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    Anatomy And Character Creation In Blender (updated 3/2023)

    Posted By: ELK1nG
    Anatomy And Character Creation In Blender (updated 3/2023)

    Anatomy And Character Creation In Blender
    Last updated 3/2023
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 74.38 GB | Duration: 74h 58m

    Learn the Human Anatomy and How to Create Realistic Character in Blender

    What you'll learn

    Gain knowledge of the skeletal system

    Gain knowledge of each individual muscles that show on the surface

    Learn how to identify muscles, bones, and fat from real photos

    Learn muscle connections (origin and insertion)

    Learn about proportions and gender differences

    Create a realistic character from scratch

    Learn how to make a human skin lifelike

    Learn how to create hair using sculpting tools and geometry nodes

    Learn how to composite and enhance renders

    Requirements

    Blender 3.3 or higher is required. Photoshop or a free painting program like Krita is also required.

    Description

    Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother's wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love - which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.Course InfoIf you are struggling to create a good looking character, that's because you have not yet mastered the human anatomy. If you have tried several times to create a realistic character, but saw very little or no improvements at all, that's because you have not taken the time to truly understand the underlying structure of the human body. Don't worry, my name is Corazon Bryant, professional 3d artist and educator. In this course, I will teach you the human anatomy in depth. We will start out by learning all about the bones of the body. By understanding the bony landmarks, we will be able to track the connections of muscles and understand their form. Gaining knowledge of the skeletal system makes it easier for us to sculpt a realistic looking human body. We will learn all about each individual muscle that appear on the surface of the skin. We will understand where each muscle starts and where it ends, that way when we are sculpting, we are placing the muscles accurately. When you are sculpting a character, whether you are using references or straight from your imagination, it's important to accurately depict their correct attachment points, otherwise you will just end up with a very weird looking character. We will learn about proportions and how the  male and female body is different from each other. I will show you how you can study the anatomy the right way so you can achieve great results. By dissecting each surface forms that we see on the real photos, we can get clarity of what we are drawing or sculpting, that way we are not just guessing, but actually sculpting with thought and precision. After we get acclimated with the human anatomy, we will apply what we have learned to create a character from scratch. We start by defining the basic shape and structure of the character. Then we we will add layers of detail like wrinkles and pores to really make our character come to life. To make our character pop out, we will go through the process of texturing. We begin by creating clean UVs for our character so our colors and textures will line up correctly and seamlessly. We will then project our high poly details to our low poly mesh and bake our texture map. We will create realistic skin blemishes to provide depth to our character and construct a skin shader that will really make our character look believable. Using Blender's powerful hair system, we go through the process of creating hair for our character's head and body. We will shape the hair by sculpting and using geometry nodes To give our character mobility and personality, we will go through the process of rigging. We start by setting up the skeletal system where we can adjust individual joints to make our character pose in anyway we can imagine. Last we will take our work into Photoshop or any free 2d software that you like so we can enhance our character and create an appealing background. If you are ready to create a 3d character that actually looks like a human character, then the Anatomy and Character Creation course in Blender in just for you. You will learn everything you need to be able to make incredibly detailed and lifelike characters. Take your character creations skills to the next level, come and join this course at Victory3D.

    Overview

    Section 1: Introduction

    Lecture 1 Promo

    Lecture 2 Why learn the anatomy?

