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Anatomy And Character Creation In Blender (updated 3/2023)

Posted By: ELK1nG
Anatomy And Character Creation In Blender (updated 3/2023)

Anatomy And Character Creation In Blender
Last updated 3/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 74.38 GB | Duration: 74h 58m

Learn the Human Anatomy and How to Create Realistic Character in Blender

What you'll learn

Gain knowledge of the skeletal system

Gain knowledge of each individual muscles that show on the surface

Learn how to identify muscles, bones, and fat from real photos

Learn muscle connections (origin and insertion)

Learn about proportions and gender differences

Create a realistic character from scratch

Learn how to make a human skin lifelike

Learn how to create hair using sculpting tools and geometry nodes

Learn how to composite and enhance renders

Requirements

Blender 3.3 or higher is required. Photoshop or a free painting program like Krita is also required.

Description

Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother's wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love - which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.Course InfoIf you are struggling to create a good looking character, that's because you have not yet mastered the human anatomy. If you have tried several times to create a realistic character, but saw very little or no improvements at all, that's because you have not taken the time to truly understand the underlying structure of the human body. Don't worry, my name is Corazon Bryant, professional 3d artist and educator. In this course, I will teach you the human anatomy in depth. We will start out by learning all about the bones of the body. By understanding the bony landmarks, we will be able to track the connections of muscles and understand their form. Gaining knowledge of the skeletal system makes it easier for us to sculpt a realistic looking human body. We will learn all about each individual muscle that appear on the surface of the skin. We will understand where each muscle starts and where it ends, that way when we are sculpting, we are placing the muscles accurately. When you are sculpting a character, whether you are using references or straight from your imagination, it's important to accurately depict their correct attachment points, otherwise you will just end up with a very weird looking character. We will learn about proportions and how the  male and female body is different from each other. I will show you how you can study the anatomy the right way so you can achieve great results. By dissecting each surface forms that we see on the real photos, we can get clarity of what we are drawing or sculpting, that way we are not just guessing, but actually sculpting with thought and precision. After we get acclimated with the human anatomy, we will apply what we have learned to create a character from scratch. We start by defining the basic shape and structure of the character. Then we we will add layers of detail like wrinkles and pores to really make our character come to life. To make our character pop out, we will go through the process of texturing. We begin by creating clean UVs for our character so our colors and textures will line up correctly and seamlessly. We will then project our high poly details to our low poly mesh and bake our texture map. We will create realistic skin blemishes to provide depth to our character and construct a skin shader that will really make our character look believable. Using Blender's powerful hair system, we go through the process of creating hair for our character's head and body. We will shape the hair by sculpting and using geometry nodes To give our character mobility and personality, we will go through the process of rigging. We start by setting up the skeletal system where we can adjust individual joints to make our character pose in anyway we can imagine. Last we will take our work into Photoshop or any free 2d software that you like so we can enhance our character and create an appealing background. If you are ready to create a 3d character that actually looks like a human character, then the Anatomy and Character Creation course in Blender in just for you. You will learn everything you need to be able to make incredibly detailed and lifelike characters. Take your character creations skills to the next level, come and join this course at Victory3D.

Overview

Section 1: Introduction

Lecture 1 Promo

Lecture 2 Why learn the anatomy?

