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    #1 Unity Hyper Casual Cricket Mobile Game Using C#

    Posted By: ELK1nG
    #1 Unity Hyper Casual Cricket Mobile Game Using C#

    #1 Unity Hyper Casual Cricket Mobile Game Using C#
    Published 11/2022
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.70 GB | Duration: 12h 42m

    Create your very First Cricket Game & Monetize it with Unity Ads !

    What you'll learn

    How to make an advanced Cricket Game

    How to track & fix bugs

    How to setup your project for mobile

    How to get / make the assets you'll need for your Game

    How to Switch between scenes & manage Transitions

    How to add a bit of Polish to your game

    Requirements

    Determination

    Positive Thinking

    Focus

    Description

    In this course, you will learn how to make a cool and fun Hyper Casual Cricket Mobile Game!Together, we will go through the various processes used in Mobile Game Dev to bring your ideas to life.We will Create a Complete, Fully Functional, Ready to Publish game in less than 13 hours.By taking this course, you will learn how to:Create a similar game by yourselfAnimate Hyper Casual 3D Models Control any object with your fingers (on the phone of course, you're not an X-Men)Detect Simple Collisions and apply a certain LogicControl the flow of your game ! Make Managers ! Like in the real life that will help you control the flow of your gameCreate UI ElementsAdd Currency into your gameDetect more complex collisionsUse & Experiment with Shader GraphImplement Unity Ads and add Rewarded VideosThis is only a small overview of what you'll learn, there is so much more in the course, it's 13 hours of Content ! The most important thing is that you'll learn, A LOT ! And if you happen to have any questions, I will take your hand and Help until you clearly understand why I wrote or did this instead of that. I want YOU to learn because Making Games is Easy & Fun :)So if you want to impress your friends, have a good time making your own game, self publish your game and make money, publish the next Hit game with a big publisher, or just add a bunch of information to your brain's knowledge database, this course is for you!Don't wait anymore, and Enroll Now !

    Overview

    Section 1: Setup

    Lecture 1 Drawing the Pitch

    Lecture 2 Creating the Field

    Section 2: Let's Start Bowling !

    Lecture 3 Adding the Bowler Model

    Lecture 4 Importing the Bowler Animations

    Lecture 5 Animating the Bowler

    Lecture 6 The Bowler is Running !

    Lecture 7 The Bowler is now Throwing !

    Lecture 8 Adding a Throw Transition

    Lecture 9 A Fake Ball ?

    Lecture 10 We Setup the Ball Launcher

    Lecture 11 Some Ball Launcher Maths, nothing really complicated

    Lecture 12 Now the Bowler Launches the Ball

    Lecture 13 Bowler Target Movement

    Lecture 14 The Bowler Cameras

    Lecture 15 The Bowler Manager

    Lecture 16 The Bowler Camera ! The real one !

    Lecture 17 Aiming UI

    Lecture 18 Creating Graphics for the Power Slider

    Lecture 19 Power Slider Logic

    Lecture 20 The Bowling Logic

    Lecture 21 Some Speed Conversions

    Lecture 22 Determining the Bowler Shoot Speed

    Section 3: Stumps & Bails

    Lecture 23 Creating the Stump

    Lecture 24 Creating the Bail

    Lecture 25 Adding Colliders to the Stump

    Lecture 26 Anchoring the Stump to the Ground

    Lecture 27 Setup the Stumps and Bails

    Section 4: The Super Duper AI Batsman

    Lecture 28 We Setup the AI Batsman

    Lecture 29 Adding some AI Batsman Animations

    Lecture 30 Fixing some Animation issues

    Lecture 31 The AI Batsman follows the Target

    Lecture 32 Improving the AI Batsman Brain

    Lecture 33 The AI Batsman now hits the ball !

