Create An Epic 2D Mobile Tile-Matching Game With Unity
Published 11/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.11 GB | Duration: 3h 12m
Published 11/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.11 GB | Duration: 3h 12m
Gain a new experience in Unity Game Development by creating the Eternal Dungeon
What you'll learn
How to create a tile matching/shooting game with Unity
New coding techniques
How to find and add music and SFX to your game
Get more experience in Unity GameDev
Requirements
Unity 2019-2021
Basic prior knowledge of C#
Basic prior knowledge of Unity
Description
Get a new experience by making a cool dungeon-style 2D mobile game!We both know that to get better at something we need to practice it. Especially if it comes to being a developer we need continuously update our knowledge and gain skills. As in games we need to improve our skills, and level up to continue playing.This course is not a tutorial to teach you how to be a game developer from zero. There are a lot of courses on the Internet that you can take for that goal. Instead, this course is like a mission in a game and is designed to give you a new experience, tools, practice skills, and confidence.This course is created for you if you already have some beginner experience with Unity and C# and understand basic concepts of game development and C# programming.It will give you a good gain in experience and you'll get new practical skills in creating similar tile-matching games.I made it to help you get a level up as a game developer.Don't be afraid of making mistakes.During the course, you will see that mistakes are actually a way to get deeper knowledge & understanding. All we need is to find them and fix them. And get ready to spend more time than it might seem would take and get a lot more experience than it might seem to give.Are you ready for the game?Hope you enjoy the course and feel free to message me or leave your thoughts on the conversation below each lecture!
Overview
Section 1: Introduction
Lecture 1 Communication
Lecture 2 Technical requirements
Section 2: Core Game Mechanics
Lecture 3 Section Introduction
Lecture 4 Core scene setup
Lecture 5 Add Path Creator
Lecture 6 Make balls move
Lecture 7 Spawn balls
Lecture 8 Destroy balls
Lecture 9 Shoot balls
Lecture 10 Add different colors
Lecture 11 Land balls
Lecture 12 Destroy same colors
Lecture 13 Mid-section refactoring!
Lecture 14 Move separate balls back
Lecture 15 Move back & Destroy cycles
Lecture 16 Add special balls
Lecture 17 Add Bomb Type balls
Lecture 18 Add Reverse Type balls
Lecture 19 Add Slow Type balls
Lecture 20 Section-end refactoring & bug fixing
Lecture 21 Section summary
Section 3: Assets Ugrade
Lecture 22 Section introduction
Lecture 23 Add new sprites
Lecture 24 Activated balls sprites
Lecture 25 Shooter active sprite
Lecture 26 Add Music & SFX
Lecture 27 Add path & spawner sprites
Lecture 28 Add destroyer animation
Lecture 29 Section summary
Section 4: Menus & Tracking Progress
Lecture 30 Section introduction
Lecture 31 Main menu
Lecture 32 Pause menu
Lecture 33 Add levels
Lecture 34 Add game over scenario
Lecture 35 Start a new game
Lecture 36 Fix bugs & optimize
Lecture 37 Section summary
Section 5: Final
Lecture 38 Congratulations!
Students that already have some basic experience in making unity games but would like to learn something new