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    Blender Mastery: From First Click To Final Render

    Posted By: ELK1nG
    Blender Mastery: From First Click To Final Render

    Blender Mastery: From First Click To Final Render
    Published 6/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 13.15 GB | Duration: 15h 21m

    An immersive, hands-on journey into the world of 3D creation.

    What you'll learn

    How to use Blender efficiently

    Model a full breakfast scene, from start to finish, step by step

    Learn several modeling techniques to achieve the same result. Pick the technique that suits your style!

    Master the rendering phase with Cycles for photorealistic rendering and Eevee for real-time rendering.

    Learn the art of UV unwrapping, the key for painting your objects

    Paint your objects precisely, from photo, for more realistic rendering

    Requirements

    Mac or PC able to run Blender version 4.2 or above

    No previous knowledge of Blender required!

    A desire to learn and to have fun!

    Description

    Whether you're just opening Blender for the first time or looking to refine your skills to professional polish, this training is your all-access pass to mastering the 3D pipeline — one object, one detail, one shortcut at a time.This training condenses over 15 years of my experience teaching 3D to professionals. I started using Blender relatively recently after many years and awards on Cinema 4D, and I love how this free, open-source software makes 3D accessible to anyone.I designed this scene to be as close as possible to a real-world project, showcasing  a variety of techniques and strategies that can be used to achieve your goals.Start simple — model a breakfast table. An orange. An apple. A banana. A spoon resting by a coffee cup. A glass of fresh juice. By the time you're done, it’s not just food — it’s photorealism.Then level up. Sculpt artisan bread, simulate cloth drapes, and scatter droplets on fruit with Geometry Nodes. Simulate a pile of delicious-looking coffee beans. Model a Moka pot with engineering-level precision, then shade it with custom metal materials, scratches and all.UV unwrap like a pro. Paint your models with subtlety and flair. Dive into Eevee and Cycles and discover how to make your scenes pop with lighting, materials, and mood. Smoke, sunlight, condensation, and cinematic camera moves — it’s all here.From static to cinematic. Set your scene, light it like a director, and breathe life into your shots with animation and compositing.This isn’t just training. It’s a step-by-step, object-by-object transformation into a 3D artist who can model, texture, shade, light, and render — with confidence.120+ focused lessons. No fluff. Just pure Blender magic.Real-world results. Professional techniques. Begginer friendly.One scene. Many lessons. Endless possibilities.Ready to create your world?

    Overview

    Section 1: The Basics

    Lecture 1 Downloading and installing Blender

    Lecture 2 Exercice Files

    Lecture 3 Using the Editors

    Lecture 4 The Layouts

    Lecture 5 Navigating the Viewport

    Lecture 6 The Shading Modes

    Lecture 7 Component modes

    Lecture 8 The Importance of Shortcuts, how to create them

    Lecture 9 How to Move Objects

    Lecture 10 Collections, How to Organize your Project

    Lecture 11 Importing Objects from Other Blender Files

    Lecture 12 The Addon System : one of the best feature of Blender !

    Section 2: Simple Modeling : Orange, Apple, Banana, Coffee Cup, Spoon and Glass

    Lecture 13 Setting the Scene Units

    Lecture 14 Modeling the Orange

    Lecture 15 Tweaking the Shape of the Orange

    Lecture 16 Creating the Apple

    Lecture 17 Modeling the Stem : with Polygons

    Lecture 18 Modeling the Stem : with Modifiers

    Lecture 19 Importing Images as Reference

    Lecture 20 Modeling the Stem : with Curves

    Lecture 21 Modeling the Banana : main shape

    Lecture 22 Modeling the Banana : hardening the edges

    Lecture 23 Modeling the Banana : using the Skin modifier

    Lecture 24 Modeling the Coffee Cup : base shape

    Lecture 25 Modeling the Coffee Cup : adding Thickness

    Lecture 26 Modeling the Coffee Cup : adding the handle

    Lecture 27 Modeling the Coffee Cup : the cup holder

    Lecture 28 Setting the Images for the Spoon

    Lecture 29 Modeling the Spoon

    Lecture 30 A Glass of Orange Juice

    Lecture 31 And Now Add the Juice

    Section 3: Advanced Modeling : Loaf of Bread, Cloth, Coffee Beans, Water Droplets

