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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Advanced Game Design : A Systems Approach

    Posted By: readerXXI
    Advanced Game Design : A Systems Approach

    Advanced Game Design : A Systems Approach
    by Michael Sellers
    English | 2017 | ISBN: 0134667603 | 455 Pages | True PDF | 8.13 MB

    In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains:

    - What games are, and how systems thinking can help you think about them more clearly
    - How to systematically promote engagement, interactivity, and fun
    - What you can learn from MDA and other game design frameworks
    - How to create gameplay and core loops
    - How to design the entire player experience, and how to build game mechanics that work together to create that experience
    - How to capture your game’s “big idea” and Unique Selling Proposition
    - How to establish high-level and background design and translate it into detailed design
    - How to build, playtest, and iterate early prototypes
    - How to build your game design career in a field that keeps changing at breakneck speed