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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
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    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
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    Sid Meier's Memoir!: A Life in Computer Games [Audiobook]

    Posted By: IrGens
    Sid Meier's Memoir!: A Life in Computer Games [Audiobook]

    Sid Meier's Memoir!: A Life in Computer Games [Audiobook] by Sid Meier, Jennifer Lee Noonan
    English | November 10, 2020 | ASIN: B08MNG8VX8 | MP3@64 kbps | 8h 32m | 234 MB
    Narrator: Charles Constant

    The life and career of the legendary developer celebrated as the "godfather of computer gaming" and creator of Civilization.

    Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond.

    Articulating his philosophy that a video game should be "a series of interesting decisions", Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.