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    SpicyMags.xyz

    Character Creation For Unreal Engine

    Posted By: ELK1nG
    Character Creation For Unreal Engine

    Character Creation For Unreal Engine
    Published 6/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 12.80 GB | Duration: 7h 36m

    Use Blender Hunyuan 3d, Substance Painter to create a full 3d character ready to import in Unreal Engine

    What you'll learn

    Generate 3d models with IA

    Detailing and sculpting in Blender

    Texture with Substance Painter

    Inport models animated by Mixamo in Unreal engine

    Requirements

    Good computer kno ledge; Knowing 3d would be good but not mandatory

    Description

    Turn your passion into a career!Do you dream of sculpting characters, designing unforgettable creatures, or bringing iconic heroes to life? This intensive training course reveals the secrets to creating production-ready 3D characters, from sketch to final rendering in a game engine.Your Creator JourneyA mastered pipeline from A to Z:HUNYUAN 3DHarness the power of AI to generate complex organic basesRefine anatomical details with intuitive toolsCreate dynamic silhouettes from the concept stageBLENDERMaster retopology for lightweight, animatable modelsUse sculpt mode to refine modelsIntelligent UV Mapping: Prepare your assets for texturingSUBSTANCE PAINTERPaint hyper-realistic materials (skin, armor, fabrics)Use Smart Materials and procedural generatorsCreate believable wear and dirt effectsMIXAMOUse the smart rig system to Rig your characterChoose from animationsUNREAL ENGINE 5Import your characters, shaders, and animationsUse variables to create character animationIntegrate them into a game templateProfessional contentOver 7 hours of videos organized into comprehensive and coherent chapters. The source files provided free of charge will help you understand and revisit the concepts covered in the course.Imagine: in a few weeks, you'll know how to sculpt shapes, play with light, and give movement to your creations. Your projects will come to life, and your skills will progress step by step with customized videos.Ready to bring your legends to life?Register now!

    Overview

    Section 1: Chapter 1: Generating Base Models with AI

    Lecture 1 1-0 Introduction

    Lecture 2 1-1 Images Generation

    Lecture 3 1-2 Preparing Images for Hunyuan

    Lecture 4 1-3 Creating 3D Models on Hunyuan

    Lecture 5 1-4 Importing Models into Blender

    Section 2: Chapter 2: Creating the High-Poly Mesh

    Lecture 6 2-1 Preparing 3D Models – The Body

    Lecture 7 2-2 Preparing 3D Models – The Hands

    Lecture 8 2-3 Preparing 3D Models – The Head

    Lecture 9 2-4 Global remesh and Sculpt

    Section 3: Chapter 3: Material Separation

    Lecture 10 3-1 Introduction to Face Sets

    Lecture 11 3-2 Separating Face Sets by Cavity

    Lecture 12 3-3 Adjusting and Cleaning Face Sets

    Lecture 13 3-4 Creating Materials from Face Sets

    Section 4: Chapter 4: Retopology

    Lecture 14 4-1 Preparing Models

    Lecture 15 4-2 Automatic Retopology with Quad Remesher

    Lecture 16 4-3 Automatic Retopology with Instant Mesh

    Lecture 17 4-04 Manual Facial Retopology Part 1

    Lecture 18 4-05 Manual Facial Retopology Part 2

    Section 5: Chapter 5: UV Mapping and Export

    Lecture 19 5-01 UV Unwrapping the Body

    Lecture 20 5-02 UV Unwrapping the Head

    Lecture 21 5-03 UV Unwrapping the Hairs

    Lecture 22 5-04 Merging the Three UV Maps

    Section 6: Chapter 6: Texturing

    Lecture 23 6-01 Exporting from Blender to Substance

    Lecture 24 6-02 Texturing with ID Maps

    Lecture 25 6-03 Texturing with Paint

    Lecture 26 6-04 Exporting Textures to Blender

    Section 7: Chapter 7: Rigging and Animation with Mixamo

    Lecture 27 7-01 Installing the Add-on and Exporting to Mixamo

    Lecture 28 7-02 Rigging and Animation in Mixamo

    Lecture 29 7-03 Importing and Animating in Blender

    Section 8: Chapter 8: Using with Unreal Engine

    Lecture 30 8-01 Importing Models and Animations

    Lecture 31 8-02 Creating an Animation Blueprint

    All future users wishing to familiarize themself with the softwares, or professionnals wanting update their knowledge.