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    3D Reference Modeling Using Blender 2.8

    Posted By: ELK1nG
    3D Reference Modeling Using Blender 2.8

    3D Reference Modeling Using Blender 2.8
    Last updated 8/2020
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 8.19 GB | Duration: 9h 5m

    BIGGEST 3D modeling course for beginners with projects on face, hair, eyebrows, lip, nose, eyes, jaw, ears and more…

    What you'll learn
    Master the navigation controls and modes you need to become a Blender expert.
    Build your first projects including UV editing and texturing.
    Sculpt your first face with dynamic topology, hair and more details.
    Add extreme detail to your character's hair and learn how to create different hair types.
    Learn how to detail hair.
    Restructure the face and detail eyebrows to perfection.
    Add details to the lips, nose and eyes with restructuring and fine sculpting.
    Perform a full facial restructure, including jaws and eyes, with detailed Blender tools.
    Complete your massive portfolio project by adding the final perfect touches to your model.
    Detail the ears, learn subsurface scattering, and much more.
    Requirements
    No experience necessary
    Description
    In this course we'll learn how to recreate a scene based on photo reference. This course will mainly be specific to modeling techniques, which can be used to create any kind of scene. Mostly modeling work based on plans and photo references. So when you are in need of unique models, proper dimensions in a scene, or you would like to add your models to a real image, it may be a problem at first, but we'll focus on discussing many techniques to solve the issue. By the end of this training, you'll be able to expertly model a scene from photo reference.Blender is amazing, free 3D modeling software like Maya!Absolutely no experience necessary. You'll start with a complete introduction to Blender 2.8 that is perfect for absolute beginners and can also be used a review.Then you'll jump into the core topics you need to learn in Blender by building practical examples and hands-on projects. You'll learn everything you need to become a 3D modeler. This includes:1. Blender FundamentalsLearn core topics with immediate examples. Master the navigation controls and modes you need to become a Blender expert. Build your first projects including UV editing and texturing.2. Reference Modelling Learn topics like Reference Modeling Setup, Basic Mesh Nose, Lips, Eyes, and Topology Fix.3. Face DetailsLearn topics like Face Detail Readjustments, Neck Construction, and Ear Mesh.4. FixesLearn topics like Topology Fixes and Asymmetrical Fixes.5. UVsLearn how to do UV unwrapping, Texture Stencil Painting, and Texture UV Layout Export.6. TexturingLearn how to Texture FixingHead and Face Modeling for Beginners in Blender HDIf you get one 3D modeling course this year, get this one. Don't miss out while prices have dropped.Join the community. Enroll now!

    Overview

    Section 1: Introduction

    Lecture 1 Introduction

    Lecture 0 Blender 2.8 Nav Controls

    Lecture 0 Blender 2.8 Objectedit Modes

    Lecture 0 Blender 2.8 Qol Changes

    Lecture 0 X-ray

    Lecture 0 Basic Tools

    Lecture 0 Mirroring

    Lecture 0 Mesh Options

    Lecture 0 Snap Mode

    Lecture 0 Object Explorer

    Lecture 0 Materials

    Lecture 0 Combine and Separate

    Lecture 0 Object Merge

    Lecture 0 UV Editing Basics

    Lecture 0 UV Texturing

    Section 2: Reference Modelling

    Lecture 2 Reference Modeling Setup

    Lecture 3 Basic Mesh Nose

    Lecture 4 Basic Mesh Lips

    Lecture 0 Basic Mesh Eyes

    Lecture 0 Basic Mesh Topology Fix

    Lecture 5 Face Topology Filling

    Lecture 6 Face Topology Filling (cont'd)

    Lecture 7 Back Of Head Mesh

    Section 3: Face Details

    Lecture 8 Face Detail Readjustments

    Lecture 0 Neck Construction

    Lecture 9 Ear Mesh

    Lecture 0 Ear Connection

    Section 4: Fixes

    Lecture 10 Topology Fixes

    Lecture 11 Asymmetrical Fixes

    Lecture 0 Asymmetrical Fixes (cont'd)

    Section 5: UVs

    Lecture 12 UV Unwrapping

    Lecture 13 Texture Stencil Painting

    Lecture 14 Texture UV Layout Export

    Section 6: Texturing

    Lecture 15 Texture Fixing

    Lecture 16 Texture Fixing Part 2

    Lecture 17 Texture Fixing Part 3

    Absolute beginners to 3D modeling,3D modelers who need to sculpt heads and faces,Modelers from Maya who want to use free 3D modeling software (Blender),Anyone who needs 3D characters including game developers and 3D animators