    Lecture 34 Time Management for the AI Batsman

    Section 5: We have a Better Ball

    Lecture 35 Ball Detection 1 / 2

    Lecture 36 Ball Detection 2 / 2

    Lecture 37 Better Ball Detection for the AI Batsman

    Lecture 38 The Ball Camera

    Section 6: Graphics Enhancements

    Lecture 39 Using Shader Graph for the Field 1 / 2

    Lecture 40 Using Shader Graph for the Field 2 / 2

    Lecture 41 Water & Camera Colors

    Section 7: Bowling Improvements

    Lecture 42 Local Score UI

    Lecture 43 The Ball Script (we needed one)

    Lecture 44 The Local Score Manager

    Lecture 45 Some Small Ball Improvements

    Lecture 46 How to set the Next Over ?

    Lecture 47 How to detect Ball Misses ?

    Lecture 48 Detecting Stump Hits

    Section 8: The Batsman Scene

    Lecture 49 We Setup the Batsman Scene ! Hurray !

    Lecture 50 Player Batsman Setup

    Lecture 51 Player Batsman Moves now !

    Lecture 52 Player Batsman Hits the Ball 1 / 2

    Lecture 53 Player Batsman Hits the Ball 2 / 2

    Lecture 54 We setup the AI Bowler now, Cool !

    Lecture 55 The AI Bowler can now Aim properly !

    Lecture 56 The Batsman Manager

    Lecture 57 The AI Bowler learns how to Throw the Ball !

    Lecture 58 The Batsman Camera

    Section 9: Main Scene & Setup

    Lecture 59 Main Scene Setup

    Lecture 60 We Create the Game Manager

    Lecture 61 The Logic behind the Game Manager

    Lecture 62 The Score Manager

    Lecture 63 Switching between Game Modes

    Lecture 64 End Game Logic 1 / 2

    Lecture 65 End Game Logic 2 / 2

    Lecture 66 Fixing the Play Button

    Section 10: Transitions & Score Display

    Lecture 67 The Menu Transition Setup

    Lecture 68 The Menu Transition Logic

    Lecture 69 Adding In Game Transitions

    Lecture 70 Fixing In Game Transitions, very quickly…

    Lecture 71 Adding Score to Transitions

    Lecture 72 Transition Score Logic

    Lecture 73 Adding Score to the End Game Panels

    Lecture 74 Adding Logic to the End Game Scores

    Section 11: A Bit of Polish

    Lecture 75 More Ball Improvements

    Lecture 76 We can now hear Sounds ?

    Lecture 77 Even More Sounds !

    Lecture 78 Adding Haptics Feedback

    Lecture 79 We now have a Settings Panel ! Youhou !

    Lecture 80 The Sounds Button Logic

    Lecture 81 The Haptics Button Logic

    Lecture 82 Adding Coins in our UI

    Lecture 83 Creating the Data Manager

    Section 12: Let's go Shopping !

    Lecture 84 Creating the Shop UI

    Lecture 85 Adding the Bats Buttons Grid

    Lecture 86 Adding the Bat Button Logic

    Lecture 87 Creating the Shop Manager

    Lecture 88 Saving the Bat Button State

    Lecture 89 Purchasing a Random Bat

    Lecture 90 Do we have enough cash to get a Bat ?

    Lecture 91 Opening / Closing the Shop

    Lecture 92 Adding the Bats

    Lecture 93 Selecting a Bat

    Lecture 94 Adding the Bats Icons

    Section 13: Unity Ads

    Lecture 95 Initializing the Ads

    Lecture 96 Adding Interstitial Ads 1 / 2

    Lecture 97 Adding Interstitial Ads 2 / 2

    Lecture 98 Adding a Rewarded Video Ad

    Lecture 99 Adding the Banner Ad

    Section 14: Final Changes

    Lecture 100 Explaining some Changes

    Lecture 101 The Logic behind the Bat Manager 1 / 2

    Lecture 102 The Logic behind the Bat Manager 2 / 2

    Aspiring game devs willing to make their own mobile game,Cricket fans desiring to create a fan game