    Lecture 32 Setting Up the Images for the Loaf of Bread

    Lecture 33 Sculpting the Bread

    Lecture 34 Finishing up the Bread : more details

    Lecture 35 Using a Simulation to Drape Cloth on the Bread

    Lecture 36 Refining the Simulation

    Lecture 37 Adding Details to the Cloth by Sculpting

    Lecture 38 Modeling a Coffee Bean

    Lecture 39 Duplicating the Beans with an Array Modifier

    Lecture 40 Duplicating the Beans using the Geometry Nodes

    Lecture 41 Simulating the Beans Falling Down with Simulation

    Lecture 42 Saving Up Space with Mesh Linking

    Lecture 43 Detailing the Coffee Beans with a Displace Modifier

    Lecture 44 Adding Droplets to the Apple : with Particles

    Lecture 45 Adding Droplets to the Apple : with Geometry Nodes

    Lecture 46 Adding Droplets to the Apple : painting the distribution

    Section 4: Modeling the Moka Pot

    Lecture 47 First Stage

    Lecture 48 Finishing the First Stage : bottom and top

    Lecture 49 Working the Edges with the Bevel Modifier

    Lecture 50 Second Stage

    Lecture 51 Adding the Spout

    Lecture 52 Adding Thickness

    Lecture 53 Modeling the Lid

    Lecture 54 Adding the Lid Handle

    Lecture 55 Modeling the Attachment

    Lecture 56 Adding Hinges

    Lecture 57 Putting Together the Hinges and Attachment

    Lecture 58 Extruding from the Second Stage

    Lecture 59 Shaping the Main Handle

    Lecture 60 Adding the Valve

    Section 5: World of UVs

    Lecture 61 What are UVs ?

    Lecture 62 How to Unwrap Anything : start with an apple !

    Lecture 63 Live Unwrap

    Lecture 64 Unwraping the Stem

    Lecture 65 Peeling an Orange

    Lecture 66 Unwrapping the Banana

    Lecture 67 Unwrapping the Bread

    Lecture 68 Unwrapping the Beans

    Section 6: Painting the Objects

    Lecture 69 The Painting Workflow

    Lecture 70 Painting the Orange

    Lecture 71 Refining the Details of the Orange

    Lecture 72 Painting the Apple

    Lecture 73 Refining the Apple

    Lecture 74 Painting the Apple in the 2D View

    Lecture 75 Painting the Banana

    Lecture 76 Adding Details to the Banana

    Lecture 77 Painting the Bread

    Section 7: Shading with Eevee

    Lecture 78 How Shading Works

    Lecture 79 The Principled BSDF Material : how to shade anything

    Lecture 80 Using the Node Wrangler Addon

    Lecture 81 Shading the Apple

    Lecture 82 Droplet Material

    Lecture 83 Shading the Orange

    Lecture 84 Adding a Displace Modifier to the Orange

    Lecture 85 Texturing the Banana

    Lecture 86 Scene Organization with the Collections

    Lecture 87 Finding Texture Online : Ambient CG

    Lecture 88 Finding Texture Online : Poly Haven

    Lecture 89 Shading the Cup

    Lecture 90 Creating the Metal Material for the Spoon

    Lecture 91 Shading the Bread

    Lecture 92 Using the Blenderkit Addon to Shade the Cloth

    Lecture 93 Glass Material

    Lecture 94 Shading the Orange Juice

    Lecture 95 Refining the Juice Material

    Section 8: Advanced Materials for the Moka Pot

    Lecture 96 Base Metal Material

    Lecture 97 Adding Details to the Metal

    Lecture 98 Adding fine Scratches with Bump Mapping

    Lecture 99 Condensation Spots

    Lecture 100 Texturing the Handles

    Lecture 101 Valve Material

    Lecture 102 Shading the Coffee Beans

    Lecture 103 Adding Random Variation to the Beans

    Lecture 104 Adding Details to the Crack

    Section 9: Lighting the Scene

    Lecture 105 Dressing and Organizing the Scene

    Lecture 106 How Cameras Work in Blender

    Lecture 107 Setting Up the Scene

    Lecture 108 Using HDRI to Light the Scene

    Lecture 109 Adding a Sunlight

    Lecture 110 Point Light, Spot Light and Aera Light

    Lecture 111 3 points lighting

    Lecture 112 Adding a Target to a Light

    Lecture 113 Better Reflection in Eevee with Light Probes

    Lecture 114 Adding Depth of Field

    Lecture 115 Create a Mood with Volume Lighting

    Lecture 116 Adding Smoke to the Volume with Noise

    Lecture 117 Simple Camera Animation

    Lecture 118 Better Camera Motion with Keyframe Interpolation

    Lecture 119 Create a Turntable Animation

    Lecture 120 Refining the Rendering with Compositing

    Lecture 121 Color Correction

    Section 10: Rendering with Cycles and Eevee

    Lecture 122 Setting Up a New Scene for Cycles

    Lecture 123 Better Glass Shader

    Lecture 124 Better Droplet Shader

    Lecture 125 Using Adaptive Subdivision for Better and Faster Rendering

    Lecture 126 Tweaking the Volume Effect

    Lecture 127 Tweaking the Render Settings for Quality or Speed

    Graphic designer, Motion designer, Artist