"Guess Who" Game Development: Create Your Own Fun Game
Published 3/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.75 GB | Duration: 9h 37m
Published 3/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.75 GB | Duration: 9h 37m
Learn to code your own "Guess Who" game step by step - perfect for beginners & aspiring game developers!
What you'll learn
How to code a "Guess Who"-style game from scratch
Implement questioning and elimination mechanics in code
Create an interactive and visually appealing UI
Customize characters, rules, and expand the game
Requirements
No prior coding experience required—beginners welcome!
A computer (Windows/Mac) with internet access
Basic knowledge of gaming concepts is helpful but not necessary
A desire to create and experiment with game development
Description
Do you love classic board games like "Guess Who"? Have you ever wanted to create your own interactive version? In this course, you'll learn how to develop and implement your own "Guess Who"-style game from scratch!This course is designed for both beginners and intermediate developers who want to build an engaging guessing game using programming and game design principles. Whether you’re a hobbyist, an aspiring game developer, or a teacher looking to create educational games, this course will guide you step by step.What You'll Learn:Game Concept & Design: Understanding the mechanics of "Guess Who" and how to structure a similar game.Programming Fundamentals: Learn to code essential features, such as character selection, questioning logic, and win conditions.User Interface & Experience: Create an intuitive and engaging game design for a seamless user experience.Customization & Expansion: Modify the game’s rules, add new features, and create unique character sets.Course Highlights:No prior coding experience required – step-by-step explanations.Learn the logic and structure behind guessing games.Hands-on coding exercises to build your project.Course material is for educational purposes only – no final scripts included.By the end of this course, you'll have your own playable "Guess Who"-style game and the knowledge to modify or expand it further.Join now and start building your game today!
Overview
Section 1: Introduction
Lecture 1 #1 - Guess Who - Introduction
Lecture 2 #2 - Guess Who - Conzept
Lecture 3 #3 - Guess Who - Unity Overview
Lecture 4 #4 - Guess Who - Importing Assets
Section 2: Game Layout
Lecture 5 #5 - Guess Who - Base Layout
Lecture 6 #6 - Guess Who - Grid Layout
Lecture 7 #7 - Guess Who - Right Layout
Section 3: Setting Up Characters
Lecture 8 #8 - Guess Who - Cell Design
Lecture 9 #9 - Guess Who - Character Container
Lecture 10 #10 - Guess Who - Female Characters+
Lecture 11 #11 - Guess Who - Male Characters
Section 4: Character Cells
Lecture 12 #12 - Guess Who - Fill Grid
Lecture 13 #13 - Guess Who - Setting Cell
Lecture 14 #14 - Guess Who - Showing Data
Lecture 15 #15 - Guess Who - Game Flow
Lecture 16 #16 - Guess Who - Character Marks
Lecture 17 #17 - Guess Who - Prepare Game States
Section 5: Character Select Phase
Lecture 18 #18 - Guess Who - Character Select Phase
Lecture 19 #19 - Guess Who - Character Select PopUp
Lecture 20 #20 - Guess Who - Show Selection PopUp
Lecture 21 #21 - Guess Who - Go To Next Phase
Section 6: Question Management
Lecture 22 #22 - Guess Who - Question Box
Lecture 23 #23 - Guess Who - QuestionManager
Lecture 24 #24 - Guess Who - Progress Question
Lecture 25 #25 - Guess Who - Filtering Characters
Lecture 26 #26 - Guess Who - Testing and Fixing
Lecture 27 #27 - Guess Who - More Questions
Section 7: AI Grid and Turns
Lecture 28 #28 - Guess Who - AI Thinking Time
Lecture 29 #29 - Guess Who - AI Grid
Lecture 30 #30 - Guess Who - AI Best Question
Lecture 31 #31 - Guess Who - AI's First Question
Lecture 32 #32 - Guess Who - Player Answer
Lecture 33 #33 - Guess Who - Cross Out AI Cells
Lecture 34 #34 - Guess Who - Full Game Cycle
Section 8: Player Guess and Auto Marking Toggle
Lecture 35 #35 - Guess Who - Guess & Mark Toggle
Lecture 36 #36 - Guess Who - Manual Marking
Lecture 37 #37 - Guess Who - Test Manual Marking
Lecture 38 #38 - Guess Who - Guess Pop Up
Lecture 39 #39 - Guess Who - Making a Guess
Section 9: Game Over & Menu Scene
Lecture 40 #40 - Guess Who - Show Hide AI Image
Lecture 41 #41 - Guess Who - Game Over PopUp
Lecture 42 #42 - Guess Who - Testing Game Over
Lecture 43 #43 - Guess Who - Main Menu
Section 10: WebGL Build and Itch Upload
Lecture 44 #44 - Guess Who - Web GL Build
Lecture 45 #45 - Guess Who - Upload to Itch
Section 11: Conclusion
Lecture 46 #46 - Guess Who - Conclusion
Aspiring game developers who want to create fun projects,Designers interested in game UI and interactivity,Educators & students looking for a coding challenge,Anyone who loves board games and wants to digitize them