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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Breathing Machine: A Memoir of Computers [Audiobook]

    Posted By: IrGens
    Breathing Machine: A Memoir of Computers [Audiobook]

    Breathing Machine: A Memoir of Computers [Audiobook] by Leigh Alexander
    English | June 2, 2014 | ASIN: B00KPZ6T8W | MP3@64 kbps | 1 hr 59 mins | 58 MB
    Narrator: Dina Pearlman | Genre: Nonfiction/Memoirs

    What if there were a world bigger than the one you can touch?

    Leigh Alexander recounts a stormy adolescence alongside the mysterious early Internet. From the surrealism of early video games to raw connections made over primitive newsgroups, from sex bots to Sailor Moon, Alexander intimately captures a dark frontier age.

    Leigh Alexander writes about video games, interactive entertainment, and various other things. As longtime editor-at-large for game industry site Gamasutra, she contributes editorial, criticism, trend analysis, and interviews with developers. Her monthly column in Edge magazine deals with cultural issues surrounding the business of games and the people who play them. Her column at Kotaku is weirder. In a good way, probably.

    Her features appear at Polygon and Boing Boing, and she likes to write about feelings and social media at Thought Catalog. She used to be NYLON Guys' games editor, did a biweekly column at Vice's Creators Project focused on neat trends in independent game development, and has contributed to Slate, The New Inquiry, Wired, The New Statesman, The Guardian, the Columbia Journalism Review, Paste, Rock Paper Shotgun, and numerous others.

    She frequently speaks at conferences with particular attention to games for social good, feminism, and increased diversity in tech spaces, where she usually talks with an excess of speed. She swears it's driven by enthusiasm. Back in the day she once led an entire conference summit on avatar-based interaction in virtual spaces.