Section 2: Facial Anatomy

Lecture 3 Skull

Lecture 4 Skull Dissections

Lecture 5 Facial Muscles

Lecture 6 Facial Muscle Dissections

Lecture 7 Facial Fat

Lecture 8 Facial Fat Dissections

Lecture 9 Nose

Lecture 10 Nose Drawing

Lecture 11 Eye

Lecture 12 Eye Drawing

Lecture 13 Lips

Lecture 14 Lip Drawing

Lecture 15 Ears

Lecture 16 Ear Drawing

Section 3: Proportions & Gender

Lecture 17 Proportions

Lecture 18 Gender Differences

Lecture 19 Anatomical Terms

Section 4: Torso Anatomy

Lecture 20 Torso Bony Landmarks

Lecture 21 Torso Front Muscles

Lecture 22 Torso Back Muscles

Lecture 23 Torso Drawing

Section 5: Arm Anatomy

Lecture 24 Arm Bony Landmarks

Lecture 25 Upper Arm

Lecture 26 Forearm

Lecture 27 Arm Drawing

Section 6: Leg Anatomy

Lecture 28 Leg Bony Landmarks

Lecture 29 Upper Legs

Lecture 30 Lower Legs

Lecture 31 Leg Drawing

Section 7: Neck Anatomy

Lecture 32 Neck

Lecture 33 Neck Drawing

Section 8: Hand Anatomy

Lecture 34 Hand Bony Landmarks

Lecture 35 Hand Tendons

Lecture 36 Hand Muscles

Lecture 37 Hand Drawing

Section 9: Foot Anatomy

Lecture 38 Foot Bony Landmarks

Lecture 39 Foot Tendons & Muscles

Lecture 40 Foot Drawing

Section 10: Character Basic Forms

Lecture 41 Reference Studies

Lecture 42 Base Skull

Lecture 43 Face Basic Forms 1

Lecture 44 Face Basic Forms 2

Lecture 45 Eyeball Holder & Tweaks

Lecture 46 Likeness Phase 1

Lecture 47 Likeness Phase 2

Lecture 48 Likeness Phase 3

Lecture 49 Placeholder Light & Hair

Lecture 50 Accuracy Check

Lecture 51 Long Hair Mesh

Lecture 52 Torso Basic Shape

Lecture 53 Arms Basic Shape

Lecture 54 Hands Basic Shape

Lecture 55 Fingers Basic Shape

Lecture 56 Legs Basic Shape

Lecture 57 Feet Basic Shape

Lecture 58 Proportion

Lecture 59 Real World Size

Lecture 60 Hair & Body Tweaks

Section 11: Armor & Cape Concept Sculpting (Base)

