Blender 4.3 For Complete Beginners
Published 1/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 11.59 GB | Duration: 13h 51m
Published 1/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 11.59 GB | Duration: 13h 51m
Learn how to use Blender 4.3 to start workin with 3D Modeling, Animation, Texturing, and Rendering for Beginners
What you'll learn
Learn how to use and manage the Blender User Interface
Create 3D models using both Mesh and Curve objects
Create Procedural 3D models with Geometry Nodes in Blender
Add Materials and Textures to 3D objects
Create 3D animations
Render scenes using either Cycles or EEVEE
Edit Video in Blender
Manage and control Add-ons
Requirements
No previous experience with Blender is required. You'll start from the basics.
Description
In this introductory workshop on Blender 4.3, you will learn how to get started with the software. This course is designed for total beginners with no prior experience in Blender or 3D modeling. Blender is a powerful, free, and open-source 3D suite that is in high demand across various fields. However, beginners often struggle to navigate its interface and understand its features.The primary objective of this workshop is to provide a simple, easy-to-follow path to help you become comfortable with the software's core functionalities and daily tasks.You will receive a general introduction to Blender, covering topics such as:Blender UI and Editors3D Modeling (Mesh)Procedural Modeling (Geometry Nodes)Modeling with CurvesMaterials and Textures3D AnimationManaging Add-onsRendering with CyclesRendering with EEVEEVideo Editing in BlenderEach topic is tailored for beginners, using straightforward examples to explain concepts clearly. The workshop also includes project files and downloadable references.→ Downloadable Project FilesYou’ll have access to project files and assets to follow along with the lessons and videos. All materials and textures provided in the worksop are in the public domain, allowing you to reuse or redistribute them freely in your projects.Are you ready to begin learning Blender? Let's get started!
Overview
Section 1: Blender UI and 3D Navigation
Lecture 1 How to download Blender?
Lecture 2 Blender UI and Editors
Lecture 3 Workspaces and Reusing Content
Lecture 4 3D Navigation and Shortcuts
Lecture 5 Viewport Shading and Shortcuts
Lecture 6 Managing Default Settings
Lecture 7 Asset Browser and Renaming Objects
Section 2: Add-ons Management and Templates
Lecture 8 Internet Access for Blender
Lecture 9 How to install Add-ons
Lecture 10 Using the Extensions Repository
Lecture 11 Installing External Add-ons
Section 3: 3D Cursor and Object Creation
Lecture 12 What is the 3D Cursor?
Lecture 13 Moving the 3D Cursor with the Snap
Lecture 14 Adding New Objects and Editing Properties
Lecture 15 Enabling the Extra Objects
Lecture 16 Selection Options and Active Object
Section 4: Object Transformation and Units
Lecture 17 Transformations with the Widgets
Lecture 18 Transforming with Shortcuts
Lecture 19 Duplicating Objects and Transformations
Lecture 20 Numeric Transformation and Units
Lecture 21 Resetting the Scale Factor
Lecture 22 Transformations with Snaps
Section 5: Mesh Editing and Extruding
Lecture 23 Using Edit Mode for Mesh Objects
Lecture 24 Deforming Mesh objects in Edit Mode
Lecture 25 Selection Options and the X-Ray toggle
Lecture 26 Creating New Shapes with Extrudes
Lecture 27 Modeling a Low Poly Chair
Section 6: Mesh Modeling Workflows
Lecture 28 Working with the Loop Cut to segment Meshes
Lecture 29 Creating Mirrored Models
Lecture 30 Separating and Joining Mesh Parts
Lecture 31 Bevels for 3D Models
Lecture 32 Insets for 3D Objects
Lecture 33 Round Shapes with the Spin tool
Section 7: Modeling tools - Modifiers
Lecture 34 Adding and managing Modifiers
Lecture 35 Subdivision Surface Modifier
Lecture 36 Mirror Modifier
Lecture 37 Array Modifier
Lecture 38 Boolean Modifier
Lecture 39 Screw Modifier
Lecture 40 Solidify Modifier
Section 8: 2D and 3D Modeling with Curves
Lecture 41 Modeling with Curves
Lecture 42 Using the Extra Curve Objects
Lecture 43 Reference Images for Modeling
Lecture 44 Using Curves with References
Lecture 45 Profile based Modeling with Curves
Lecture 46 Deforming with the Curve Modifier
Section 9: 3D Modeling Tools and Resources
Lecture 47 Cutting objects with the Knife Project
Lecture 48 Using the F2 Add-on
Lecture 49 Shrink and Fatten Circular Shapes
Lecture 50 Crease and Smoothed Edges
Lecture 51 Opening Circular Holes in Mesh and Curve Objects
Section 10: Geometry Nodes (Modifiers)
Lecture 52 Using Geometry Nodes
Lecture 53 Improved Array Modifier
Lecture 54 Groups and copies
Lecture 55 Preparing a Custom Modifier
Section 11: Scattering with Geometry Nodes and Vertex Groups
Lecture 56 Scattering with Geometry Nodes
Lecture 57 Geometry Nodes for Scattering
Lecture 58 Adding Random Transformations
Lecture 59 Vertex Groups and Geometry Nodes
Section 12: Geometry Nodes - Tools
Lecture 60 Starting a Geometry Nodes Custom Tool
Lecture 61 Repeat Zones for Geometry Nodes
Lecture 62 Adding a Scale to the Repeat Zone
Lecture 63 Editing the Custom Menu
Section 13: Materials and Textures
Lecture 64 Using Materials for 3D Models
Lecture 65 Multiple Materials on a Single Object
Lecture 66 Using the Shader Editor
Lecture 67 How to use Image Textures
Lecture 68 File Paths and External Resources
Lecture 69 Using PBR Materials
Lecture 70 Importing USDZ materials from libraries
Lecture 71 Modeling with Textures - Displacement
Lecture 72 Transparency and Reflections
Lecture 73 Reusing materials with libraries
Section 14: Animation and Motion
Lecture 74 Keyframes and Animation Settings
Lecture 75 Animations with Images and Text
Lecture 76 Controlling Animations with Curves
Lecture 77 Using Curves as Animation Paths
Lecture 78 Animating an Arm with Parenting and Constraints
Lecture 79 Creating the project scene
Lecture 80 Parenting and Animation Settings
Lecture 81 Adding Keyframes to the Arm
Lecture 82 Animation Constraints
Lecture 83 Procedural Animation with Rigid Bodies
Section 15: Render and Video Editing
Lecture 84 Managing Cameras for Rendering
Lecture 85 Using the Stored Views Add-on
Lecture 86 Render Basics and Camera Resolution
Lecture 87 Cycles and EEVEE
Lecture 88 Managing Lights for Rendering
Lecture 89 Using Environment Lights - HDR
Lecture 90 Rendering with Cycles
Lecture 91 Rendering with EEVEE
Lecture 92 Rendering Animations
Lecture 93 Exposure Controls for Rendering
Lecture 94 Editing Video with Blender
Beginners looking to get started with Blender,Artists that are looking to migrate to Blender,Designers that need in integrate Blender into their workflows,Anyone looking to start using Blender for 3D production