Borderlands The Pre Sequel Update v1.0.6 Incl DLC (2014)
PC | Developer: 2K Australia | Publisher: 2K Games | 3.28 Gb
Languages: English, French, Italian, German, Spanish, Japanese, Russian
Genre: Action, RPG
PC | Developer: 2K Australia | Publisher: 2K Games | 3.28 Gb
Languages: English, French, Italian, German, Spanish, Japanese, Russian
Genre: Action, RPG
Launch into the Borderlands universe and shoot ‘n’ loot your way through a brand new adventure that rockets you onto Pandora’s moon in Borderlands: The Pre-Sequel! Borderlands: The Pre-Sequel is a new role-playing shooter in the critically acclaimed Borderlands series. Play as four all-new character classes while carving a path of destructive mayhem across Pandora’s never-before-seen low-gravity moonscapes with all new moves, weapons, and vehicles! Get high with low gravity and jump right in to fight alongside future megalomaniacal tyrant, Handsome Jack, while preventing the destruction of Pandora and its moon. Contribute to the rise of the corrupt Hyperion Corporation and watch Handsome Jack’s transformation from a man trying to do good into a ruthless tyrant, constantly seeking fortune, power, and infamy.
Updates Coming to Borderlands: The Handsome Collection and The Pre-Sequel May 19 - 05.19.15
Updates are coming to Borderlands: The Pre-Sequel and Borderlands: The Handsome Collection on Tuesday, May 19! These update will contain various bug fixes and performances improvements.
Note that the update to Borderlands: The Handsome Collection will be very large due to the nature of the performance-improving fixes.
The update will be available worldwide on Xbox 360, Xbox One (B:THC), PlayStation 3, PlayStation 4 (B:THC), and PC on May 19. The updates are currently scheduled to roll out in the early morning (PDT) on Xbox 360 and Xbox One and by the early afternoon (PDT) on PlayStation 3, PlayStation 4, and PC.
Various performance improvements
Various multiplayer connectivity improvements
Fixed visual bug with one-way fast travel stations
Glitched (pink) items will now display properly in the UI
DLC mission names will now show up on LAN lobby screens
Fixed bug so that glowing portions of heads appear correctly with skins
The Baroness’ “Custom Loads” skill will no longer erroneously apply a one-damage status effect
Fixed Tassitron Engineers arc weld to fire properly at players
Character customizations will now properly unlock for The Doppelganger and The Baroness
Eghood is now on a respawn timer and is runnable without having to quit/reload
Button highlights on the main menu friends list will no longer get stuck after a player leaves
Gun graphics and animations added back to the Grinder UI
Teleport effects will now display properly on Deck 13
Players in an active Baroness contract can now duel
Fragtraps with the “Cryogenic Exhaust Manifold” skill can now complete the “Trouble with Space Hurps” mission
Remote and split-screen players can now receive loyalty rewards
Players using the “Nuked” controller preset can now see the “Inspect” button prompt
Fixed issue so that status effect visuals and damage match in length
Fixed an issue where laser ice damage was sometimes incorrectly being dealt as shock damage
Changed time remaining format to two-digits for minutes and two-digits for seconds during timed missions
Dahl chests will no longer disappear and re-appear in Triton Flats
Reflected laser beams will now properly display after ricocheting
Nel will now spawn and aggro properly
Players with missing backpack or bank SDU upgrade slots will automatically have additional slots added based on the number of SDU upgrades purchased
Fixed an issue where the “Moon Mission Meister” achievement would sometimes not unlock
Opha Superior is now a runnable boss
Fixed the objective "Open Door" that would uncheck and cause players to get stuck when running to Regolith Range after opening the canister door in Serenity's Waste
Fixed an issue where the Grinder would sometimes become non-functional
The Grinder will now produce items over level 50 in playthroughs one and two
Tony Slows will now always spawn during the “No Such Thing as a Free Lunch” mission
Fixed a zombie audio issue during multiplayer sessions
Fixed an exploit with EOS and legendary loot
Players can no longer spend skill points in their own skill tree while inspecting another player’s skill tree
Players should no longer get stuck during the “Kill Meg” mission
The Luck Cannon’s bonus damage will no longer apply to projectiles from other weapons
Inventory stats will no longer be incremented when withdrawing inventory from the bank or stash
Updated cinematics to high-def versions
[Claptastic Voyage] The HUD will no longer disappear when pausing in the on Deck 13 ½
[Claptastic Voyage] 5H4D0W-TP’s health bar will no longer linger after its death
[Claptastic Voyage] Denial Subroutine boss fight is now runnable without having to quit/reload and now has special loot
[Claptastic Voyage] Killing Eclipse now grants experience and can trigger Second Wind
[Claptastic Voyage] Players will no longer get stuck on the “The Psychology of Claptrap” mission
[Claptastic Voyage] Added Grinder recipes for Claptastic Voyage items
[Claptastic Voyage] Updated Loot bug drop pool
[Claptastic Voyage] Fixed an issue with 5H4D0W-TP not functioning properly on some missions
[Claptastic Voyage] A black sphere will no longer appear when the “Enter the Claptrap” mission is in the “TURN IN” state
[Claptastic Voyage] Fixed and issue where the introduction cutscene did not play properly
