Anatomy And Character Creation In Blender
Last updated 3/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 74.38 GB | Duration: 74h 58m
Last updated 3/2023
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 74.38 GB | Duration: 74h 58m
Learn the Human Anatomy and How to Create Realistic Character in Blender
What you'll learn
Gain knowledge of the skeletal system
Gain knowledge of each individual muscles that show on the surface
Learn how to identify muscles, bones, and fat from real photos
Learn muscle connections (origin and insertion)
Learn about proportions and gender differences
Create a realistic character from scratch
Learn how to make a human skin lifelike
Learn how to create hair using sculpting tools and geometry nodes
Learn how to composite and enhance renders
Requirements
Blender 3.3 or higher is required. Photoshop or a free painting program like Krita is also required.
Description
Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother's wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love - which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.Course InfoIf you are struggling to create a good looking character, that's because you have not yet mastered the human anatomy. If you have tried several times to create a realistic character, but saw very little or no improvements at all, that's because you have not taken the time to truly understand the underlying structure of the human body. Don't worry, my name is Corazon Bryant, professional 3d artist and educator. In this course, I will teach you the human anatomy in depth. We will start out by learning all about the bones of the body. By understanding the bony landmarks, we will be able to track the connections of muscles and understand their form. Gaining knowledge of the skeletal system makes it easier for us to sculpt a realistic looking human body. We will learn all about each individual muscle that appear on the surface of the skin. We will understand where each muscle starts and where it ends, that way when we are sculpting, we are placing the muscles accurately. When you are sculpting a character, whether you are using references or straight from your imagination, it's important to accurately depict their correct attachment points, otherwise you will just end up with a very weird looking character. We will learn about proportions and how the male and female body is different from each other. I will show you how you can study the anatomy the right way so you can achieve great results. By dissecting each surface forms that we see on the real photos, we can get clarity of what we are drawing or sculpting, that way we are not just guessing, but actually sculpting with thought and precision. After we get acclimated with the human anatomy, we will apply what we have learned to create a character from scratch. We start by defining the basic shape and structure of the character. Then we we will add layers of detail like wrinkles and pores to really make our character come to life. To make our character pop out, we will go through the process of texturing. We begin by creating clean UVs for our character so our colors and textures will line up correctly and seamlessly. We will then project our high poly details to our low poly mesh and bake our texture map. We will create realistic skin blemishes to provide depth to our character and construct a skin shader that will really make our character look believable. Using Blender's powerful hair system, we go through the process of creating hair for our character's head and body. We will shape the hair by sculpting and using geometry nodes To give our character mobility and personality, we will go through the process of rigging. We start by setting up the skeletal system where we can adjust individual joints to make our character pose in anyway we can imagine. Last we will take our work into Photoshop or any free 2d software that you like so we can enhance our character and create an appealing background. If you are ready to create a 3d character that actually looks like a human character, then the Anatomy and Character Creation course in Blender in just for you. You will learn everything you need to be able to make incredibly detailed and lifelike characters. Take your character creations skills to the next level, come and join this course at Victory3D.
Overview
Section 1: Introduction
Lecture 1 Promo
Lecture 2 Why learn the anatomy?
