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#1 Unity Hyper Casual Cricket Mobile Game Using C#

Posted By: ELK1nG
#1 Unity Hyper Casual Cricket Mobile Game Using C#

#1 Unity Hyper Casual Cricket Mobile Game Using C#
Published 11/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.70 GB | Duration: 12h 42m

Create your very First Cricket Game & Monetize it with Unity Ads !

What you'll learn

How to make an advanced Cricket Game

How to track & fix bugs

How to setup your project for mobile

How to get / make the assets you'll need for your Game

How to Switch between scenes & manage Transitions

How to add a bit of Polish to your game

Requirements

Determination

Positive Thinking

Focus

Description

In this course, you will learn how to make a cool and fun Hyper Casual Cricket Mobile Game!Together, we will go through the various processes used in Mobile Game Dev to bring your ideas to life.We will Create a Complete, Fully Functional, Ready to Publish game in less than 13 hours.By taking this course, you will learn how to:Create a similar game by yourselfAnimate Hyper Casual 3D Models Control any object with your fingers (on the phone of course, you're not an X-Men)Detect Simple Collisions and apply a certain LogicControl the flow of your game ! Make Managers ! Like in the real life that will help you control the flow of your gameCreate UI ElementsAdd Currency into your gameDetect more complex collisionsUse & Experiment with Shader GraphImplement Unity Ads and add Rewarded VideosThis is only a small overview of what you'll learn, there is so much more in the course, it's 13 hours of Content ! The most important thing is that you'll learn, A LOT ! And if you happen to have any questions, I will take your hand and Help until you clearly understand why I wrote or did this instead of that. I want YOU to learn because Making Games is Easy & Fun :)So if you want to impress your friends, have a good time making your own game, self publish your game and make money, publish the next Hit game with a big publisher, or just add a bunch of information to your brain's knowledge database, this course is for you!Don't wait anymore, and Enroll Now !

Overview

Section 1: Setup

Lecture 1 Drawing the Pitch

Lecture 2 Creating the Field

Section 2: Let's Start Bowling !

Lecture 3 Adding the Bowler Model

Lecture 4 Importing the Bowler Animations

Lecture 5 Animating the Bowler

Lecture 6 The Bowler is Running !

Lecture 7 The Bowler is now Throwing !

Lecture 8 Adding a Throw Transition

Lecture 9 A Fake Ball ?

Lecture 10 We Setup the Ball Launcher

Lecture 11 Some Ball Launcher Maths, nothing really complicated

Lecture 12 Now the Bowler Launches the Ball

Lecture 13 Bowler Target Movement

Lecture 14 The Bowler Cameras

Lecture 15 The Bowler Manager

Lecture 16 The Bowler Camera ! The real one !

Lecture 17 Aiming UI

Lecture 18 Creating Graphics for the Power Slider

Lecture 19 Power Slider Logic

Lecture 20 The Bowling Logic

Lecture 21 Some Speed Conversions

Lecture 22 Determining the Bowler Shoot Speed

Section 3: Stumps & Bails

Lecture 23 Creating the Stump

Lecture 24 Creating the Bail

Lecture 25 Adding Colliders to the Stump

Lecture 26 Anchoring the Stump to the Ground

Lecture 27 Setup the Stumps and Bails

Section 4: The Super Duper AI Batsman

Lecture 28 We Setup the AI Batsman

Lecture 29 Adding some AI Batsman Animations

Lecture 30 Fixing some Animation issues

Lecture 31 The AI Batsman follows the Target

Lecture 32 Improving the AI Batsman Brain

Lecture 33 The AI Batsman now hits the ball !

Lecture 34 Time Management for the AI Batsman

Section 5: We have a Better Ball

Lecture 35 Ball Detection 1 / 2

Lecture 36 Ball Detection 2 / 2

Lecture 37 Better Ball Detection for the AI Batsman

Lecture 38 The Ball Camera

Section 6: Graphics Enhancements

Lecture 39 Using Shader Graph for the Field 1 / 2

Lecture 40 Using Shader Graph for the Field 2 / 2

Lecture 41 Water & Camera Colors

Section 7: Bowling Improvements

Lecture 42 Local Score UI

Lecture 43 The Ball Script (we needed one)

Lecture 44 The Local Score Manager

Lecture 45 Some Small Ball Improvements

Lecture 46 How to set the Next Over ?

Lecture 47 How to detect Ball Misses ?

Lecture 48 Detecting Stump Hits

Section 8: The Batsman Scene

Lecture 49 We Setup the Batsman Scene ! Hurray !

Lecture 50 Player Batsman Setup

Lecture 51 Player Batsman Moves now !

Lecture 52 Player Batsman Hits the Ball 1 / 2

Lecture 53 Player Batsman Hits the Ball 2 / 2

Lecture 54 We setup the AI Bowler now, Cool !

Lecture 55 The AI Bowler can now Aim properly !

Lecture 56 The Batsman Manager

Lecture 57 The AI Bowler learns how to Throw the Ball !

Lecture 58 The Batsman Camera

Section 9: Main Scene & Setup

Lecture 59 Main Scene Setup

Lecture 60 We Create the Game Manager

Lecture 61 The Logic behind the Game Manager

Lecture 62 The Score Manager

Lecture 63 Switching between Game Modes

Lecture 64 End Game Logic 1 / 2

Lecture 65 End Game Logic 2 / 2

Lecture 66 Fixing the Play Button

Section 10: Transitions & Score Display

Lecture 67 The Menu Transition Setup

Lecture 68 The Menu Transition Logic

Lecture 69 Adding In Game Transitions

Lecture 70 Fixing In Game Transitions, very quickly…

Lecture 71 Adding Score to Transitions

Lecture 72 Transition Score Logic

Lecture 73 Adding Score to the End Game Panels

Lecture 74 Adding Logic to the End Game Scores

Section 11: A Bit of Polish

Lecture 75 More Ball Improvements

Lecture 76 We can now hear Sounds ?

Lecture 77 Even More Sounds !

Lecture 78 Adding Haptics Feedback

Lecture 79 We now have a Settings Panel ! Youhou !

Lecture 80 The Sounds Button Logic

Lecture 81 The Haptics Button Logic

Lecture 82 Adding Coins in our UI

Lecture 83 Creating the Data Manager

Section 12: Let's go Shopping !

Lecture 84 Creating the Shop UI

Lecture 85 Adding the Bats Buttons Grid

Lecture 86 Adding the Bat Button Logic

Lecture 87 Creating the Shop Manager

Lecture 88 Saving the Bat Button State

Lecture 89 Purchasing a Random Bat

Lecture 90 Do we have enough cash to get a Bat ?

Lecture 91 Opening / Closing the Shop

Lecture 92 Adding the Bats

Lecture 93 Selecting a Bat

Lecture 94 Adding the Bats Icons

Section 13: Unity Ads

Lecture 95 Initializing the Ads

Lecture 96 Adding Interstitial Ads 1 / 2

Lecture 97 Adding Interstitial Ads 2 / 2

Lecture 98 Adding a Rewarded Video Ad

Lecture 99 Adding the Banner Ad

Section 14: Final Changes

Lecture 100 Explaining some Changes

Lecture 101 The Logic behind the Bat Manager 1 / 2

Lecture 102 The Logic behind the Bat Manager 2 / 2

Aspiring game devs willing to make their own mobile game,Cricket fans desiring to create a fan game