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Holographic Corporate Logo Reveal - Project for After Effects (VideoHive)

Posted By: angus77
Holographic Corporate Logo Reveal - Project for After Effects (VideoHive)

Holographic Corporate Logo Reveal - Project for After Effects (VideoHive)
CS6, CC | 1920x1080 | AEP | 52 MB

La Stampa - 22 Giugno 2016

Posted By: crazy-slim
La Stampa - 22 Giugno 2016

La Stampa - 22 Giugno 2016
Italian | 80 pages | True PDF | 11 MB

AE Titles 2 - Project for After Effects (VideoHive)

Posted By: angus77
AE Titles 2 - Project for After Effects (VideoHive)

AE Titles 2 - Project for After Effects (VideoHive)
CS5, CS6, CC | Resizable | AEP | 74 MB

Slide Opener - Project for After Effects (VideoHive)

Posted By: angus77
Slide Opener - Project for After Effects (VideoHive)

Slide Opener 15412819 - Project for After Effects (VideoHive)
CS5.5, CS6, CC | 1920x1080 | AEP | 20 MB

Media Gallery - Project for After Effects (VideoHive)

Posted By: angus77
Media Gallery - Project for After Effects (VideoHive)

Media Gallery - Project for After Effects (VideoHive)
CS5, CS6, CC | 1920x1080 | AEP | 38 MB

Modern Promo - Fashion Opener - Project for After Effects (VideoHive)

Posted By: angus77
Modern Promo - Fashion Opener - Project for After Effects (VideoHive)

Modern Promo - Fashion Opener - Project for After Effects (VideoHive)
CS5, CS6, CC | 1920x1080 | AEP | 60 MB

Il Test - Lugio 2016

Posted By: crazy-slim
Il Test - Lugio 2016

Il Test - Lugio 2016
Italian | 100 pages | True PDF | 28 MB

Spring with Hibernate (2016)

Posted By: Rare-1
Spring with Hibernate (2016)

Spring with Hibernate (2016)
WEBRip | MP4/AVC, ~230 kb/s | 1280 x 720 | English: AAC, 85.2 kb/s (2 ch), 48.0 KHz | 612 MB
Genre: Java Learning | Language: English | +Project Files

Using Hibernate to manage relational data in a Spring web application is not only an extremely powerful and scalable approach, but also widely used. In this course, we'll add a database to an animated GIF library, and discuss some more powerful features of Spring and Thymeleaf, such as HTML forms, file uploading, form validation, and flash messaging.

Auto Express - 22 June 2016

Posted By: crazy-slim
Auto Express - 22 June 2016

Auto Express - 22 June 2016
English | 100 pages | True PDF | 60 MB

Computeractive - 22 June 2016

Posted By: crazy-slim
Computeractive - 22 June 2016

Computeractive - 22 June 2016
English | 76 pages | True PDF | 15 MB

CityDog - Summer 2016

Posted By: Karabas91
CityDog - Summer 2016

CityDog - Summer 2016
English | PDF | 40 pages | 10 MB

This issue features our special, Travel+Adventure Guide featuring the best places to sit, stay and play with your pooch in the Pacific Northwest. We’ve hit the road, logging hundreds of miles to dig up the best places to eat, drink and be merry with our four-legged friends, and compiled them here, so you can start planning your own trip today!

Land Rover Monthly - August 2016

Posted By: crazy-slim
Land Rover Monthly - August 2016

Land Rover Monthly - August 2016
English | 212 pages | True PDF | 68 MB

O Globo - 7 de junho de 2016 - Terça

Posted By: antfer
O Globo - 7 de junho de 2016 - Terça

O Globo - 7 de junho de 2016 - Terça
Portuguese | Pages: 36 | True PDF | 10.6 MB

Allie Leggett - Neave Bozorgi photoshoot

Posted By: guasman
Allie Leggett - Neave Bozorgi photoshoot

Allie Leggett - Neave Bozorgi photoshoot
18 JPG | up to 2500x3750 | 35,9 mb
Miss Kentucky USA 2013

Object-Oriented Programming in Unity (2016)

Posted By: Rare-1
Object-Oriented Programming in Unity (2016)

Object-Oriented Programming in Unity (2016)
WEBRip | MP4/AVC, ~486 kb/s | 1280 x 720 | English: AAC, 87.8 kb/s (2 ch), 48.0 KHz | 744 MB
Genre: Game Development | Language: English | +Project Files

In Unity, you can approach the architecture of your projects in many different ways. Sometimes game objects belong in the same family of code together, and sometimes they share characteristics, but are otherwise unrelated. In this course, we'll take an existing project and add new functionality using object oriented programming. We'll learn how to create new types of GameObjects, including destructible props, using clean and reusable code.