Create Large 3D Game Environments Using Unreal Engine 5
Published 3/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 31.91 GB | Duration: 21h 3m
Published 3/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 31.91 GB | Duration: 21h 3m
Master the Art of Large-Scale 3D Environment Design with Unreal Engine 5
What you'll learn
Design and structure large-scale 3D environments in Unreal Engine 5.
Model and texture optimized assets for video games.
Master lighting and scene optimization for realistic rendering.
Create interactive and immersive environments for video games.
Requirements
No prior experience required. This course is suitable for beginners as well as intermediate users.
Having Unreal Engine 5 installed on your computer is recommended.
A PC with sufficient performance for 3D modeling and rendering is preferable.
Motivation to learn 3D environment creation and experiment with the provided tools.
Description
Hello and welcome to this training!We are Franck and Thomas Allen, longtime friends and collaborators, passionate about 3D environment design and game development. We have combined our expertise and experience to offer you this comprehensive 20+ hour course, designed to help you master Unreal Engine 5 and create high-quality 3D game environments that meet industry standards.Our goal is to guide you through a structured and progressive learning journey, covering all the essential steps of environment creation—from initial planning to final optimization. Whether you're a beginner or already experienced in 3D, this course will provide you with a deep understanding of the techniques and tools used by industry professionals.What you will learn:• Blocking out and setting up the environment – Master the fundamentals of level design to effectively structure your scene.• Modeling and texturing – Learn to create high-quality 3D assets, texture them, and apply realistic materials to enhance your environments.• Lighting and rendering – Discover advanced lighting, shading, and rendering techniques to achieve outstanding visuals.• Using Megascans & asset integration – Learn how to integrate high-quality assets to add realism to your environments.• Optimization and performance – Optimize your scenes to ensure the best performance while maintaining high graphical quality.By the end of this course, you will be able to design a fully realized 3D environment project, whether for a video game, an interactive experience, or an architectural visualization. This program will equip you with all the skills you need to bring your ideas to life and excel in professional 3D environment creation.We are thrilled to accompany you on this learning journey and hope you find this course as enriching and exciting as we do.
Overview
Section 1: Introduction
Lecture 1 Trailer
Section 2: Creating the Blocking Pieces
Lecture 2 Creating our blocking pieces - Part 1
Lecture 3 Creating our blocking pieces - Part 2
Lecture 4 Creating our blocking pieces - Part 3
Lecture 5 Creating our blocking pieces - Part 4
Section 3: Integration into Unreal Engine 5
Lecture 6 Setting up Unreal Engine 5 and importing our blocking pieces
Lecture 7 Testing our blocking pieces
Section 4: Creating the Structural Art of the Level
Lecture 8 Creating our structural level art - Part 1
Lecture 9 Creating our structural level art - Part 2
Lecture 10 Creating our structural level art - Part 3 (Timelapse)
Lecture 11 Creating our structural level art - Part 4 (Timelapse)
Lecture 12 Creating our structural level art - Part 5 (Timelapse)
Lecture 13 Creating our structural level art - Part 6 (Timelapse)
Lecture 14 Creating our structural level art - Part 7 (Timelapse)
Section 5: Creating Unique Pieces
Lecture 15 Creating our unique blockout pieces - Part 1
Lecture 16 Creating our unique blockout pieces - Part 2
Section 6: Finalizing the Base and Pillars
Lecture 17 Transforming our base into the final part - Part 1
Lecture 18 Transforming our base into the final part - Part 2
Lecture 19 Transforming our base into the final part - Part 3
Lecture 20 Transforming our base into the final part - Part 4
Lecture 21 Creating our pillar - Part 1
Lecture 22 Creating our pillar - Part 2
Lecture 23 Creating our pillar - Part 3
Lecture 24 Creating our pillar - Part 4
Lecture 25 Creating our pillar - Part 5
Lecture 26 Creating our pillar - Part 6
Lecture 27 Creating our pillar - Part 7
Lecture 28 Creating our pillar - Part 8
Lecture 29 Creating our pillar - Part 9
Lecture 30 Creating our pillar - Part 10
Lecture 31 Creating our pillar - Part 11
Section 7: Creating and Refining the Structures
Lecture 32 Transforming our reduction blockout into a final blockout
Lecture 33 Creating our stair ramps - Part 1
Lecture 34 Creating our stair ramps - Part 2
Lecture 35 Creating our stair ramps - Part 3
Lecture 36 Creating our corner arch - Part 1
Lecture 37 Creating our corner arch - Part 2
Lecture 38 Creating our other arches
Lecture 39 Creating our small windows
Lecture 40 Creating our door and flat pillar - Part 1
Lecture 41 Creating our flat pillar - Part 2
Section 8: Designing Roofs and Architectural Details
Lecture 42 Creating our round roof - Part 1
Lecture 43 Creating our round roof - Part 2
Lecture 44 Creating our round roof - Part 3
Lecture 45 Creating our triangular roof
Lecture 46 Creating our complementary pieces (Narrated Timelapse)
Section 9: Polishing and Asset Integration
Lecture 47 Refining our asset placement
Lecture 48 Polishing our final assets - Part 1
Lecture 49 Polishing our final assets - Part 2
Section 10: Creating and Applying Textures
Lecture 50 Reviewing our reference and texture planning
Lecture 51 Creating our sand material - Part 1
Lecture 52 Creating our sand material - Part 2
Lecture 53 Creating our wall material - Part 1
Lecture 54 Creating our wall material - Part 2
Lecture 55 Creating our wall material - Part 3
Lecture 56 Creating our wall material - Part 4
Lecture 57 Creating our wall material - Part 5
Lecture 58 Creating our wall material - Part 6
Lecture 59 Creating our wall material - Part 7
3D artists, game designers, and enthusiasts looking to create large-scale environments in Unreal Engine 5.,Beginners and intermediate 3D modelers seeking to enhance their level design skills.,Game developers and creators wanting to learn how to design immersive and optimized environments.,Anyone curious about exploring the full process of game environment creation from start to finish.