Blender 4.4 The Complete Training
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 28.93 GB | Duration: 25h 47m
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 28.93 GB | Duration: 25h 47m
Discover the latest Blender features in this comprehensive beginner to advanced training course.
What you'll learn
Discover Blender's interface and functions
3d modeling, realistic shaders creation, lighting
Animation , rigging, simulation,
sculpting , texturing, geometry nodes
Requirements
Good computer skills. 3D basics would be a plus but are not required.
Description
Unlock Your Creative Potential: Master Blender ! Ready to transform your ideas into stunning 3D art, animations, and visual stories? Dive into our 25-hour Blender Mastery Course—a thrilling journey from absolute beginner to confident 3D artist! Whether you’re dreaming of crafting cinematic animations, designing game assets, or bringing characters to life, this course is your ultimate roadmap.What’s Inside? Start from ScratchNo experience? No problem! Begin with Blender’s interface, navigation, and essential tools. Learn to model simple objects, master lighting basics, and render your first 3D scene—all within the first few hours!Build Like a ProProgress to advanced modeling techniques, organic sculpting, and precision texturing. Create everything from sleek sci-fi gadgets to lush environments. Dive into particle systems, dynamic simulations , and key animation.Animate with ConfidenceBring your creations to life! Master rigging characters, animating rigs, and crafting expressive facial movements. Explore camera tricks, , and keyframe wizardry to produce short, polished animations.Light, Texture, RenderLearn to texture like a pro with UV unwrapping, PBR materials, and procedural magic. Illuminate scenes with professional lighting setups and achieve photorealism with Cycles and Eevee. Export jaw-dropping renders ready for portfolios or social media.Why This Course? 25 Hours of Structured Learning: Bite-sized lessons packed with exercises, and downloadable resources.Expert Guidance: Taught by a Blender veteran with 10+ years in teaching.Lifetime Access: Learn at your pace, revisit lessons, and stay updated with Blender’s latest features.Who Is This For? • Aspiring 3D artists, animators, or game developers. • Hobbyists eager to level up their Blender skills. • Creatives hungry to turn imagination into digital reality.
Overview
Section 1: Chapter 1: Discovering Blender
Lecture 1 1-0 Introduction
Lecture 2 1-1 The Interface
Lecture 3 1-2 Preferences
Lecture 4 1-3 Organizing a Scene
Lecture 5 1-4 The 3D View
Lecture 6 1-5 Navigation
Section 2: Chapter 2: Modeling in Object Mode
Lecture 7 2-1 Mesh Primitives
Lecture 8 2-2 Object Manipulation
Lecture 9 2-3 Modeling with Primitives
Lecture 10 2-4 Using Booleans
Lecture 11 2-5 Creating a First Scene
Section 3: Chapter 3: Modeling in Edit Mode
Lecture 12 3-1 Discovering Edit Mode
Lecture 13 3-2 Polygonal Modeling Tools (Part 1)
Lecture 14 3-3 Polygonal Modeling Tools (Part 2)
Lecture 15 3-4 Proportional editing
Lecture 16 3-5 Exercise - The Mug
Lecture 17 3-6 Exercise - The headphones
Section 4: Chapter 4: Modeling with Curves
Lecture 18 4-1 Introduction to Curves
Lecture 19 4-2 Using Curves as Paths
Lecture 20 4-3 Using Curves for a Logo
Lecture 21 4-4 Using Curves as Ornaments
Section 5: Chapter 5: Modeling with Modifiers
Lecture 22 5-1 Introducing Modifier’s System
Lecture 23 5-2 Discovering Generate Modifiers
Lecture 24 5-3 Discovering Deform Modifiers
Lecture 25 5-4 Modeling a Chain
Lecture 26 5-5 Modeling a Plant
Lecture 27 5-6 Modeling a Bottle
Section 6: Chapter 6: Producing Images with the Camera
Lecture 28 6-1 Camera Settings
Lecture 29 6-2 Using Depth of Field
Lecture 30 6-3 Performing and Comparing Renders
Section 7: Chapter 7: Lighting and Render Engines
Lecture 31 7-1 Discovering Lamps
Lecture 32 7-2 HDRI Images
Lecture 33 7-3 Render Engines
Lecture 34 7-4 Creating a 3-Point Lighting Studio
Section 8: Chapter 8: Materials
Lecture 35 8-1 Discovering Node Interface
Lecture 36 8-2 The Principled BSDF node
Lecture 37 8-3 Adding Multiple Shaders into an Object
Lecture 38 8-4 Using Texture Sets
Lecture 39 8-5 Creating Procedural Materials
Section 9: Chapter 9: UV Mapping
Lecture 40 9-1 Introduction to UV Mapping
Lecture 41 9-2 Unwrapping Geometric Models
Lecture 42 9-3 Unwrapping Organic Models
Section 10: Chapter 10: Texture Painting
Lecture 43 10-1 Introduction to Texture Painting
Lecture 44 10-2 Applying a Makeup to a Character
Lecture 45 10-3 Painting with an Image
Section 11: Chapter 11: The Asset Browser
Lecture 46 11-1 Exploring the Asset Browser
Lecture 47 11-2 Examples with the Bagapie Add-on
Lecture 48 11-3 Examples of Use with Polyhaven
Section 12: Chapter 12: Discovering Essential Add-ons
Lecture 49 12-1 Ant-Landscape: Creating Terrain
Lecture 50 12-2 Additional Objects and Bolt Factory
Lecture 51 12-3 Archimesh and Ikea Browser
Lecture 52 12-4 Bagapie - The Toolbox
Section 13: Chapter 13: Key-Based Animation
Lecture 53 13-1: Discovering Key-Based Animation
Lecture 54 13-2: Animating a Logo
Lecture 55 13-3: Animating a Character with a Rig
Lecture 56 13-4: Shape keys for expressions
Section 14: Chapter 14: Animation with Simulations
Lecture 57 14-1: Creating a Cloth Simulation
Lecture 58 14-2: Creating an Asteroid Field with Particles
Lecture 59 14-3: Simulating Rigid Bodies
Section 15: Chapter 15: Armatures and rigging
Lecture 60 15-1: Introduction to Armatures
Lecture 61 15-2: Parenting - Organic or Mechanical Object
Lecture 62 15-3: Character Rigging Part 1: Creation
Lecture 63 15-4: Character Rigging Part 2: Parenting
Lecture 64 15-5: Character Rigging Part 3: Constraints
Lecture 65 15-6: Character Rigging Part 4: Custom Shapes
Section 16: Chapter 16: Sculpt Mode
Lecture 66 16-1: Sculpt Mode Overview
Lecture 67 16-2: Adding Density
Lecture 68 16-3: Tools Overview Part 1
Lecture 69 16-4: Tools Overview Part 2
Lecture 70 16-5: Using Textures
Section 17: Chapter 17: Geometry Nodes
Lecture 71 17-1: Creating a Simple Furniture
Lecture 72 17-2: Terrain Creation
Lecture 73 17-3: Object Distribution
Section 18: Chapter 18: Compositing Examples
Lecture 74 18-1: Adding a Background
Lecture 75 18-2: Adding Fog
Lecture 76 18-3: Using Glare
Lecture 77 18-4: Vignetting
The Complete Blender Guide is intended for all future users wishing to familiarize themselves with the software or for professionals wishing to update their knowledge.