    Section 2: Facial Anatomy

    Lecture 3 Skull

    Lecture 4 Skull Dissections

    Lecture 5 Facial Muscles

    Lecture 6 Facial Muscle Dissections

    Lecture 7 Facial Fat

    Lecture 8 Facial Fat Dissections

    Lecture 9 Nose

    Lecture 10 Nose Drawing

    Lecture 11 Eye

    Lecture 12 Eye Drawing

    Lecture 13 Lips

    Lecture 14 Lip Drawing

    Lecture 15 Ears

    Lecture 16 Ear Drawing

    Section 3: Proportions & Gender

    Lecture 17 Proportions

    Lecture 18 Gender Differences

    Lecture 19 Anatomical Terms

    Section 4: Torso Anatomy

    Lecture 20 Torso Bony Landmarks

    Lecture 21 Torso Front Muscles

    Lecture 22 Torso Back Muscles

    Lecture 23 Torso Drawing

    Section 5: Arm Anatomy

    Lecture 24 Arm Bony Landmarks

    Lecture 25 Upper Arm

    Lecture 26 Forearm

    Lecture 27 Arm Drawing

    Section 6: Leg Anatomy

    Lecture 28 Leg Bony Landmarks

    Lecture 29 Upper Legs

    Lecture 30 Lower Legs

    Lecture 31 Leg Drawing

    Section 7: Neck Anatomy

    Lecture 32 Neck

    Lecture 33 Neck Drawing

    Section 8: Hand Anatomy

    Lecture 34 Hand Bony Landmarks

    Lecture 35 Hand Tendons

    Lecture 36 Hand Muscles

    Lecture 37 Hand Drawing

    Section 9: Foot Anatomy

    Lecture 38 Foot Bony Landmarks

    Lecture 39 Foot Tendons & Muscles

    Lecture 40 Foot Drawing

    Section 10: Character Basic Forms

    Lecture 41 Reference Studies

    Lecture 42 Base Skull

    Lecture 43 Face Basic Forms 1

    Lecture 44 Face Basic Forms 2

    Lecture 45 Eyeball Holder & Tweaks

    Lecture 46 Likeness Phase 1

    Lecture 47 Likeness Phase 2

    Lecture 48 Likeness Phase 3

    Lecture 49 Placeholder Light & Hair

    Lecture 50 Accuracy Check

    Lecture 51 Long Hair Mesh

    Lecture 52 Torso Basic Shape

    Lecture 53 Arms Basic Shape

    Lecture 54 Hands Basic Shape

    Lecture 55 Fingers Basic Shape

    Lecture 56 Legs Basic Shape

    Lecture 57 Feet Basic Shape

    Lecture 58 Proportion

    Lecture 59 Real World Size

    Lecture 60 Hair & Body Tweaks

    Section 11: Armor & Cape Concept Sculpting (Base)

