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    Creating Game Mechanics With Unity

    Posted By: ELK1nG
    Creating Game Mechanics With Unity

    Creating Game Mechanics With Unity
    Published 3/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 13.91 GB | Duration: 25h 24m

    Learn how to create various Game Mechanics in Unity. Create 3 established games with your own twists!

    What you'll learn

    Ability to Translate Game Mechanics into Actionable Steps

    Knowledge of Object Oriented Programming Concepts through Unity

    Knowledge of Various Game Programming Concepts through Unity

    Creating User Interfaces with Unity

    Requirements

    Basic Programming Skill (Variables, If branching, For and While loop)

    Basic Understanding of Unity Components and Game Objects

    Description

    If you are interested in expanding your knowledge repertoire in creating Game Mechanics, this course is for you! With fully captioned lectures (in English), we'll learn about how to translate your Game Mechanics design into actionable steps to program. And then you'll learn various Game Programming concepts to create your Game Mechanics. Completing this course would help you widen your toolbox in creating the Mechanics that you envision.The game engine we'll be using is Unity, but you should be able to apply the knowledge from this course to any game engine. We'll not be using any complex feature from Unity nor any unique assets. We'll be using default Unity Sprites so you'll know if your game mechanic is good without unique assets, it would be feel much better with them.Bullet Hell Space InvaderThis is the first game we'll be making, we'll try to create a Space Invader game with Bullet Hell twist. Here's what we'll learn:Input & MovementBullet & Damage MechanicCoroutinesBullet Hell PatternState MachinesBody Part MechanicMulti-screen UIAnd More!Ninja Flappy BirdFlappy Bird but Ninja! Your bird would be able to slash obstacles and use different types of skills. Here's what we'll learn:Simulating Physics MovementBasic Procedural GenerationCustom Input SystemTimescale SystemRadial MenuAnd More!Gwent Card Game (Witcher 3)We'll create the famous Card Game from Witcher 3, Gwent! No weird twist on this one, but you'll learn how to create this fun mini-game. Here's what we'll learn alongside Gwent:Data and Logic SeparationTurn Based MechanicModular Card AbilitiesAI for Card GameManaging Large Interactable UIsAnd More!Can't wait for us to learn together!Note : Lecture 38 (Creating More Obstacles) has audio problems, but the caption is working, I hope this is not a problem for you.

    Overview

    Section 1: Introduction

    Lecture 1 Project Setup

    Lecture 2 Crash Course - Unity Components

    Lecture 3 Crash Course - OOP

    Lecture 4 Crash Course - Data Structures

    Section 2: Bullet Hell Space Invader

    Lecture 5 Game Mechanics Breakdown

    Lecture 6 Creating Plane Movement

    Lecture 7 Plane Movement - Additional Lecture

    Lecture 8 Creating Bullet

    Lecture 9 Implementing Shooting Logic

    Lecture 10 Implementing Damage Logic

    Lecture 11 A Little More about Coroutine - Additional Lecture

    Lecture 12 Implementing Enemy Movement

    Lecture 13 Implementing More Advanced Clamping

    Lecture 14 Implementing Enemy Shooting & Bullet Pattern

    Lecture 15 Fixing Enemy Movement

    Lecture 16 Creating More Bullet Patterns

    Lecture 17 Creating Health Bar

    Lecture 18 Destroying Bullets

    Lecture 19 Implementing Enemy State Machine

    Lecture 20 Implementing Enemy Body Part

    Lecture 21 Implementing Player Body Part

    Lecture 22 Implementing Scrap Currency

    Lecture 23 Creating Bullet Hell Stage

    Lecture 24 Creating Stage UI

    Lecture 25 Creating Body Part Crafting & Upgrading Mechanic

    Lecture 26 Creating Shop UI

    Lecture 27 How to Replace Scripts

    Lecture 28 Reorganization & Polishing

    Section 3: Ninja Flappy Bird

    Lecture 29 Game Mechanics Breakdown

    Lecture 30 Implementing Jump Movement

    Lecture 31 Implementing Game Flow Manager

    Lecture 32 Implementing Jump Animation

    Lecture 33 Implementing Game Service

    Lecture 34 Implementing Horizontal Movement & Room Spawning

    Lecture 35 Implementing Difficulty & Speed Control

    Lecture 36 Implementing Slash Mechanic

    Lecture 37 Implementing Slashing Obstacle Logic

    Lecture 38 Creating More Obstacles

    Lecture 39 Creating Input Router

    Lecture 40 Creating Timescale System

    Lecture 41 Creating Radial Menu

    Lecture 42 Preparations for Power-ups

    Lecture 43 Creating Power-ups

    Section 4: Gwent Card Game

    Lecture 44 Game Mechanics Breakdown

    Lecture 45 Implementing Card Data

    Lecture 46 Implementing Card Deck

    Lecture 47 Preparation for Gwent Gameplay

    Lecture 48 Creating Gwent UI

    Lecture 49 Starting Gwent Gameplay

    Lecture 50 Deeper into Gwent Gameplay

    Lecture 51 Implementing Strength Modifier

    Lecture 52 Creating Weather Cards

    Lecture 53 Implementing Card Abilities

    Lecture 54 Implementing Leader Card

    Lecture 55 Creating Enemy AI

    You have learnt about the basics of Unity but need more guidance in creating more complicated mechanics,You are curious about how to implement different mechanics in Games