Section 2: Facial Anatomy
Lecture 3 Skull
Lecture 4 Skull Dissections
Lecture 5 Facial Muscles
Lecture 6 Facial Muscle Dissections
Lecture 7 Facial Fat
Lecture 8 Facial Fat Dissections
Lecture 9 Nose
Lecture 10 Nose Drawing
Lecture 11 Eye
Lecture 12 Eye Drawing
Lecture 13 Lips
Lecture 14 Lip Drawing
Lecture 15 Ears
Lecture 16 Ear Drawing
Section 3: Proportions & Gender
Lecture 17 Proportions
Lecture 18 Gender Differences
Lecture 19 Anatomical Terms
Section 4: Torso Anatomy
Lecture 20 Torso Bony Landmarks
Lecture 21 Torso Front Muscles
Lecture 22 Torso Back Muscles
Lecture 23 Torso Drawing
Section 5: Arm Anatomy
Lecture 24 Arm Bony Landmarks
Lecture 25 Upper Arm
Lecture 26 Forearm
Lecture 27 Arm Drawing
Section 6: Leg Anatomy
Lecture 28 Leg Bony Landmarks
Lecture 29 Upper Legs
Lecture 30 Lower Legs
Lecture 31 Leg Drawing
Section 7: Neck Anatomy
Lecture 32 Neck
Lecture 33 Neck Drawing
Section 8: Hand Anatomy
Lecture 34 Hand Bony Landmarks
Lecture 35 Hand Tendons
Lecture 36 Hand Muscles
Lecture 37 Hand Drawing
Section 9: Foot Anatomy
Lecture 38 Foot Bony Landmarks
Lecture 39 Foot Tendons & Muscles
Lecture 40 Foot Drawing
Section 10: Character Basic Forms
Lecture 41 Reference Studies
Lecture 42 Base Skull
Lecture 43 Face Basic Forms 1
Lecture 44 Face Basic Forms 2
Lecture 45 Eyeball Holder & Tweaks
Lecture 46 Likeness Phase 1
Lecture 47 Likeness Phase 2
Lecture 48 Likeness Phase 3
Lecture 49 Placeholder Light & Hair
Lecture 50 Accuracy Check
Lecture 51 Long Hair Mesh
Lecture 52 Torso Basic Shape
Lecture 53 Arms Basic Shape
Lecture 54 Hands Basic Shape
Lecture 55 Fingers Basic Shape
Lecture 56 Legs Basic Shape
Lecture 57 Feet Basic Shape
Lecture 58 Proportion
Lecture 59 Real World Size
Lecture 60 Hair & Body Tweaks
Section 11: Armor & Cape Concept Sculpting (Base)
Lecture 61 Armor Base 1
Lecture 62 Armor Base 2
Lecture 63 Armor Base 3
Lecture 64 Armor Base Tweaks
Lecture 65 Armor Refinement
Lecture 66 Armor Shoulder
Lecture 67 Cape Mesh
Section 12: Character Retopology
Lecture 68 Prepare for Retopo
Lecture 69 Intro to Retopo
Lecture 70 Essential Loops Face
Lecture 71 Essential Loops Torso & Arms
Lecture 72 Essential Loops Legs & Feet
Lecture 73 Essential Loops Hands
Lecture 74 Retopo Face
Lecture 75 Retopo Back Head & Ears
Lecture 76 Retopo Upper Body 1
Lecture 77 Retopo Upper Body 2
Lecture 78 Retopo Hands
Lecture 79 Retopo Legs
Lecture 80 Retopo Feet
Lecture 81 Retopo Facial Features
Lecture 82 Topology Fixes 1
Lecture 83 Topology Fixes 2
Lecture 84 Topology Fixes 3
Section 13: Body Unwrapping & Detail Projection
Lecture 85 Intro To Unwrapping
Lecture 86 Body Unwrap 1
Lecture 87 Body Unwrap 2
Lecture 88 Body Unwrap 3
Lecture 89 Project Details
Lecture 90 Eye Modifications
Section 14: Character Details Sculpting
Lecture 91 Face Secondary Forms 1
Lecture 92 Repainting
Lecture 93 Face Secondary Forms 2
Lecture 94 Upper Body Secondary Forms
Lecture 95 Lower Body Secondary Forms
Lecture 96 Hand Secondary Forms
Lecture 97 Feet Secondary Forms
Lecture 98 Veins
Lecture 99 Face Fixes
Lecture 100 Face Tertiary Forms
Lecture 101 Body Tertiary Forms
Lecture 102 Micro Details 1
