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The Foundry MODO 16.1v2 (macOS / Linux)

Posted By: Artist14
The Foundry MODO 16.1v2 (macOS / Linux)

The Foundry MODO 16.1v2 (macOS / Linux) | 603 MB / 910 MB

Modo’s powerful and flexible 3D modeling, texturing and rendering toolset empowers artists to explore and develop ideas without jumping through technical hoops. Modo is your starting point for creative exploration.

Modeling
With the industry’s fastest modeling toolset Modo offers artists: fast direct modeling, flexible procedural modeling, the award-winning MeshFusion Boolean toolset and built-in sculpting tools all working together, Modo’s modeling moxie is unmatched.

Direct Modeling
Modo’s direct modeling toolset has long been renowned for its shared focus on workflow and technical innovation. The most common approach to modeling with the availability of many tools to manipulate the geometry directly in the 3D viewport. For example, you can add a cube, bevel it, move edges, duplicate polygons, deform, and so on, all by interacting directly with the geometry.

Procedural Modeling
Introduced in Modo 10, the procedural modeling tool sets have provided Modo with a system built for the future of modeling. The vast majority of direct modeling features are also made available as powerful procedural variants. With every product update procedural modeling continues to grow more powerful.

UV workflows
Take the drudgery out of tedious UV creation tasks, with a highly efficient built-in toolset that offers many automated options, supports UDIM workflows, and—unlike some other 3D content creation tools—integrates fully with modeling and selection workflows.

Sculpting
Bring your artistic expression to 3D modeling, as you use Modo's integrated brush-based sculpting tools to intuitively build shapes and add multiple levels of fine detail with speed.

Rendering & Shading Section
Rendering and Shading in Modo has never been smarter. Intelligently cache textures for display in the viewport. Rapidly build and edit materials with the new Shader Tree enhancements. Spend less time rendering with the detail enhanced Intel Denoiser.

Workflow
Customization, simplification and I/O are central workflow concerns. Streamline tool usage with Conditional Commands, Get quick measurements through the Ruler/Grid MeshOp and reliably exchange assets with Rhino 7 native 3dm support.

Animation and Rigging
The new Wrap Effector offers a single, flexible entry point for both Wrap and Lattice style deformations. The action exporter makes exporting multiple animation clips for use in game engines a breeze.