required
Description
Unity Shader Design with Unity 6, the content is given as follows:Section 1: Basic Components and Structure in Unity ShaderLecture 1:Lecture 2: Install UnityLecture 2:Lecture 3: Unity User InterfaceLecture 3:Lecture 4: Basic Control in UnityLecture 4:Create Your First ShaderLecture 5:"Property" Concept in ShaderLecture 6:Add "Property" to Your First ShaderSection 2: Using Property in ShaderLecture 7:Normal Mapping In ShaderLecture 8:_MainTex PropertyLecture 9:Create Property and Holo Graphic ShaderSection 3: Texture Mapping in ShaderLecture 10:Add Texture to Your ShaderLecture 11:Scrolling Texture with UV Value (Cont.)Lecture 12:Scrolling Texture with UV Values (Cont.)Lecture 13:Create Transparent Object with ShaderSection 4: Lighting FunctionLecture 14:Diffuse LightingLecture 15:Phong LightingLecture 16:Phong Lighting (Cont.)Section 5: Physically Based RenderLecture 17:Metallic ShaderLecture 18:Transparent ShaderLecture 19:Fading ShaderLecture 20:Cutout Shader MaterialLecture 21:Mirror ShaderSection 6: Vertex FunctionLecture 22:Vertex ColorLecture 23:Extrude VertexLecture 24:Dynamic Vertex PositionSection 7: Fragment Shader and Grab PassLecture 25:First Vertex and Fragment ShaderLecture 26:Grab Pass to Draw Behind ObjectLecture 27:GrabPass with Stained Glass TextureSection 8: Screen Effect with Render TextureScreen Effect and Blend Texture EffectThank you and enjoy your course!!!
Overview
Section 1: Basic Components and Structure in Unity Shader
Lecture 1 Introduction
Lecture 2 Lecture 2: Install Unity
Lecture 3 Lecture 3: Unity User Interface
Lecture 4 Lecture 4: Basic Control in Unity
Lecture 5 Create Your First Shader
Lecture 6 "Property" Concept in Shader
Lecture 7 Lecture 3: Add "Property" to Your First Shader
Section 2: Using Property in Shader
Lecture 8 Normal Mapping In Shader
Lecture 9 _MainTex Property
Lecture 10 Create Property and Holo Graphic Shader
Section 3: Texture Mapping in Shader
Lecture 11 Add Texture to Your Shader
Lecture 12 Scrolling Texture with UV values
Lecture 13 Scrolling Texture with UV Value (Cont.)
Lecture 14 Scrolling Texture with UV Values (Cont.)
Lecture 15 Create Transparent Object with Shader
Section 4: Lighting Function
Lecture 16 Diffuse Lighting
Lecture 17 Phong Lighting
Lecture 18 Phong Lighting (Cont.)
Section 5: Physically Based Render
Lecture 19 Metallic Shader
Lecture 20 Transparent Shader
Lecture 21 Fading Shader
Lecture 22 Cutout Shader Material
Lecture 23 Mirror Shader
Section 6: Vertex Function
Lecture 24 Vertex Color
Lecture 25 Extrude Vertex
Lecture 26 Dynamic Vertex Position
Section 7: Fragment Shader and Grab Pass
Lecture 27 First Vertex and Fragment Shader
Lecture 28 Grab Pass to Draw Behind Object
Lecture 29 GrabPass with Stained Glass Texture
Lecture 30 Create Stained Glass Effect
Lecture 31 Create Water Effect
Section 8: Section 8: Screen Effect with Render Texture
Lecture 32 Screen Effect
Lecture 33 Blend Texture Effect
Section 9: Unity Shader Graph
Lecture 34 Create Your First Shader Graph
Lecture 35 Create Glowing Effect
Game designers or 3D artist designers who need to add visual effects to their projects.,People who want to learn computer graphic,Student who want to create their own asset and sell it