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Creating Game Mechanics With Unity

Posted By: ELK1nG
Creating Game Mechanics With Unity

Creating Game Mechanics With Unity
Published 3/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.91 GB | Duration: 25h 24m

Learn how to create various Game Mechanics in Unity. Create 3 established games with your own twists!

What you'll learn

Ability to Translate Game Mechanics into Actionable Steps

Knowledge of Object Oriented Programming Concepts through Unity

Knowledge of Various Game Programming Concepts through Unity

Creating User Interfaces with Unity

Requirements

Basic Programming Skill (Variables, If branching, For and While loop)

Basic Understanding of Unity Components and Game Objects

Description

If you are interested in expanding your knowledge repertoire in creating Game Mechanics, this course is for you! With fully captioned lectures (in English), we'll learn about how to translate your Game Mechanics design into actionable steps to program. And then you'll learn various Game Programming concepts to create your Game Mechanics. Completing this course would help you widen your toolbox in creating the Mechanics that you envision.The game engine we'll be using is Unity, but you should be able to apply the knowledge from this course to any game engine. We'll not be using any complex feature from Unity nor any unique assets. We'll be using default Unity Sprites so you'll know if your game mechanic is good without unique assets, it would be feel much better with them.Bullet Hell Space InvaderThis is the first game we'll be making, we'll try to create a Space Invader game with Bullet Hell twist. Here's what we'll learn:Input & MovementBullet & Damage MechanicCoroutinesBullet Hell PatternState MachinesBody Part MechanicMulti-screen UIAnd More!Ninja Flappy BirdFlappy Bird but Ninja! Your bird would be able to slash obstacles and use different types of skills. Here's what we'll learn:Simulating Physics MovementBasic Procedural GenerationCustom Input SystemTimescale SystemRadial MenuAnd More!Gwent Card Game (Witcher 3)We'll create the famous Card Game from Witcher 3, Gwent! No weird twist on this one, but you'll learn how to create this fun mini-game. Here's what we'll learn alongside Gwent:Data and Logic SeparationTurn Based MechanicModular Card AbilitiesAI for Card GameManaging Large Interactable UIsAnd More!Can't wait for us to learn together!Note : Lecture 38 (Creating More Obstacles) has audio problems, but the caption is working, I hope this is not a problem for you.

Overview

Section 1: Introduction

Lecture 1 Project Setup

Lecture 2 Crash Course - Unity Components

Lecture 3 Crash Course - OOP

Lecture 4 Crash Course - Data Structures

Section 2: Bullet Hell Space Invader

Lecture 5 Game Mechanics Breakdown

Lecture 6 Creating Plane Movement

Lecture 7 Plane Movement - Additional Lecture

Lecture 8 Creating Bullet

Lecture 9 Implementing Shooting Logic

Lecture 10 Implementing Damage Logic

Lecture 11 A Little More about Coroutine - Additional Lecture

Lecture 12 Implementing Enemy Movement

Lecture 13 Implementing More Advanced Clamping

Lecture 14 Implementing Enemy Shooting & Bullet Pattern

Lecture 15 Fixing Enemy Movement

Lecture 16 Creating More Bullet Patterns

Lecture 17 Creating Health Bar

Lecture 18 Destroying Bullets

Lecture 19 Implementing Enemy State Machine

Lecture 20 Implementing Enemy Body Part

Lecture 21 Implementing Player Body Part

Lecture 22 Implementing Scrap Currency

Lecture 23 Creating Bullet Hell Stage

Lecture 24 Creating Stage UI

Lecture 25 Creating Body Part Crafting & Upgrading Mechanic

Lecture 26 Creating Shop UI

Lecture 27 How to Replace Scripts

Lecture 28 Reorganization & Polishing

Section 3: Ninja Flappy Bird

Lecture 29 Game Mechanics Breakdown

Lecture 30 Implementing Jump Movement

Lecture 31 Implementing Game Flow Manager

Lecture 32 Implementing Jump Animation

Lecture 33 Implementing Game Service

Lecture 34 Implementing Horizontal Movement & Room Spawning

Lecture 35 Implementing Difficulty & Speed Control

Lecture 36 Implementing Slash Mechanic

Lecture 37 Implementing Slashing Obstacle Logic

Lecture 38 Creating More Obstacles

Lecture 39 Creating Input Router

Lecture 40 Creating Timescale System

Lecture 41 Creating Radial Menu

Lecture 42 Preparations for Power-ups

Lecture 43 Creating Power-ups

Section 4: Gwent Card Game

Lecture 44 Game Mechanics Breakdown

Lecture 45 Implementing Card Data

Lecture 46 Implementing Card Deck

Lecture 47 Preparation for Gwent Gameplay

Lecture 48 Creating Gwent UI

Lecture 49 Starting Gwent Gameplay

Lecture 50 Deeper into Gwent Gameplay

Lecture 51 Implementing Strength Modifier

Lecture 52 Creating Weather Cards

Lecture 53 Implementing Card Abilities

Lecture 54 Implementing Leader Card

Lecture 55 Creating Enemy AI

You have learnt about the basics of Unity but need more guidance in creating more complicated mechanics,You are curious about how to implement different mechanics in Games