Stephen Gose, "Making Multiplayer Online Games: A Game Development Workbook for any Phaser JavaScript Gaming Framework."
English | ASIN : B086V5PHKF | 2016 | 377 pages | EPUB | 17 MB
English | ASIN : B086V5PHKF | 2016 | 377 pages | EPUB | 17 MB
This book includes game design and implementation chapters using either Phaser JavaScript Gaming Frameworks v2.6.2, CE, v3.16+, AND any other JS Gaming Frameworks for the front- and back-end development. It is a Book of 5 Rings Game Design - "HTML5, CSS, JavaScript, PHP, and SQL". It further analyzes several freely available back-end servers and supporting middleware (such as PHP, Python, and several CMS). This game design workbook takes you step-by-step into the creation of Massively Multiplayer Online Game as a profitable business adventure - none of this theoretical, local workstation proof of concept! It uses any popular JavaScript Gaming Framework – not just limited to Phaser.JS!! – on the client-side browser interfacing into a unique, server-side, application using WebSockets. It is the only book of its kind since January 2017 for the Phaser MMO Gaming Framework!
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