Cinematic Environments, Composition, And Lighting In Unreal
Published 3/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 15.01 GB | Duration: 10h 3m
Published 3/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 15.01 GB | Duration: 10h 3m
Composition, and Lighting in Unreal
What you'll learn
Modeling and scene development: Using Blender for modeling and importing assets into Unreal Engine.
Environment building: Gathering references, scene blocking, terrain dressing, and developing old houses.
Visual adjustments: Camera setup, lighting adjustments, composition, and rendering optimization.
Finalization: Post-production and final rendering.
Requirements
Basic knowledge of 3D modeling (Blender or similar software).
Understanding of lighting and composition for cinema.
A computer capable of running Blender and Unreal Engine.
Basic familiarity with Unreal Engine can be helpful but is not necessarily required.
Description
What will students learn in this course?Students will learn the complete process of creating cinematic environments in Unreal Engine, including:Initial setup: Installing Live Link and organizing files.Modeling and scene development: Using Blender for modeling and importing assets into Unreal Engine.Environment building: Gathering references, scene blocking, terrain dressing, and developing old houses.Visual adjustments: Camera setup, lighting adjustments, composition, and rendering optimization.Finalization: Post-production and final rendering.What are the requirements or prerequisites for this course?Based on the content, students may need:Basic knowledge of 3D modeling (Blender or similar software).Understanding of lighting and composition for cinema.A computer capable of running Blender and Unreal Engine.Basic familiarity with Unreal Engine can be helpful but is not necessarily required.Who is this course for?3D artists interested in cinema and virtual environments.VFX and animation professionals looking to expand their skills in Unreal Engine.Directors and filmmakers who want to create cinematic scenes using real-time technology.Game developers exploring the use of Unreal Engine for storytelling and cinematics.Let me know if you need any refinements! course by Bell Rodrigo Brito da Silva de Deus by BELL VFX, course pre recorded with support with extra fee.
Overview
Section 1: Introdution
Lecture 1 CLASS 01 INTRODUTION
Lecture 2 CLASS 02 REFERENCES AND BLOCKING
Lecture 3 CLASS 03 - BLOCKING THE SCENE IN BLENDER
Lecture 4 CLASS 04 - DEVELOPING THE OLD HOUSE PART 01
Lecture 5 CLASS 05 - DEVELOPING THE OLD HOUSE PART 02
Section 2: Module 2: Scene Construction in Unreal Engine
Lecture 6 CLASS 06 IMPORTING OLD HOUSE INTO UNREAL
Lecture 7 CLASS 07 DRESSING THE TERRAIN
Lecture 8 CLASS 08 - CAMERA ADJUSTMENTS
Lecture 9 CLASS 09 LIGHTING ADJUSTMENTS
Section 3: Module 3: modeling new environemnt/ Lighting and Cinematic Cameras
Lecture 10 CLASS 10 MODELING ENVIRONMENT IN BLENDER - ALTAR
Lecture 11 CLASS 11 - ENVIRONMENT AND SCENE DETAILS
Lecture 12 CLASS 12 - COURSE ON COLOR LIGHTING (PART 1)
Lecture 13 CLASS 13 - COURSE ON COLOR LIGHTING (PART 2)
Section 4: module 4 Composition
Lecture 14 CLASS 14 - COMPOSITION PLUGIN IN UNREAL
Section 5: Module 6 File organization
Lecture 15 CLASS 15 - FILE ORGANIZATION (UNREAL WORKFLOW
Lecture 16 CLASS 16 - FILE ORGANIZATION IN BLENDER
Section 6: Module 5: Finalization and Rendering
Lecture 17 CLASS 17 - BAKING LIGHTING AND OPTIMIZATION
Lecture 18 CLASS 18 FROM CONCEPT TO FINAL RENDER part 01
Lecture 19 CLASS 19 FROM CONCEPT TO FINAL RENDER part 02
Lecture 20 CLASS 20 Movie Queue
3D artists interested in cinema and virtual environments.,VFX and animation professionals looking to expand their skills in Unreal Engine.,Directors and filmmakers who want to create cinematic scenes using real-time technology.,Game developers exploring the use of Unreal Engine for storytelling and cinematics.