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    Create A Complete Online Co-Op Multiplayer Game In Godot 4

    Posted By: ELK1nG
    Create A Complete Online Co-Op Multiplayer Game In Godot 4

    Create A Complete Online Co-Op Multiplayer Game In Godot 4
    Published 7/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 9.62 GB | Duration: 18h 27m

    Learn how to create a complete 2D online cooperative multiplayer game in Godot 4.4+!

    What you'll learn

    Server-authoritative architecture for online multiplayer games using Godot’s high-level networking tools.

    Remote Procedure Calls (RPCs) to synchronize game state across clients and the server.

    Twin-stick shooter controls that support cooperative multiplayer gameplay.

    Compose game scenes using modular components to create a flexible and maintainable project structure.

    Develop UIs using Godot’s Control nodes and UI theming system.

    Gameplay systems including a multiplayer lobby, multiplayer connections, combat, & more!

    Requirements

    Familiarity with general programming concepts

    Description

    This course teaches you everything you need to know to create a fully playable online cooperative multiplayer game from start to finish using the Godot Engine (version 4.4 or newer).Core features and mechanics you'll learn include:Server-authoritative multiplayer architectureRemote Procedure Calls (RPCs) for state synchronizationGodot’s high-level multiplayer networking systemTwin-stick shooter controlsModular scene compositionUI layout with Control nodes and themingGameplay programming with GDScriptThis is just a highlight - check out the full course outline for a complete list of topics covered!Whether you're just getting started with Godot or looking to get into online multiplayer game development, this course will walk you through the entire process. By the end, you’ll have a solid understanding of the key concepts and systems needed to build and publish a complete online 2D co-op game.This course is perfect for you if:You’re new to Godot and want a hands-on projectYou’re interested in building multiplayer gamesYou have basic programming experience and want to apply it to game devNote: This course focuses on building an online multiplayer game in Godot 4.4+. It does not cover programming fundamentals. Familiarity with coding concepts is strongly recommended before enrolling - any programming experience will do. GDScript is easy to learn!Several lessons are available for free preview - watch them to see if the course pace and teaching style are a good fit for you!

    Overview

    Section 1: Setting Up the Foundation

    Lecture 1 Godot Setup and Orientation

    Lecture 2 Creating a Basic Player Scene

    Lecture 3 Adding Basic Movement and Input Handling to the Player

    Lecture 4 Laying the Groundwork for Multiplayer Connection

    Lecture 5 Writing Our First Multiplayer Code

    Lecture 6 Basic State Synchronization and First RPC Call

    Lecture 7 Replicating Players Across the Network

    Lecture 8 Input Authority

    Lecture 9 Synchronizing Player Positions

    Lecture 10 Display Configuration

    Lecture 11 Adding Player Art

    Lecture 12 Adding a Weapon to the Player

    Lecture 13 Firing Bullets from the Weapon

    Lecture 14 Synchronizing Bullets

    Lecture 15 Creating Bullets at Proper Intervals

    Lecture 16 Beginning Work on an Enemy

    Lecture 17 Implementing Bullet Collision

    Lecture 18 Adding Basic Enemy Health & Synchronization

    Lecture 19 Adding an Arena

    Lecture 20 Spawning Enemies

    Lecture 21 Basic Enemy AI

    Lecture 22 Adding Round Structure for Enemy Spawns

    Lecture 23 Creating a Health Component

    Lecture 24 Global Signals and Advancing Rounds

    Lecture 25 Hurtbox and Hitbox Components

    Lecture 26 Making Enemies Damage The Player

    Lecture 27 Addressing Warnings

    Section 2: Improving the Look of the Game

    Lecture 28 Y-Sorting

    Lecture 29 Proper Weapon Rotation & Player Flipping

    Lecture 30 Adding an Animated Background

    Lecture 31 Creating a Weapon Animation

    Lecture 32 Synchronizing Weapon Animations

    Lecture 33 Creating a Muzzle Flash Particle

    Lecture 34 Spawning Muzzle Flashes In Game

    Lecture 35 Adding a Visual Timer and Round Counter

    Lecture 36 Synchronizing Round Timer

    Section 3: Adding More Mechanics

    Lecture 37 Improving Enemies

    Lecture 38 Adding an Enemy State Machine

    Lecture 39 Adding Enemy Dash Attack

    Lecture 40 Adding an Enemy Attack Indicator

    Lecture 41 Synchronizing the State Machine

    Lecture 42 Handling Player Death

    Lecture 43 Handling Game Over

    Lecture 44 Fixing Player Input Synchronizer

    Lecture 45 Handling Peer Disconnection

    Section 4: Adding Even More Polish

    Lecture 46 Adding Hit Flash

    Lecture 47 Adding Impact Particles

    Lecture 48 Adding Persistent Ground Particles

    Lecture 49 Adding Camera Shake

    Lecture 50 Adding a Victory Condition

    Section 5: User Interface

    Lecture 51 Button Theming & Main Menu

    Lecture 52 Creating a Multiplayer Menu

    Lecture 53 Enhancing Multiplayer Menu

    Lecture 54 Making Multiplayer Settings Configurable

    Lecture 55 Handling Connection Errors

    Lecture 56 Showing Player Names In-Game

    Lecture 57 Player Health UI

    Lecture 58 Fixing Single-Player Bug

    Lecture 59 Making Health UI Functional

    Lecture 60 Fixing Player Name Bug

    Lecture 61 Creating a Pause Menu

    Lecture 62 Making Pause Menu Functional

    Lecture 63 Adding Ready-Up to Lobby

    Lecture 64 Adding Ready-Up UI Part 1

    Lecture 65 Adding Ready-Up UI Part 2

    Section 6: Finalizing Game Mechanics

    Lecture 66 Adding an Upgrade System with Custom Resources

    Lecture 67 Synchronizing Upgrade Options to Clients

    Lecture 68 Allow Clients to Select Upgrades

    Lecture 69 Fixing Client Upgrade Authority

    Lecture 70 Synchronizing Upgrade Option State

    Lecture 71 Making Upgrades Functional Part 1

    Lecture 72 Making Upgrades Functional Part 2

    Lecture 73 Advancing Rounds After Upgrading

    Lecture 74 Adding Visuals to Upgrades

    Lecture 75 Showing Upgrade Tooltips

    Section 7: Final Polish

    Lecture 76 Animations for Player and Enemy

    Lecture 77 Adding Acceleration to Player Movement

    Lecture 78 Tweaking Enemy Attack Behavior

    Lecture 79 Preventing Bullets from Hitting Multiple Targets

    Lecture 80 Adding Invulnerability After Taking Damage

    Lecture 81 Player Damage Feedback

    Lecture 82 Adding a Custom Mouse Cursor

    Lecture 83 Adding Sound Effects

    Lecture 84 Adding Music

    Lecture 85 Creating an Options Menu

    Lecture 86 Exporting the Game

    Lecture 87 Connecting Over the Real Internet

    Lecture 88 Congratulations and Further Areas of Exploration

    Aspiring game developers who want to make multiplayer games,Seasoned Godot developers with an interest in multiplayer,Beginner to intermediate Godot users looking for a complete, hands-on project,Programmers new to game development,Hobbyists and developers looking to learn Godot in a comprehensive way