Chaos V-Ray 6 Hotfix 2 (6.00.08) for Autodesk 3ds Max | 3.4 Gb
Renderer software company Chaos has revealed V-Ray 6 hotfix 2 (6.00.08) for Autodesk 3ds Max. The 6 release sees several interesting new features including a real-time clouds system that works with the existing sun and sky tools to create more realistic procedural skies without the need for HDRIs.
This release also includes the enigmatically named VrayEnmesh Modifier which allows the user to coat a surface with geometry instead of a texture. Unlike instancing, there is no extra memory used for the repeating geometry which means you can have billions of polygons without any impact on memory consumption. Readers who have seen ICube’s V-Ray Pattern or FStorm’s Geopattern will be familiar with this kind of technology.
Talking of Instancing, for the first time V-Ray 6 will include Chaos Scatter, the new improved scattering tool that was introduced recently to Corona Version 8.
A new mode is added to the V-Ray Dome light called Finite dome. It allows users to fine-tune the ground projection using 3 new parameters: Radius, Projection height, and Ground blend.
V-Ray Decals now support displacement, making them even more flexible for adding ad-hoc texture assets to a surface. There are also improvements to V-Ray Proxies, faster UI redraw times, enhanced shaders, the VFB and denoiser, as well as new Chaos Cloud collaboration tools, and more.
Modified features
V-Ray
-Implement Qt UI of VRayBitmap;
VRayBlendMtl, VRaySwitchMtl
- Use native 3ds Max material and map Qt buttons wherever possible;
Bug fixes
V-Ray
- Crash on starting IPR rendering with Forest scene;
- Drag and dropping images onto the VRayBitmap's bitmap slot stopped working;
- VRayMtl appears black when using SSS translucency and refraction is not white;
- Undo for clear shortmap button is not working for QT based UI;
- Applying 3ds Max Modifier to a simulator/volume grid in volumetric mode prevents it from rendering;
V-Ray, VRayEnmesh
- VRayEnmesh produces wrong results when shaded with VRayTriplanarTex;
VRayEnmesh
- Crash when excluding VRayEnmeshMod object from a light;
VRayInstancer
- Crash on aborting Chaos Scatter creation with V-Ray IPR running;
VRayLight
- Adaptive dome artifacts with VRayScatterVolume material;
VRayMtl
- Opacity renders as solid black with black fog color in V-Ray 6;
- Wrong render of VRayMtl with opacity and fog color;
V-Ray
-Implement Qt UI of VRayBitmap;
VRayBlendMtl, VRaySwitchMtl
- Use native 3ds Max material and map Qt buttons wherever possible;
Bug fixes
V-Ray
- Crash on starting IPR rendering with Forest scene;
- Drag and dropping images onto the VRayBitmap's bitmap slot stopped working;
- VRayMtl appears black when using SSS translucency and refraction is not white;
- Undo for clear shortmap button is not working for QT based UI;
- Applying 3ds Max Modifier to a simulator/volume grid in volumetric mode prevents it from rendering;
V-Ray, VRayEnmesh
- VRayEnmesh produces wrong results when shaded with VRayTriplanarTex;
VRayEnmesh
- Crash when excluding VRayEnmeshMod object from a light;
VRayInstancer
- Crash on aborting Chaos Scatter creation with V-Ray IPR running;
VRayLight
- Adaptive dome artifacts with VRayScatterVolume material;
VRayMtl
- Opacity renders as solid black with black fog color in V-Ray 6;
- Wrong render of VRayMtl with opacity and fog color;
V-Ray for 3ds Max is a production-proven rendering software. Known for its versatility and ability to handle any type of project — from massive, dynamic scenes having thousands of lights to a sublime still life — it is the go-to solution for artists and designers across 3D industries.
V-Ray 6 for 3ds Max is packed with powerful new features and improvements to help you create faster and render better than ever before.
New world-building and workflow tools let you quickly populate scenes with millions of 3D objects to create natural-looking landscapes and realistic environments. You can also generate detailed surfaces using repeating patterns of 3D geometry, create beautiful custom skies with procedural clouds, and much more.
V-Ray 6 for 3ds Max – How to scatter objects
Find out how to use Chaos Scatter to quickly add rich detail to an exterior. You’ll learn how to select and add objects such as plants, rocks and trees, adjust how many are added and how they vary in size, and control exactly where they appear.
Chaos develops visualization technologies that empower artists and designers to create photorealistic imagery and animation across all creative industries. The firm’s physically based renderer, V-Ray, has been honored with both an Academy Award and an Engineering Emmy for its role in the widespread adoption of ray-traced rendering in motion pictures and television.
In 2022, Chaos merged with Enscape, a leading provider of real-time rendering and design workflow technology for the AEC industry. Enscape offers innovative solutions that connect directly into modeling software, integrating design and visualization workflows seamlessly into one. Together, the newly combined company is creating an end-to-end ecosystem of 3D visualization tools accessible to everyone.
Product: Chaos V-Ray
Version: 6 Hotfix 2 (6.00.08) for Autodesk 3ds Max
Supported Architectures: x64
Website Home Page : www.chaos.com
Languages Supported: english
System Requirements: Windows *
Size: 3.4 Gb
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