Lecture 103 Micro Details 2
Lecture 104 Skin Maps & HDRI
Lecture 105 Teeth Placement
Section 15: Armor Cage, Refinements & Textures
Lecture 106 Torso Armor Cage 1
Lecture 107 Torso Armor Cage 2
Lecture 108 Torso Armor Cage 3
Lecture 109 Torso Armor Cage 4
Lecture 110 Torso Armor Cage 5
Lecture 111 Knee Armor Cage
Lecture 112 Boots Armor Cage 1
Lecture 113 Shrinkwrap
Lecture 114 Boots Armor Cage 2
Lecture 115 Boots Armor Cage 3
Lecture 116 Wrist Armor Cage
Lecture 117 Shoulder Armor Cage
Lecture 118 Leg Armor Cage
Lecture 119 Armor Cage Modifications 1
Lecture 120 Armor Cage Modifications 2
Lecture 121 Solidify Armor
Lecture 122 Torso Armor Refinement 1
Lecture 123 Torso Armor Refinement 2
Lecture 124 Torso Armor Refinement 3
Lecture 125 Wrist Armor Refinement
Lecture 126 Knee Armor Refinement
Lecture 127 Boots Armor Refinement
Lecture 128 Shoulder Armor Refinement
Lecture 129 Torso Armor Extra Details 1
Lecture 130 Torso Armor Extra Details 2
Lecture 131 Wrist Armor Extra Details
Lecture 132 Knee & Boots Extra Details
Lecture 133 Armor Layering
Lecture 134 Armor Metal Texture
Section 16: Cape Creation & Armor Diamond
Lecture 135 Cape Fix
Lecture 136 Cape Retopo 1
Lecture 137 Cape Retopo 2
Lecture 138 Unwrap & Transfer Details
Lecture 139 Cape Detailing
Lecture 140 Cape Baking
Lecture 141 Cape Fabric Texture
Lecture 142 Cape Fuzz
Lecture 143 Armor Diamond Texture
Section 17: Eye & Skin Textures
Lecture 144 Eye Modeling
Lecture 145 Caruncle Material
Lecture 146 Sclera Material
Lecture 147 Iris Material
Lecture 148 Tear Duct
Lecture 149 SSS Control
Lecture 150 Skin Texture
Lecture 151 Skin Tweaks
Lecture 152 Roughness and Spec Maps
Section 18: Hair Creation
Lecture 153 Hair Upper Lashes
Lecture 154 Hair Lower Lashes
Lecture 155 Hair Eyebrows 1
Lecture 156 Hair Eyebrows 2
Lecture 157 Hair Beard 1
Lecture 158 Hair Beard 2
Lecture 159 Hair Lower Hemisphere
Lecture 160 Hair Middle Hemisphere
Lecture 161 Hair Upper Hemisphere
Lecture 162 Hair Tweaks & Front Strands
Lecture 163 More Tweaks & Breakups
Lecture 164 Ponytail Part
Lecture 165 Side Hair & Fly Aways
Lecture 166 Peach Fuzz
Lecture 167 Body Hair
Lecture 168 Asymmetry Face
Section 19: Rigging
Lecture 169 Rig Setup
Lecture 170 Weight Painting Body 1
Lecture 171 Paint Tweaks for Arms and Hands
Lecture 172 Weight Painting Body 2
Lecture 173 Eyes & Armor Weight Paint
Lecture 174 Extra Armor Weight Painting
Lecture 175 Skirt Rig
Lecture 176 Hair Mesh Bind
Lecture 177 Inverse Kinematics & Cape Rig
Section 20: Axe Creation
Lecture 178 Axe Modeling 1
Lecture 179 Axe Modeling 2
Lecture 180 Axe Retopo 1
Lecture 181 Axe Retopo 2
Lecture 182 Axe Retopo 3
Lecture 183 Axe Unwrap 1
Lecture 184 Axe Unwrap 2
Lecture 185 Axe Sculpting 1
Lecture 186 Axe Sculpting 2
Lecture 187 Axe Sculpting 3
Lecture 188 Organize UVs, Bake & Texture
Lecture 189 Axe Displacement Map & Setup
Section 21: Posing, Rendering & Compositing
Lecture 190 Posing
Lecture 191 Skirt & Camera View
Lecture 192 Tweaks & Renders
Lecture 193 Final Composite
For those who are struggling to create a character after so many attempts. It is time to learn the anatomy. :)