3Ds Max Starter Kit
Last updated 9/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.73 GB | Duration: 12h 11m
Last updated 9/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 10.73 GB | Duration: 12h 11m
50+ Projects to finally understand and get the best out of 3ds max
What you'll learn
Course description 3ds Max is a powerful, deep, and multifaceted program, so there's always more to learn. This weekly series aims to keep you on top of the la
3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design,
Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdiv
3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design,
Requirements
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Description
3ds Max is a powerful, deep, and multifaceted program, so there's always more to learn. This weekly series aims to keep you on top of the latest tools and techniques, and introduces fresh perspectives on traditional methods for architectural and product visualization, animation, visual effects, games and virtual worlds, and motion graphics. Instructor Marcelo presents a new topic on every chapter, spanning the full range of 3D graphics tasks, including modeling, rigging and animation, shading and lighting, camera operation, and rendering. He gives special attention to streamlining workflows, such as automation of time-consuming tasks, so your productions run more smoothly and efficiently.This course is a workshop where the student will complete 50 differents real life projects that will touch every single aspect of this complicated software.At the end the student will be able to put together complex compositions and render to a high resolution using Standard tools included in the original software.This course is dedicated to those who have no previous or very little exposure to the software.3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package, as well as essential skills that 3D artists need to create professional models and animations. Learn how to get around the 3ds Max interface and customize it to suit your preferences. Discover how to model different objects using splines, polygons, subdivision surfaces, and freeform modeling.
Overview
Section 1: Introduction
Lecture 1 viewports
Lecture 2 move, rotate, scale
Lecture 3 copy
Lecture 4 selection
Lecture 5 pivot
Lecture 6 hide / freeze selections
Section 2: parametric shapes
Lecture 7 parametric shapes
Lecture 8 concrete bench
Lecture 9 small wood stool
Lecture 10 coffe table
Lecture 11 wood chair
Lecture 12 small wood stool2
Lecture 13 side table
Lecture 14 side table 2
Lecture 15 side table 3
Lecture 16 side table 4
Lecture 17 bedside table
Lecture 18 parson table
Lecture 19 bar table
Lecture 20 coffe table 2
Lecture 21 bedside table 2
Lecture 22 wood bench
Lecture 23 book shelf
Lecture 24 bedside table 3
Lecture 25 3d text
Section 3: splines shapes
Lecture 26 splines shapes
Lecture 27 stylish plywood bench
Lecture 28 wood chair
Lecture 29 antique table
Section 4: editable poligones
Lecture 30 ep intro
Lecture 31 demo
Lecture 32 rustic wood stool
Lecture 33 solid wood stool
Lecture 34 end table
Lecture 35 endtable2
Lecture 36 endtable 3
Lecture 37 concrete stool
Lecture 38 wood endtable
Lecture 39 z bench
Lecture 40 x table
Lecture 41 park bench
Lecture 42 bar stool
Lecture 43 wood bench
Section 5: compound objects
Lecture 44 co intro
Lecture 45 museum bench
Lecture 46 square coffee table
Lecture 47 hole stool
Lecture 48 black little stool
Lecture 49 small stool
Section 6: modifiers
Lecture 50 intro
Lecture 51 diner chair
Lecture 52 diner chair2
Lecture 53 clay table
Section 7: materials
Lecture 54 materials intro
Lecture 55 materials bump map
Lecture 56 materials parameters
Lecture 57 materials parameters 2
Lecture 58 materials multi sub
Lecture 59 materials cutout map
Lecture 60 materials cutout map2
Section 8: case study home office
Lecture 61 the room
Lecture 62 the window
Lecture 63 importing objects
Lecture 64 importing objects2
Lecture 65 importing objects 3
Section 9: creating a scene
Lecture 66 creating a scene intro
Lecture 67 camera intro
Lecture 68 light intro
Lecture 69 standard lights
Lecture 70 exposure control
Lecture 71 rendering
Section 10: post production
Lecture 72 ambient occlusion
Lecture 73 Photoshop
students and professionals of architecture interior design and product design