Lecture 61 Armor Base 1

Lecture 62 Armor Base 2

Lecture 63 Armor Base 3

Lecture 64 Armor Base Tweaks

Lecture 65 Armor Refinement

Lecture 66 Armor Shoulder

Lecture 67 Cape Mesh

Section 12: Character Retopology

Lecture 68 Prepare for Retopo

Lecture 69 Intro to Retopo

Lecture 70 Essential Loops Face

Lecture 71 Essential Loops Torso & Arms

Lecture 72 Essential Loops Legs & Feet

Lecture 73 Essential Loops Hands

Lecture 74 Retopo Face

Lecture 75 Retopo Back Head & Ears

Lecture 76 Retopo Upper Body 1

Lecture 77 Retopo Upper Body 2

Lecture 78 Retopo Hands

Lecture 79 Retopo Legs

Lecture 80 Retopo Feet

Lecture 81 Retopo Facial Features

Lecture 82 Topology Fixes 1

Lecture 83 Topology Fixes 2

Lecture 84 Topology Fixes 3

Section 13: Body Unwrapping & Detail Projection

Lecture 85 Intro To Unwrapping

Lecture 86 Body Unwrap 1

Lecture 87 Body Unwrap 2

Lecture 88 Body Unwrap 3

Lecture 89 Project Details

Lecture 90 Eye Modifications

Section 14: Character Details Sculpting

Lecture 91 Face Secondary Forms 1

Lecture 92 Repainting

Lecture 93 Face Secondary Forms 2

Lecture 94 Upper Body Secondary Forms

Lecture 95 Lower Body Secondary Forms

Lecture 96 Hand Secondary Forms

Lecture 97 Feet Secondary Forms

Lecture 98 Veins

Lecture 99 Face Fixes

Lecture 100 Face Tertiary Forms

Lecture 101 Body Tertiary Forms

Lecture 102 Micro Details 1

Lecture 103 Micro Details 2

Lecture 104 Skin Maps & HDRI

Lecture 105 Teeth Placement

Section 15: Armor Cage, Refinements & Textures

Lecture 106 Torso Armor Cage 1

Lecture 107 Torso Armor Cage 2

Lecture 108 Torso Armor Cage 3

Lecture 109 Torso Armor Cage 4

Lecture 110 Torso Armor Cage 5

Lecture 111 Knee Armor Cage

Lecture 112 Boots Armor Cage 1

Lecture 113 Shrinkwrap

Lecture 114 Boots Armor Cage 2

Lecture 115 Boots Armor Cage 3

Lecture 116 Wrist Armor Cage

Lecture 117 Shoulder Armor Cage

Lecture 118 Leg Armor Cage

Lecture 119 Armor Cage Modifications 1

Lecture 120 Armor Cage Modifications 2

Lecture 121 Solidify Armor

Lecture 122 Torso Armor Refinement 1

Lecture 123 Torso Armor Refinement 2

Lecture 124 Torso Armor Refinement 3

Lecture 125 Wrist Armor Refinement

Lecture 126 Knee Armor Refinement

Lecture 127 Boots Armor Refinement

Lecture 128 Shoulder Armor Refinement

Lecture 129 Torso Armor Extra Details 1

Lecture 130 Torso Armor Extra Details 2

Lecture 131 Wrist Armor Extra Details

Lecture 132 Knee & Boots Extra Details

Lecture 133 Armor Layering

Lecture 134 Armor Metal Texture

Section 16: Cape Creation & Armor Diamond

Lecture 135 Cape Fix

Lecture 136 Cape Retopo 1

Lecture 137 Cape Retopo 2

Lecture 138 Unwrap & Transfer Details

Lecture 139 Cape Detailing

Lecture 140 Cape Baking

Lecture 141 Cape Fabric Texture

Lecture 142 Cape Fuzz

Lecture 143 Armor Diamond Texture

Section 17: Eye & Skin Textures

Lecture 144 Eye Modeling

Lecture 145 Caruncle Material

Lecture 146 Sclera Material

Lecture 147 Iris Material

Lecture 148 Tear Duct

Lecture 149 SSS Control

Lecture 150 Skin Texture

Lecture 151 Skin Tweaks

Lecture 152 Roughness and Spec Maps

Section 18: Hair Creation

Lecture 153 Hair Upper Lashes

Lecture 154 Hair Lower Lashes

Lecture 155 Hair Eyebrows 1

Lecture 156 Hair Eyebrows 2

Lecture 157 Hair Beard 1

Lecture 158 Hair Beard 2

Lecture 159 Hair Lower Hemisphere

Lecture 160 Hair Middle Hemisphere

Lecture 161 Hair Upper Hemisphere

Lecture 162 Hair Tweaks & Front Strands

Lecture 163 More Tweaks & Breakups

Lecture 164 Ponytail Part

Lecture 165 Side Hair & Fly Aways

Lecture 166 Peach Fuzz

Lecture 167 Body Hair

Lecture 168 Asymmetry Face

Section 19: Rigging

Lecture 169 Rig Setup

Lecture 170 Weight Painting Body 1

Lecture 171 Paint Tweaks for Arms and Hands

Lecture 172 Weight Painting Body 2

Lecture 173 Eyes & Armor Weight Paint

Lecture 174 Extra Armor Weight Painting

Lecture 175 Skirt Rig

Lecture 176 Hair Mesh Bind

Lecture 177 Inverse Kinematics & Cape Rig

Section 20: Axe Creation

Lecture 178 Axe Modeling 1

Lecture 179 Axe Modeling 2

Lecture 180 Axe Retopo 1

Lecture 181 Axe Retopo 2

Lecture 182 Axe Retopo 3

Lecture 183 Axe Unwrap 1

Lecture 184 Axe Unwrap 2

Lecture 185 Axe Sculpting 1

Lecture 186 Axe Sculpting 2

Lecture 187 Axe Sculpting 3

Lecture 188 Organize UVs, Bake & Texture

Lecture 189 Axe Displacement Map & Setup

Section 21: Posing, Rendering & Compositing

Lecture 190 Posing

Lecture 191 Skirt & Camera View

Lecture 192 Tweaks & Renders

Lecture 193 Final Composite

For those who are struggling to create a character after so many attempts. It is time to learn the anatomy. :)