3D Reference Modeling Using Blender 2.8
Last updated 8/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.19 GB | Duration: 9h 5m
Last updated 8/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.19 GB | Duration: 9h 5m
BIGGEST 3D modeling course for beginners with projects on face, hair, eyebrows, lip, nose, eyes, jaw, ears and more…
What you'll learn
Master the navigation controls and modes you need to become a Blender expert.
Build your first projects including UV editing and texturing.
Sculpt your first face with dynamic topology, hair and more details.
Add extreme detail to your character's hair and learn how to create different hair types.
Learn how to detail hair.
Restructure the face and detail eyebrows to perfection.
Add details to the lips, nose and eyes with restructuring and fine sculpting.
Perform a full facial restructure, including jaws and eyes, with detailed Blender tools.
Complete your massive portfolio project by adding the final perfect touches to your model.
Detail the ears, learn subsurface scattering, and much more.
Requirements
No experience necessary
Description
In this course we'll learn how to recreate a scene based on photo reference. This course will mainly be specific to modeling techniques, which can be used to create any kind of scene. Mostly modeling work based on plans and photo references. So when you are in need of unique models, proper dimensions in a scene, or you would like to add your models to a real image, it may be a problem at first, but we'll focus on discussing many techniques to solve the issue. By the end of this training, you'll be able to expertly model a scene from photo reference.Blender is amazing, free 3D modeling software like Maya!Absolutely no experience necessary. You'll start with a complete introduction to Blender 2.8 that is perfect for absolute beginners and can also be used a review.Then you'll jump into the core topics you need to learn in Blender by building practical examples and hands-on projects. You'll learn everything you need to become a 3D modeler. This includes:1. Blender FundamentalsLearn core topics with immediate examples. Master the navigation controls and modes you need to become a Blender expert. Build your first projects including UV editing and texturing.2. Reference Modelling Learn topics like Reference Modeling Setup, Basic Mesh Nose, Lips, Eyes, and Topology Fix.3. Face DetailsLearn topics like Face Detail Readjustments, Neck Construction, and Ear Mesh.4. FixesLearn topics like Topology Fixes and Asymmetrical Fixes.5. UVsLearn how to do UV unwrapping, Texture Stencil Painting, and Texture UV Layout Export.6. TexturingLearn how to Texture FixingHead and Face Modeling for Beginners in Blender HDIf you get one 3D modeling course this year, get this one. Don't miss out while prices have dropped.Join the community. Enroll now!
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 0 Blender 2.8 Nav Controls
Lecture 0 Blender 2.8 Objectedit Modes
Lecture 0 Blender 2.8 Qol Changes
Lecture 0 X-ray
Lecture 0 Basic Tools
Lecture 0 Mirroring
Lecture 0 Mesh Options
Lecture 0 Snap Mode
Lecture 0 Object Explorer
Lecture 0 Materials
Lecture 0 Combine and Separate
Lecture 0 Object Merge
Lecture 0 UV Editing Basics
Lecture 0 UV Texturing
Section 2: Reference Modelling
Lecture 2 Reference Modeling Setup
Lecture 3 Basic Mesh Nose
Lecture 4 Basic Mesh Lips
Lecture 0 Basic Mesh Eyes
Lecture 0 Basic Mesh Topology Fix
Lecture 5 Face Topology Filling
Lecture 6 Face Topology Filling (cont'd)
Lecture 7 Back Of Head Mesh
Section 3: Face Details
Lecture 8 Face Detail Readjustments
Lecture 0 Neck Construction
Lecture 9 Ear Mesh
Lecture 0 Ear Connection
Section 4: Fixes
Lecture 10 Topology Fixes
Lecture 11 Asymmetrical Fixes
Lecture 0 Asymmetrical Fixes (cont'd)
Section 5: UVs
Lecture 12 UV Unwrapping
Lecture 13 Texture Stencil Painting
Lecture 14 Texture UV Layout Export
Section 6: Texturing
Lecture 15 Texture Fixing
Lecture 16 Texture Fixing Part 2
Lecture 17 Texture Fixing Part 3
Absolute beginners to 3D modeling,3D modelers who need to sculpt heads and faces,Modelers from Maya who want to use free 3D modeling software (Blender),Anyone who needs 3D characters including game developers and 3D animators