#1 Unity Hyper Casual Cricket Mobile Game Using C#
Published 11/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.70 GB | Duration: 12h 42m
Published 11/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.70 GB | Duration: 12h 42m
Create your very First Cricket Game & Monetize it with Unity Ads !
What you'll learn
How to make an advanced Cricket Game
How to track & fix bugs
How to setup your project for mobile
How to get / make the assets you'll need for your Game
How to Switch between scenes & manage Transitions
How to add a bit of Polish to your game
Requirements
Determination
Positive Thinking
Focus
Description
In this course, you will learn how to make a cool and fun Hyper Casual Cricket Mobile Game!Together, we will go through the various processes used in Mobile Game Dev to bring your ideas to life.We will Create a Complete, Fully Functional, Ready to Publish game in less than 13 hours.By taking this course, you will learn how to:Create a similar game by yourselfAnimate Hyper Casual 3D Models Control any object with your fingers (on the phone of course, you're not an X-Men)Detect Simple Collisions and apply a certain LogicControl the flow of your game ! Make Managers ! Like in the real life that will help you control the flow of your gameCreate UI ElementsAdd Currency into your gameDetect more complex collisionsUse & Experiment with Shader GraphImplement Unity Ads and add Rewarded VideosThis is only a small overview of what you'll learn, there is so much more in the course, it's 13 hours of Content ! The most important thing is that you'll learn, A LOT ! And if you happen to have any questions, I will take your hand and Help until you clearly understand why I wrote or did this instead of that. I want YOU to learn because Making Games is Easy & Fun :)So if you want to impress your friends, have a good time making your own game, self publish your game and make money, publish the next Hit game with a big publisher, or just add a bunch of information to your brain's knowledge database, this course is for you!Don't wait anymore, and Enroll Now !
Overview
Section 1: Setup
Lecture 1 Drawing the Pitch
Lecture 2 Creating the Field
Section 2: Let's Start Bowling !
Lecture 3 Adding the Bowler Model
Lecture 4 Importing the Bowler Animations
Lecture 5 Animating the Bowler
Lecture 6 The Bowler is Running !
Lecture 7 The Bowler is now Throwing !
Lecture 8 Adding a Throw Transition
Lecture 9 A Fake Ball ?
Lecture 10 We Setup the Ball Launcher
Lecture 11 Some Ball Launcher Maths, nothing really complicated
Lecture 12 Now the Bowler Launches the Ball
Lecture 13 Bowler Target Movement
Lecture 14 The Bowler Cameras
Lecture 15 The Bowler Manager
Lecture 16 The Bowler Camera ! The real one !
Lecture 17 Aiming UI
Lecture 18 Creating Graphics for the Power Slider
Lecture 19 Power Slider Logic
Lecture 20 The Bowling Logic
Lecture 21 Some Speed Conversions
Lecture 22 Determining the Bowler Shoot Speed
Section 3: Stumps & Bails
Lecture 23 Creating the Stump
Lecture 24 Creating the Bail
Lecture 25 Adding Colliders to the Stump
Lecture 26 Anchoring the Stump to the Ground
Lecture 27 Setup the Stumps and Bails
Section 4: The Super Duper AI Batsman
Lecture 28 We Setup the AI Batsman
Lecture 29 Adding some AI Batsman Animations
Lecture 30 Fixing some Animation issues
Lecture 31 The AI Batsman follows the Target
Lecture 32 Improving the AI Batsman Brain
Lecture 33 The AI Batsman now hits the ball !
Lecture 34 Time Management for the AI Batsman
Section 5: We have a Better Ball
Lecture 35 Ball Detection 1 / 2
Lecture 36 Ball Detection 2 / 2
Lecture 37 Better Ball Detection for the AI Batsman
Lecture 38 The Ball Camera
Section 6: Graphics Enhancements
Lecture 39 Using Shader Graph for the Field 1 / 2
Lecture 40 Using Shader Graph for the Field 2 / 2
Lecture 41 Water & Camera Colors
Section 7: Bowling Improvements
Lecture 42 Local Score UI
Lecture 43 The Ball Script (we needed one)
Lecture 44 The Local Score Manager
Lecture 45 Some Small Ball Improvements
Lecture 46 How to set the Next Over ?
Lecture 47 How to detect Ball Misses ?
Lecture 48 Detecting Stump Hits
Section 8: The Batsman Scene
Lecture 49 We Setup the Batsman Scene ! Hurray !
Lecture 50 Player Batsman Setup
Lecture 51 Player Batsman Moves now !
Lecture 52 Player Batsman Hits the Ball 1 / 2
Lecture 53 Player Batsman Hits the Ball 2 / 2
Lecture 54 We setup the AI Bowler now, Cool !
Lecture 55 The AI Bowler can now Aim properly !
Lecture 56 The Batsman Manager
Lecture 57 The AI Bowler learns how to Throw the Ball !
Lecture 58 The Batsman Camera
Section 9: Main Scene & Setup
Lecture 59 Main Scene Setup
Lecture 60 We Create the Game Manager
Lecture 61 The Logic behind the Game Manager
Lecture 62 The Score Manager
Lecture 63 Switching between Game Modes
Lecture 64 End Game Logic 1 / 2
Lecture 65 End Game Logic 2 / 2
Lecture 66 Fixing the Play Button
Section 10: Transitions & Score Display
Lecture 67 The Menu Transition Setup
Lecture 68 The Menu Transition Logic
Lecture 69 Adding In Game Transitions
Lecture 70 Fixing In Game Transitions, very quickly…
Lecture 71 Adding Score to Transitions
Lecture 72 Transition Score Logic
Lecture 73 Adding Score to the End Game Panels
Lecture 74 Adding Logic to the End Game Scores
Section 11: A Bit of Polish
Lecture 75 More Ball Improvements
Lecture 76 We can now hear Sounds ?
Lecture 77 Even More Sounds !
Lecture 78 Adding Haptics Feedback
Lecture 79 We now have a Settings Panel ! Youhou !
Lecture 80 The Sounds Button Logic
Lecture 81 The Haptics Button Logic
Lecture 82 Adding Coins in our UI
Lecture 83 Creating the Data Manager
Section 12: Let's go Shopping !
Lecture 84 Creating the Shop UI
Lecture 85 Adding the Bats Buttons Grid
Lecture 86 Adding the Bat Button Logic
Lecture 87 Creating the Shop Manager
Lecture 88 Saving the Bat Button State
Lecture 89 Purchasing a Random Bat
Lecture 90 Do we have enough cash to get a Bat ?
Lecture 91 Opening / Closing the Shop
Lecture 92 Adding the Bats
Lecture 93 Selecting a Bat
Lecture 94 Adding the Bats Icons
Section 13: Unity Ads
Lecture 95 Initializing the Ads
Lecture 96 Adding Interstitial Ads 1 / 2
Lecture 97 Adding Interstitial Ads 2 / 2
Lecture 98 Adding a Rewarded Video Ad
Lecture 99 Adding the Banner Ad
Section 14: Final Changes
Lecture 100 Explaining some Changes
Lecture 101 The Logic behind the Bat Manager 1 / 2
Lecture 102 The Logic behind the Bat Manager 2 / 2
Aspiring game devs willing to make their own mobile game,Cricket fans desiring to create a fan game