Houdini 101: Your First Steps In Procedural Fx
Published 3/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 16.14 GB | Duration: 20h 12m
Published 3/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 16.14 GB | Duration: 20h 12m
A step-by-step guide to mastering Houdini’s essential tools and techniques
What you'll learn
Basic Navigation & Houdini Contexts – Understanding the interface and different work areas
Scene Building – Importing geometry, applying materials, lighting, and rendering
SOPs & Geometry Manipulation – Working with attributes, grouping, copying, and instancing
VEX & VOPs – Writing custom scripts, understanding data types, and working with procedural logic
Volume Simulations – Creating procedural skies, clouds, smoke, fire, and explosion effects
Particles & POP Grains – Simulating particle motion and granular effects like sand and snow
RBD & Vellum Simulations – Rigid body destruction, fracturing, and soft body simulations
Flip Fluids & Rendering – Large and small-scale fluid simulations, rendering with Karma XPU and ACES color space
You Will Learn Houdini procedural workflow
You Will Learn Geometry Attributes
You Will Learn Houdini Dynamics
You Will Learn Rendering In Houdini
Requirements
Houdini 20.5 And Above
No Prior Knowledge of Houdini is Required
Description
We will start this course of from very basics how to navigate in the scene around and then we will take a brief tour of Houdini all of different contexts what they are and why they are here and in the process we will build entire scene from importing geometry assigning materials lighting and rendering our scene. Once we have established our foundation then we will take a deep dive into the Houdini SOP context and in here we will take a look at different geometry grouping techniques geometry attributes transferring the attributes driving extrusion from attributes. And then we will take a look at copying and instancing how to orient instance geometry instance attributes copying multiple geometry. And then we will learn about VEX and VOPs and how to work with VOPs and then we will take a look at writing vex code and we will learn about different data types and how to create parameters and channels.And then we will learn about working with volumes in Houdini how to create procedural skyscape and hero clouds working with smoke solver and pyro solver for creating smoke, fire, and explosion simulations rendering fire and explosions working with ACES and rendering with ACES Color space.And then we will dive into particles how to create particle simulation working with particle forces creating our own particle forces. And then we will take a look at POP Grains for creating sand and snow simulation.And then we will learn about Houdini RBD Bullet solver for creating rigid body simulation, creating destruction simulation, fracturing the geometry.And then we learn about vellum solver for creating soft body simulation. And we will finish this course off with flip fluids how to create both large and small scale fluid simulations. We will learn about flip viscosity to create viscous fluids. We will learn how to import geometry in Solaris for rendering and we will learn about Karma XPU for rendering. Some key topics we’ll cover include:Introduction & BasicsNavigating the sceneOverview of Houdini contextsBuilding a SceneImporting geometryAssigning materialsLighting and renderingHoudini SOP ContextGeometry grouping techniquesGeometry attributes & transferringDriving extrusion from attributesCopying & InstancingOrienting instance geometryInstance attributesCopying multiple geometriesVEX & VOPsWorking with VOPsWriting VEX codeUnderstanding data types, parameters, and channelsVolumes & SimulationsCreating procedural skyscape & hero cloudsSmoke & pyro solver for fire/explosion simulationsRendering with ACES color spaceParticles & POP GrainsParticle simulation & forcesCreating sand and snow simulationsRigid Body Dynamics (RBD) & Vellum SolverBullet solver for rigid body/destruction simulationsFracturing geometrySoft body simulations with VellumFlip Fluids & RenderingLarge and small-scale fluid simulationsFlip viscosity for viscous fluidsImporting geometry in Solaris for renderingRendering with Karma XPU
Overview
Section 1: Introduction To Houdini
Lecture 1 Course Trailer
Lecture 2 Download Project Files
Lecture 3 Get Started With UI
Lecture 4 Overview Of Houdini Contexts
Lecture 5 Import Geometry
Lecture 6 Assign Textures
Lecture 7 Materials And Rendering
Section 2: Deep Dive Into SOPs
Lecture 8 Geometry Grouping
Lecture 9 Geometry Attributes
Lecture 10 Attribute Based Extrusion
Lecture 11 Attributes Transfer
Lecture 12 Copying Geometry
Lecture 13 Copying Multiple Geometry
Lecture 14 Packed Primitives
Lecture 15 Copies Orientation
Lecture 16 Scatter And Align
Section 3: VEX And VOPs In Houdini
Lecture 17 Intro to VEX And VOPS
Lecture 18 When To Use VEX Over VOP
Lecture 19 Parameters And Channels
Lecture 20 Remap Values In VOPs
Lecture 21 Remap And Ramps
Lecture 22 Ramps In VEX
Section 4: Smoke And Pyro Simulation In Houdini
Lecture 23 Volumes And Voxels
Lecture 24 Houdini Volumes Vs VDB Volumes
Lecture 25 SDF Volume Vs Fog Volume
Lecture 26 Clouds Creation Workflow
Lecture 27 Smoke Simulation
Lecture 28 Pyro Solver
Lecture 29 Fire Simulation
Lecture 30 Pyro Solver Forces
Lecture 31 Writing Simulation Cache
Lecture 32 Rendering Smoke
Lecture 33 Pyro Burst Source
Lecture 34 Explosion Simulation
Lecture 35 Rendering Explosion
Lecture 36 Rendering In ACES
Section 5: Houdini Particles Dynamics
Lecture 37 Intro To POP Solver
Lecture 38 Particles Forces
Lecture 39 POP Axis Force
Lecture 40 POP Curve Force
Lecture 41 POP Curve Incompressible Flow
Lecture 42 POP Custom Velocity Field
Lecture 43 Custom Curve Force
Lecture 44 Particles Advection
Lecture 45 Rendering Particles
Section 6: Houdini POP Grains
Lecture 46 POP Grains Introduction
Lecture 47 Dry Sand Wet Sand
Lecture 48 Activating Grains
Lecture 49 Collision Based Activation
Lecture 50 Rendering Grains
Lecture 51 Grains Soft Body
Section 7: Houdini RBD Bullet Solver
Lecture 52 RBD Dynamics Introduction
Lecture 53 RBD Bullet Sop Solver
Lecture 54 Animated Vs Deforming
Lecture 55 Fracturing Geometry
Lecture 56 RBD Constraints
Lecture 57 RBD Activation
Section 8: Houdini Vellum Solver
Lecture 58 Vellum Basics
Lecture 59 Vellum Soft Body
Lecture 60 Vellum Constraints
Lecture 61 Vellum Hair
Lecture 62 Vellum Grains
Section 9: Houdini Flip Fluids Simulation
Lecture 63 Flip Fluids Simulation
Lecture 64 Particle Fluid Tank
Lecture 65 Flip SOP Solver
Lecture 66 Writing Cache And Meshing
Section 10: Conclusion
Lecture 67 Thank You
Section 11: Project Files
Lecture 68 Download Project Files
Beginner 3D Artists Who Wants To Learn Houdini