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    SpicyMags.xyz

    Solid Angle Maya To Arnold v1.4.1.2 For Maya /2015/2016/2016.5/2017 (Win/Mac/Lnx)

    Posted By: Dizel_
    Solid Angle Maya To Arnold v1.4.1.2 For Maya /2015/2016/2016.5/2017 (Win/Mac/Lnx)

    Solid Angle Maya To Arnold v1.4.1.2 For Maya /2015/2016/2016.5/2017 (Win/Mac/Lnx) | 190 MB (Total)

    Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.


    Features
    - Seamless integration with Maya shapes, cameras, lights and shaders.
    - Image Based Lighting support, including a state of the art physical sky.
    - Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
    - Support for volume rendering with Maya Fluids.
    - Support for Maya Hair and nHair.
    - Particles and nParticles support, including particle instancer.
    - Defer the creation of geometry at render time with the Stand-in placeholder nodes.
    - Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
    - Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
    - XGen integration.
    - Texturable geometric lights.
    - Deep EXR.
    - Rendering of curves.

    Home Page - http://www.solidangle.com

    If Links are broken, PM me! Files will be reuploaded ASAP :)

    No mirrors please