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Become An Expert In Video Game History

Posted By: ELK1nG
Become An Expert In Video Game History

Become An Expert In Video Game History
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.80 GB | Duration: 3h 19m

From Pong to Immersive Simulation

What you'll learn

Chart the rise of video games from Pong to today’s immersive simulations — and discover how these games reshaped how we play, think, and connect.

Explore how cultural trends, business battles, and breakthrough technologies fueled the rise of gaming — and understand why it matters today.

Analyze what makes a game legendary: Examine iconic titles, surprising flops, and the cultural impact of the industry’s most significant moments.

Challenge your view of reality: Explore how video games blur truth, illusion, and raise the provocative question — are we living in a simulation?

Contribute to the history of video games by researching, presenting, and sharing your own critical insights on how games reflect and shape culture.

Requirements

No prior experience with game design, programming, or video game history is required — this course is accessible for beginners. All you need is an interest in gaming culture, curiosity about the history of play, and internet access for watching videos, reading materials, and participating in discussions.

Description

From computer science laboratory experiments in the 1960s to billion-dollar e-sports tournaments today, this course offers you the opportunity to become an expert in the history of video games. You’ll journey from the creation of Spacewar! in 1962 at MIT, through the golden age of arcades, to the rise of Nintendo, the fall of the industry, the rebirth of home consoles, the explosion of online gaming, and the emergence of mobile games and e-sports in the 21st century.We'll examine not just the games themselves, but also the technologies, companies, and cultures that shaped them—from Pong, Donkey Kong, and Ultima to World of Warcraft, Minecraft, and beyond. This course goes deeper than nostalgia; it's about understanding how video games became one of the most powerful forces in global entertainment, storytelling, and interactive digital culture.Artificial intelligence (AI) is another important theme in the course. AI has shaped video games since the earliest days of computer-controlled opponents, from the simple paddle logic in Pong to the adaptive ghosts in Pac-Man. Over time, AI evolved to power complex behaviors in strategy games, dynamic enemy responses in shooters, and even procedurally generated worlds—laying the groundwork for today's immersive, responsive, and increasingly humanlike digital experiences.As games have grown more immersive and expansive, the line between simulation and reality continues to blur. Ultimately, studying video game history might lead us to the ultimate question—not just how games simulate life, but whether life itself might be a kind of game.

Overview

Section 1: When Games Met Machines: Teaching Computers to Play in the 1950s and 60s

Lecture 1 Welcome to Class and Meet Your Teacher

Lecture 2 Video Games in the 1950s

Lecture 3 AI Computer Chess in the 1950s and 60s

Lecture 4 Spacewar!, Brown Box, and Computer Graphics in the 1960s

Lecture 5 Video Games Enter Popular Culture: The Late 1960s

Section 2: From Pong to Profit: How Video Games Conquered the 1970s

Lecture 6 The Magnavox Odyssey and the First Home Gaming Console (1972-1975)

Lecture 7 The Birth of Arcades and the Rise of Atari (1972–1978)

Lecture 8 Home Consoles Evolve: Atari, Fairchild, and the 1979 Boom

Section 3: Crash and Comeback: Icons, Industry Collapse and Nintendo’s Revival in the 1980s

Lecture 9 Iconic Characters and the Crash

Lecture 10 The Nintendo Rebirth and Console Wars

Lecture 11 Code, Culture, and Computers: How the 1980s Redefined Gaming

Section 4: Connected Worlds: The Rise of Online and Multimedia Gaming in the 1990s

Lecture 12 The Console Wars of the 1990s: Power, Play, and Platform Rivalries

Lecture 13 Dialing Into Adventure: Online Gaming’s Origins

Lecture 14 The Rise of Online Worlds: Gaming Enters the Internet Age

Section 5: Gaming Goes Global: Mobile, Consoles, and E-Sports in the 21st Century

Lecture 15 From Snake to Smartphones: The Rise of Mobile Gaming

Lecture 16 Battle for the Living Room: Console Wars and Online Play in the 2000s

Lecture 17 Let the Games Begin: Thee Rise of Global E-Sports

Section 6: Independence, Immersion, and the Rise of Intelligent Games Today (FORTHCOMING)

Lecture 18 Indie Revolution: How Independent Developers Redefined Gaming (Forthcoming)

Lecture 19 Total Immersion: Simulation, VR, and the Blurring of Reality (Forthcoming)

Lecture 20 When Games Think: Artificial Intelligence in Game Design and Play (Forthcoming)

Section 7: Course Library on Video Game History

Lecture 21 Museum Exhibitions on Video Games

Lecture 22 Websites on Video Games

Lecture 23 Podcasts on Video Games

Lecture 24 YouTube Channels on Video Games

Lecture 25 Technology Magazines on Video Games

Gamers curious about the history, culture, and meaning behind the games they love.,Lifelong learners and pop culture enthusiasts interested in how video games have shaped — and been shaped by — society.,Students of history, media studies, technology, or philosophy looking for a fresh way to explore cultural trends.,Educators seeking to integrate gaming history and the simulation hypothesis into classroom discussions.,Anyone intrigued by big questions about reality, illusion, and whether we might already be living in a simulation.