Futuristic Motorcycle Modeling, Unwrapping And Texturing
Published 2/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 50.38 GB | Duration: 30h 54m
Published 2/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 50.38 GB | Duration: 30h 54m
Learn the complete process of creating a futuristic motorcycle based on Ronin concept art by Danny McGrath
What you'll learn
Master Hard Surface Modeling Techniques: Gain advanced skills in hard surface modeling within 3ds Max.
Proficient UV Mapping & Texturing: Develop expertise in unwrapping using Rizom UV and texturing with Substance Painter,.
Expertise in Rendering with Corona Renderer: Acquire comprehensive knowledge of setting up lighting scenarios, importing model elements,textures from Substace
Adaptation Across Multiple Software Platforms: Learn how to adapt the techniques taught in this course across various 3D packages
Requirements
Basic Knowledge of 3D Software: Learners should have a basic understanding of software navigation and primary functions within 3ds Max, Corona Renderer, Rizom UV, and Substance Painter.
Familiarity with Hard Surface Modeling: Some familiarity with hard surface modeling techniques will be beneficial for effective participation in this course.
Description
Embark on an exciting journey to master the art of creating a futuristic motorcycle based on the renowned Ronin concept art by Danny McGrath. In this comprehensive course, you will delve deep into the intricate process of modeling, unwrapping, texturing, and rendering a stunning motorcycle with over 30 hours of immersive content.The tutorial kicks off with more than 23 hours dedicated to meticulously modeling this futuristic masterpiece in 3ds Max. Embracing a non-destructive workflow approach enables seamless adaptation across various 3D packages while achieving exceptional results in hard surface modeling.Next up is an extensive +5 hours segment focusing on unwrapping in Rizom UV and texturing using Substance Painter. Through meticulous guidance and strategic selection of workflows for each part, students will explore UV mapping techniques such as the UDIMs method before delving into the first stages of texturing within Substance Painter.In the final phase dedicated to rendering excellence, learners will harness the power of Corona Renderer for 3ds Max to bring their creation to life. From setting up lighting scenarios to importing model elements and textures from Substance Painter before crafting materials within Corona Engine – every aspect is thoroughly covered.Software Used:- 3Dsmax- Corona Renderer- Rizom UV- Substance PainterLevel:IntermediatePrerequisite:Basic knowledge of software navigation and primary functions within each tool is recommended for effective participation in this course.Please note that while this course does not include final model or project files with purchase options available separately.Additionally all videos are unnarrated without voice-over or subtitles.
Overview
Section 1: Modeling
Lecture 1 01_MK_Tutorial_Motorcylce_Modeling
Lecture 2 02_MK_Tutorial_Motorcylce_Modeling
Lecture 3 03_MK_Tutorial_Motorcylce_Modeling
Lecture 4 04_MK_Tutorial_Motorcylce_Modeling
Lecture 5 05_MK_Tutorial_Motorcylce_Modeling
Lecture 6 06_MK_Tutorial_Motorcylce_Modeling
Lecture 7 07_MK_Tutorial_Motorcylce_Modeling
Lecture 8 08_MK_Tutorial_Motorcylce_Modeling
Section 2: Unwrapping
Lecture 9 09_MK_Tutorial_Motorcylce_Unwrap
Lecture 10 10_MK_Tutorial_Motorcylce_Unwrap
Section 3: Texturing
Lecture 11 11_MK_Tutorial_Motorcylce_Texturing
Lecture 12 12_MK_Tutorial_Motorcylce_Texturing
Section 4: Rendering
Lecture 13 13_MK_Tutorial_Motorcylce_Rendering
This course is designed for intermediate to advanced 3D artists and digital designers who want to enhance their skills in creating realistic 3D models and scenes using professional software such as 3ds Max, Corona Renderer, Rizom UV, and Substance Painter. It is also suitable for individuals familiar with hard surface modeling techniques who are looking to expand their knowledge in creating detailed and high-quality 3D assets. Whether you are a freelance artist, game developer, architect, or digital designer seeking to improve your abilities in creating visually stunning 3D content, this course aims to provide valuable insights and practical skills for your professional development.