[Claptastic Voyage] Increased damage particle size when hitting EOS
[Claptastic Voyage] MINAC’s doors will no longer get stuck after level transitions
[Claptastic Voyage] Fixed jump pad issues during multiplayer sessions in Claptastic Voyage
[Claptastic Voyage] Fixed an issue where players would get stuck after leaving the map during the “Chip’s Data Mining Adventurer” mission
[Claptastic Voyage] Players will no longer get stuck by jumping in the recycling bin after pulling the lever during the “You Can Stop The Music” mission
[Claptastic Voyage] Players will be able to progress when hacker bot dies during the “File Search in The Nexus” mission
[Claptastic Voyage] The “Cult of the Vault” challenge in Motherlessboard now includes the proper number of Vault Symbols
[Claptastic Voyage] Gates will now close when Jailbreaker dies
[Holodome Onslaught] Enemies will now always appear on the minimap in the Holodome arena
Various multiplayer connectivity improvements
Fixed visual bug with one-way fast travel stations
Glitched (pink) items will now display properly in the UI
DLC mission names will now show up on LAN lobby screens
Fixed bug so that glowing portions of heads appear correctly with skins
The Baroness’ “Custom Loads” skill will no longer erroneously apply a one-damage status effect
Fixed Tassitron Engineers arc weld to fire properly at players
Character customizations will now properly unlock for The Doppelganger and The Baroness
Eghood is now on a respawn timer and is runnable without having to quit/reload
Button highlights on the main menu friends list will no longer get stuck after a player leaves
Gun graphics and animations added back to the Grinder UI
Teleport effects will now display properly on Deck 13
Players in an active Baroness contract can now duel
Fragtraps with the “Cryogenic Exhaust Manifold” skill can now complete the “Trouble with Space Hurps” mission
Remote and split-screen players can now receive loyalty rewards
Players using the “Nuked” controller preset can now see the “Inspect” button prompt
Fixed issue so that status effect visuals and damage match in length
Fixed an issue where laser ice damage was sometimes incorrectly being dealt as shock damage
Changed time remaining format to two-digits for minutes and two-digits for seconds during timed missions
Dahl chests will no longer disappear and re-appear in Triton Flats
Reflected laser beams will now properly display after ricocheting
Nel will now spawn and aggro properly
Players with missing backpack or bank SDU upgrade slots will automatically have additional slots added based on the number of SDU upgrades purchased
Fixed an issue where the “Moon Mission Meister” achievement would sometimes not unlock
Opha Superior is now a runnable boss
Fixed the objective "Open Door" that would uncheck and cause players to get stuck when running to Regolith Range after opening the canister door in Serenity's Waste
Fixed an issue where the Grinder would sometimes become non-functional
The Grinder will now produce items over level 50 in playthroughs one and two
Tony Slows will now always spawn during the “No Such Thing as a Free Lunch” mission
Fixed a zombie audio issue during multiplayer sessions
Fixed an exploit with EOS and legendary loot
Players can no longer spend skill points in their own skill tree while inspecting another player’s skill tree
Players should no longer get stuck during the “Kill Meg” mission
The Luck Cannon’s bonus damage will no longer apply to projectiles from other weapons
Inventory stats will no longer be incremented when withdrawing inventory from the bank or stash
Updated cinematics to high-def versions
[Claptastic Voyage] The HUD will no longer disappear when pausing in the on Deck 13 ½
[Claptastic Voyage] 5H4D0W-TP’s health bar will no longer linger after its death
[Claptastic Voyage] Denial Subroutine boss fight is now runnable without having to quit/reload and now has special loot
[Claptastic Voyage] Killing Eclipse now grants experience and can trigger Second Wind
[Claptastic Voyage] Players will no longer get stuck on the “The Psychology of Claptrap” mission
[Claptastic Voyage] Added Grinder recipes for Claptastic Voyage items
[Claptastic Voyage] Updated Loot bug drop pool
[Claptastic Voyage] Fixed an issue with 5H4D0W-TP not functioning properly on some missions
[Claptastic Voyage] A black sphere will no longer appear when the “Enter the Claptrap” mission is in the “TURN IN” state
[Claptastic Voyage] Fixed and issue where the introduction cutscene did not play properly
[Claptastic Voyage] Increased damage particle size when hitting EOS
[Claptastic Voyage] MINAC’s doors will no longer get stuck after level transitions
[Claptastic Voyage] Fixed jump pad issues during multiplayer sessions in Claptastic Voyage
[Claptastic Voyage] Fixed an issue where players would get stuck after leaving the map during the “Chip’s Data Mining Adventurer” mission
[Claptastic Voyage] Players will no longer get stuck by jumping in the recycling bin after pulling the lever during the “You Can Stop The Music” mission
[Claptastic Voyage] Players will be able to progress when hacker bot dies during the “File Search in The Nexus” mission
[Claptastic Voyage] The “Cult of the Vault” challenge in Motherlessboard now includes the proper number of Vault Symbols
[Claptastic Voyage] Gates will now close when Jailbreaker dies
[Holodome Onslaught] Enemies will now always appear on the minimap in the Holodome arena