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    Aaa Game Environment Creation In Unreal Engine 5

    Posted By: ELK1nG
    Aaa Game Environment Creation In Unreal Engine 5

    Aaa Game Environment Creation In Unreal Engine 5
    Published 7/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 10.96 GB | Duration: 4h 49m

    Master Environment creation in Unreal Engine 5 with techniques used in AAA games

    What you'll learn

    Learn AAA Environment Set Dressing pipelines in Unreal Engine 5

    Learn Art Fundamentals like color theory, design language, lightning and much more

    Learn Design Theory to understand how to create good looking environments

    Learn Lightning techniques to increase the quality of your scene

    Requirements

    Understanding of Unreal Engine 5 interface is good to have but not required.

    This course is intended to work for beginners and the difficulty will increase a tiny bit as we progress through the course

    Description

    In this Environment Creation Course you will learn the techniques behind AAA level creation for games using Unreal Engine 5. We will create an environment from scratch and step by step we will build a game ready environment.Many people think that level creation is just drag and dropping assets. This is why many people end up with environments that don't look good and they don't know why. After this course you will know what makes an environment look good and how you can apply the same formula to every environment you create in the future.This course is different from other environment creation courses where instead of showing you how to do something I show you the why and the fundamentals behind art theory so you can learn a new skillset and apply that to any type of environment you wish to create be it in games, movies or any other form of visual art.By the end of this course you will understand the art fundation that is behind the environment creation process and leave with a skillset that will help you along your whole career as a 3D artist.We will create an environment in Unreal Engine 5 from scratch using free available assets to illustrate the process of creating a level in UE5. You will start by creating the blockout applying design principles and understanding how to make a good composition and how lightning the environment will affect the design from very early on.From there you will slowly start decorating the environment and apply different principles in art like color harmony, color balance, lightning, design principles and many more fundamentals.

    Overview

    Section 1: Introduction

    Lecture 1 Introduction to AAA Environment Creation in Unreal Engine 5

    Lecture 2 Viewport Navigation and creating our level

    Lecture 3 Object placement

    Lecture 4 Starting to block our composition

    Lecture 5 Visual guidelines and simple forms

    Lecture 6 Downloading Assets from Fab

    Lecture 7 First pass of the environment

    Lecture 8 Adding the side rocks

    Lecture 9 Working on the Column

    Lecture 10 Working on the Cave Roof

    Lecture 11 Working on the Floor Assets

    Lecture 12 Filling the Ground empty spaces

    Lecture 13 Finishing removing the blockout pieces

    Lecture 14 Color Harmony for the rocks

    Lecture 15 Adding a Slope Mask

    Lecture 16 Blending Materials in the Slope

    Lecture 17 Adding a Slope Material

    Lecture 18 Creating a Switch to disable the Slope Material

    Lecture 19 Creating the first wood asset Kit

    Lecture 20 Using horizontal elements with our wood planks

    Lecture 21 Creating extra wood kit assets

    Lecture 22 Creating a wooden vertical element

    Lecture 23 Adding extra wood elements

    Lecture 24 Adding Broom Creepers part 1

    Lecture 25 Adding Broom Creepers part 2

    Lecture 26 Adding Plants to our scene

    Lecture 27 Big Medium and Small theory with plants

    Lecture 28 Color Balance with foliage

    Lecture 29 Adding Storytelling elemetns and water

    Lecture 30 Adding the Lightning pass base

    Lecture 31 Changing the Sky tint

    Lecture 32 Post Process settings

    Lecture 33 Depth of field

    Lecture 34 Artificial lightning

    Lecture 0 Atmospheric Fog

    Lecture 35 Fixing the interior lightning

    Lecture 36 Adding logical elements to the props

    Lecture 37 Color balance with Decals

    Lecture 38 Adding Background and final thoughts

    Aspiring 3D Environment Artists who want to create good looking levels,Aspiring 3D Environment Artist who want to land a job at a AAA game studio