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"Guess Who" Game Development: Create Your Own Fun Game

Posted By: ELK1nG
"Guess Who" Game Development: Create Your Own Fun Game

"Guess Who" Game Development: Create Your Own Fun Game
Published 3/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.75 GB | Duration: 9h 37m

Learn to code your own "Guess Who" game step by step - perfect for beginners & aspiring game developers!

What you'll learn

How to code a "Guess Who"-style game from scratch

Implement questioning and elimination mechanics in code

Create an interactive and visually appealing UI

Customize characters, rules, and expand the game

Requirements

No prior coding experience required—beginners welcome!

A computer (Windows/Mac) with internet access

Basic knowledge of gaming concepts is helpful but not necessary

A desire to create and experiment with game development

Description

Do you love classic board games like "Guess Who"? Have you ever wanted to create your own interactive version? In this course, you'll learn how to develop and implement your own "Guess Who"-style game from scratch!This course is designed for both beginners and intermediate developers who want to build an engaging guessing game using programming and game design principles. Whether you’re a hobbyist, an aspiring game developer, or a teacher looking to create educational games, this course will guide you step by step.What You'll Learn:Game Concept & Design: Understanding the mechanics of "Guess Who" and how to structure a similar game.Programming Fundamentals: Learn to code essential features, such as character selection, questioning logic, and win conditions.User Interface & Experience: Create an intuitive and engaging game design for a seamless user experience.Customization & Expansion: Modify the game’s rules, add new features, and create unique character sets.Course Highlights:No prior coding experience required – step-by-step explanations.Learn the logic and structure behind guessing games.Hands-on coding exercises to build your project.Course material is for educational purposes only – no final scripts included.By the end of this course, you'll have your own playable "Guess Who"-style game and the knowledge to modify or expand it further.Join now and start building your game today!

Overview

Section 1: Introduction

Lecture 1 #1 - Guess Who - Introduction

Lecture 2 #2 - Guess Who - Conzept

Lecture 3 #3 - Guess Who - Unity Overview

Lecture 4 #4 - Guess Who - Importing Assets

Section 2: Game Layout

Lecture 5 #5 - Guess Who - Base Layout

Lecture 6 #6 - Guess Who - Grid Layout

Lecture 7 #7 - Guess Who - Right Layout

Section 3: Setting Up Characters

Lecture 8 #8 - Guess Who - Cell Design

Lecture 9 #9 - Guess Who - Character Container

Lecture 10 #10 - Guess Who - Female Characters+

Lecture 11 #11 - Guess Who - Male Characters

Section 4: Character Cells

Lecture 12 #12 - Guess Who - Fill Grid

Lecture 13 #13 - Guess Who - Setting Cell

Lecture 14 #14 - Guess Who - Showing Data

Lecture 15 #15 - Guess Who - Game Flow

Lecture 16 #16 - Guess Who - Character Marks

Lecture 17 #17 - Guess Who - Prepare Game States

Section 5: Character Select Phase

Lecture 18 #18 - Guess Who - Character Select Phase

Lecture 19 #19 - Guess Who - Character Select PopUp

Lecture 20 #20 - Guess Who - Show Selection PopUp

Lecture 21 #21 - Guess Who - Go To Next Phase

Section 6: Question Management

Lecture 22 #22 - Guess Who - Question Box

Lecture 23 #23 - Guess Who - QuestionManager

Lecture 24 #24 - Guess Who - Progress Question

Lecture 25 #25 - Guess Who - Filtering Characters

Lecture 26 #26 - Guess Who - Testing and Fixing

Lecture 27 #27 - Guess Who - More Questions

Section 7: AI Grid and Turns

Lecture 28 #28 - Guess Who - AI Thinking Time

Lecture 29 #29 - Guess Who - AI Grid

Lecture 30 #30 - Guess Who - AI Best Question

Lecture 31 #31 - Guess Who - AI's First Question

Lecture 32 #32 - Guess Who - Player Answer

Lecture 33 #33 - Guess Who - Cross Out AI Cells

Lecture 34 #34 - Guess Who - Full Game Cycle

Section 8: Player Guess and Auto Marking Toggle

Lecture 35 #35 - Guess Who - Guess & Mark Toggle

Lecture 36 #36 - Guess Who - Manual Marking

Lecture 37 #37 - Guess Who - Test Manual Marking

Lecture 38 #38 - Guess Who - Guess Pop Up

Lecture 39 #39 - Guess Who - Making a Guess

Section 9: Game Over & Menu Scene

Lecture 40 #40 - Guess Who - Show Hide AI Image

Lecture 41 #41 - Guess Who - Game Over PopUp

Lecture 42 #42 - Guess Who - Testing Game Over

Lecture 43 #43 - Guess Who - Main Menu

Section 10: WebGL Build and Itch Upload

Lecture 44 #44 - Guess Who - Web GL Build

Lecture 45 #45 - Guess Who - Upload to Itch

Section 11: Conclusion

Lecture 46 #46 - Guess Who - Conclusion

Aspiring game developers who want to create fun projects,Designers interested in game UI and interactivity,Educators & students looking for a coding challenge,Anyone who loves board games and wants to digitize them