    Lecture 61 Armor Base 1

    Lecture 62 Armor Base 2

    Lecture 63 Armor Base 3

    Lecture 64 Armor Base Tweaks

    Lecture 65 Armor Refinement

    Lecture 66 Armor Shoulder

    Lecture 67 Cape Mesh

    Section 12: Character Retopology

    Lecture 68 Prepare for Retopo

    Lecture 69 Intro to Retopo

    Lecture 70 Essential Loops Face

    Lecture 71 Essential Loops Torso & Arms

    Lecture 72 Essential Loops Legs & Feet

    Lecture 73 Essential Loops Hands

    Lecture 74 Retopo Face

    Lecture 75 Retopo Back Head & Ears

    Lecture 76 Retopo Upper Body 1

    Lecture 77 Retopo Upper Body 2

    Lecture 78 Retopo Hands

    Lecture 79 Retopo Legs

    Lecture 80 Retopo Feet

    Lecture 81 Retopo Facial Features

    Lecture 82 Topology Fixes 1

    Lecture 83 Topology Fixes 2

    Lecture 84 Topology Fixes 3

    Section 13: Body Unwrapping & Detail Projection

    Lecture 85 Intro To Unwrapping

    Lecture 86 Body Unwrap 1

    Lecture 87 Body Unwrap 2

    Lecture 88 Body Unwrap 3

    Lecture 89 Project Details

    Lecture 90 Eye Modifications

    Section 14: Character Details Sculpting

    Lecture 91 Face Secondary Forms 1

    Lecture 92 Repainting

    Lecture 93 Face Secondary Forms 2

    Lecture 94 Upper Body Secondary Forms

    Lecture 95 Lower Body Secondary Forms

    Lecture 96 Hand Secondary Forms

    Lecture 97 Feet Secondary Forms

    Lecture 98 Veins

    Lecture 99 Face Fixes

    Lecture 100 Face Tertiary Forms

    Lecture 101 Body Tertiary Forms

    Lecture 102 Micro Details 1

    Lecture 103 Micro Details 2

    Lecture 104 Skin Maps & HDRI

    Lecture 105 Teeth Placement

    Section 15: Armor Cage, Refinements & Textures

    Lecture 106 Torso Armor Cage 1

    Lecture 107 Torso Armor Cage 2

    Lecture 108 Torso Armor Cage 3

    Lecture 109 Torso Armor Cage 4

    Lecture 110 Torso Armor Cage 5

    Lecture 111 Knee Armor Cage

    Lecture 112 Boots Armor Cage 1

    Lecture 113 Shrinkwrap

    Lecture 114 Boots Armor Cage 2

    Lecture 115 Boots Armor Cage 3

    Lecture 116 Wrist Armor Cage

    Lecture 117 Shoulder Armor Cage

    Lecture 118 Leg Armor Cage

    Lecture 119 Armor Cage Modifications 1

    Lecture 120 Armor Cage Modifications 2

    Lecture 121 Solidify Armor

    Lecture 122 Torso Armor Refinement 1

    Lecture 123 Torso Armor Refinement 2

    Lecture 124 Torso Armor Refinement 3

    Lecture 125 Wrist Armor Refinement

    Lecture 126 Knee Armor Refinement

    Lecture 127 Boots Armor Refinement

    Lecture 128 Shoulder Armor Refinement

    Lecture 129 Torso Armor Extra Details 1

    Lecture 130 Torso Armor Extra Details 2

    Lecture 131 Wrist Armor Extra Details

    Lecture 132 Knee & Boots Extra Details

    Lecture 133 Armor Layering

    Lecture 134 Armor Metal Texture

    Section 16: Cape Creation & Armor Diamond

    Lecture 135 Cape Fix

    Lecture 136 Cape Retopo 1

    Lecture 137 Cape Retopo 2

    Lecture 138 Unwrap & Transfer Details

    Lecture 139 Cape Detailing

    Lecture 140 Cape Baking

    Lecture 141 Cape Fabric Texture

    Lecture 142 Cape Fuzz

    Lecture 143 Armor Diamond Texture

    Section 17: Eye & Skin Textures

    Lecture 144 Eye Modeling

    Lecture 145 Caruncle Material

    Lecture 146 Sclera Material

    Lecture 147 Iris Material

    Lecture 148 Tear Duct

    Lecture 149 SSS Control

    Lecture 150 Skin Texture

    Lecture 151 Skin Tweaks

    Lecture 152 Roughness and Spec Maps

    Section 18: Hair Creation

    Lecture 153 Hair Upper Lashes

    Lecture 154 Hair Lower Lashes

    Lecture 155 Hair Eyebrows 1

    Lecture 156 Hair Eyebrows 2

    Lecture 157 Hair Beard 1

    Lecture 158 Hair Beard 2

    Lecture 159 Hair Lower Hemisphere

    Lecture 160 Hair Middle Hemisphere

    Lecture 161 Hair Upper Hemisphere

    Lecture 162 Hair Tweaks & Front Strands

    Lecture 163 More Tweaks & Breakups

    Lecture 164 Ponytail Part

    Lecture 165 Side Hair & Fly Aways

    Lecture 166 Peach Fuzz

    Lecture 167 Body Hair

    Lecture 168 Asymmetry Face

    Section 19: Rigging

    Lecture 169 Rig Setup

    Lecture 170 Weight Painting Body 1

    Lecture 171 Paint Tweaks for Arms and Hands

    Lecture 172 Weight Painting Body 2

    Lecture 173 Eyes & Armor Weight Paint

    Lecture 174 Extra Armor Weight Painting

    Lecture 175 Skirt Rig

    Lecture 176 Hair Mesh Bind

    Lecture 177 Inverse Kinematics & Cape Rig

    Section 20: Axe Creation

    Lecture 178 Axe Modeling 1

    Lecture 179 Axe Modeling 2

    Lecture 180 Axe Retopo 1

    Lecture 181 Axe Retopo 2

    Lecture 182 Axe Retopo 3

    Lecture 183 Axe Unwrap 1

    Lecture 184 Axe Unwrap 2

    Lecture 185 Axe Sculpting 1

    Lecture 186 Axe Sculpting 2

    Lecture 187 Axe Sculpting 3

    Lecture 188 Organize UVs, Bake & Texture

    Lecture 189 Axe Displacement Map & Setup

    Section 21: Posing, Rendering & Compositing

    Lecture 190 Posing

    Lecture 191 Skirt & Camera View

    Lecture 192 Tweaks & Renders

    Lecture 193 Final Composite

    For those who are struggling to create a character after so many attempts. It is time to learn the anatomy. :)